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item equipment

The items in the game are mainly divided into three categories: daily necessities, combat supplies and special items. Each item has a weight display. Weight 1 means that the weight is 1 kilogram. If the weight is less than half a kilogram, the weight will not be displayed, but the system will automatically accumulate.

Daily necessities refer to items needed for food, clothing, housing and transportation in the game. In most cases, players do not need to spend time on such items. The player's NPC maid will take care of their lives on behalf of the player, but important daily necessities also need to be purchased in person, such as residences, furniture, maids, slaves, horses, etc.

For each player added to the game system, the system will automatically generate five NPCs to produce the life items needed by the player.

Combat supplies refer to items needed for combat in the game, including players' equipment, pills, and raw materials needed to create equipment and synthesize pills.

The main equipment is

Attack-type equipment: including one-handed weapons such as knives, swords, short spears, crossbows, daggers, etc., and two-handed weapons such as bows, arrows, spears, etc., two-handed weapons will reduce the player's agility.

Defensive equipment: including helmet, armor, shields, boots and shoes.

Auxiliary equipment: including rings, wrist guards, necklaces, and bracelets.

And very rare decorations: headbands, cloaks, earrings, etc.

Each type of equipment is divided into two types: ordinary and special. Special equipment has additional attributes, and special equipment may be combined into sets. The system provides some ordinary equipment, high-level ordinary equipment and all special equipment can only be obtained through three ways: monster fighting, refining and synthesis.

Each character can be equipped with one weapon or two light weapons (dagger, crossbow), one helmet, armor, shield, boots, necklace, two rings and wrist guards. The above is called a set of equipment. Players can also equip some special decorations, such as earrings, cloaks, etc. Whether they can have attributes depends on the player's luck.

When trading items, the system will automatically give the seller a reminder of the lowest price, but there is no mandatory requirement. Players can trade or exchange items at will. The system does not charge any fees and does not guarantee the safety of the transaction. Or buy and sell through a public auction system. If the transaction tax is 1%, the transaction tax is 1%, and the failure to be sold will be collected by 1 tael of silver; if the 24-hour auction is 3%, the failure to be sold by 3 taels of silver. The system keeps the confidentiality of both buyers and sellers, and can be purchased directly by general coins or RMB in the game.

Some special items in the game require payment of gold, and the source of gold is to complete system tasks or obtain a certain redemption ratio when transferring RMB into the game.

1 tael of gold = 10 taels of silver

1 tael of silver = 1,000 copper coins

1 tael of silver = RMB 1 (the system requires a 5% transaction tax to be paid if the system buys or sells it)
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