game map
The mainland in the game is temporarily open to the Eastern continent, basically referring to China's territory. Thirty-six major cities are scattered among them. There are also special villages and towns on the map for players to supplement their supplies during the adventure.
The system uses a real map system. There are only two ways for players to move to a certain place, or use special items to achieve their goals. The auxiliary talismans are divided into the following five types:
Return to the city talisman, return to the city teleportation stone or residence you set, the price is 5 taels.
Lead symbol, set moving coordinates, price 5 taels.
Transfer symbols, to the specified coordinates, the coordinates are required to be set by the guide symbols, and the price is 10 taels.
Random teleportation symbols, randomly teleported to any place on the mainland, at a price of 5 taels.
The peer character moves the team to the specified coordinates, and the price is twenty taels.
According to the system's resource allocation principle, most scenarios will only be opened after the player enters, and will be in a hidden state to reduce the system's resource consumption. The fixed ruins, task locations and randomly generated treasure hunting mazes also exist as hidden states, and will only be opened if the player reaches the trigger condition.
After the system is updated twice, a gang task manager will appear, which can accept some special tasks and use the dungeon system. Several identical mazes will appear at the same time for everyone to perform special tasks at the same time.
Chapter completed!