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Chapter 556 Competitors

Players at home and abroad are all looking forward to the work "Steam Ming Dynasty".

And this is a market dynamic, and it will not be a secret for practitioners with a slightly keen sense of touch.

I think that as long as the new work launched by Weidu Entertainment has passed the quality, it will definitely not worry about sales. Even if it is not as good as the miraculous achievements they made with the amazing "Taiwu Painting 2" before, it should be no problem to become a cross-platform masterpiece and sell high sales within the global game market.

This has attracted the attention of many game companies.

The distribution of works by Dimension Entertainment in China must be based on their own ‘Dimension Platform’. Now, the development of ‘Dimension Platform’ is getting better and better, and the entire user group has reached a very good order of magnitude.

The original source and basis of paid users of the ‘Dimension Platform’ is actually game users.

At that time, "Taiwu Painting 2" was released in China and was launched on the "Dimensional Platform". A large number of game users flowed into the Dimensional Platform. At the beginning, these people just regarded the "Dimensional Platform" as the launcher of "Taiwu 2". However, after constantly investing and introducing new content, the "Dimensional Platform" successfully transformed into a comprehensive entertainment platform mainly based on video content.

However, the potential of the 'dimensional platform' in game distribution cannot be ignored.

It is conceivable that after the release of "Steam Ming Dynasty", domestic player audiences will inevitably restart this software, purchase, download and play this game.

Another advantage is that in the 'Dimensional Platform', many non-game player users who usually watch videos may also be converted into "Steam Ming" users under publicity.

Other companies must not think about issuance in China.

But what about the vast overseas regions? North America, Europe...

Especially in North America, its market maturity is even far greater than that in mainland China.

In fact, when Weidu Entertainment kept throwing out relevant information about "Steam Ming", international publishers continued to try to contact Weidu Entertainment.

However, they never let go and kept closing the discussion window, saying that the production of the work has not been completed and that it is still a long time before completion, so they will not accept relevant cooperation negotiations for the time being.

Many companies are anxious...

Arnold is the one who is very anxious.

At the beginning, Activision Blizzard received "Taigo Painting 2" from Weidu Entertainment, which cost a considerable price. While paying tens of millions of dollars in agency money, it also spent hundreds of millions of dollars in publicity and distribution funds to promote the work in the global market (mainly North America and Europe).

Although the price paid is not small, the outstanding performance of "Taiwu Painting 2" beyond imagination completely allowed them to recover their huge investment in the early stage, and also gain considerable profits.

In addition to simple financial income, Activision's agent "Taiwu Painting 2" has added a powerful role-playing work to its own game library. This has brought great changes to Activision's situation where it originally had certain advantages in shooting games.

After tasting the sweetness, they felt confident that with the previous work, the two sides had a very good cooperative relationship, they should be able to continue to reach further cooperation with Weidu Entertainment relatively easily.

But it turns out that they are thinking too much.

Activision's treatment in "Steam Ming Dynasty" is no different from other companies. In the previous few contacts, they were all turned away. Weidu Entertainment has no intention of communicating distribution issues now.

"Why are these Chinese people so willful?"

Arnold, who was sitting in his own office in North America at the time, was full of complaints.

Although they complained, their bodies were very honest. They did not continue to communicate with Weidu Entertainment, which was meaningless, but under Arnold's instruction, they specially set up a business team to focus on the project "Steam Ming Dynasty".

No matter how much I complain, this work will definitely be taken down.

They always keep their attention to this work. Any new dynamic information will be captured as soon as possible and gathered into reports for analysis. Through this way of looking at it from the tube, they can analyze its quality and market prospects.

Another important aspect is to spy on other competitors in intelligence.

If you want to say the one who regrets the most in "Taiwu Painting 2", it must be ea.

Once upon a time, after the e3 exhibition, ea was the closest company to winning "Taiwu Painting Scroll 2". They showed quite good sincerity, and even the price of agency funds was not lower than Activision. The promotion and distribution budget was relatively small. At that time, Weidu Entertainment even proposed the opinions that could reduce some agency funds and increase some promotion and distribution budgets, but they eventually rejected it.

Looking back now, ea really rejected a big gold mine.

After the great success of "Taiwo Painting 2", the person who was in charge of the negotiations on this project at that time was almost regretful.

When it comes to this "Steam Ming Dynasty", according to the information obtained by Activision, ea performed significantly more positively than the last time.

Although he won a victory through "Taigo 2" before, ea is still a very important competitor to Activision.

Arnold never wanted to get EA a work like "Steam Ming" with great potential for success when his side finally fought a turnaround.

Recently, this video of the Forbidden City overlooking the Forbidden City released by Weidu Entertainment can be regarded as the last straw that broke the camel's back.

Judging from this video, the completion of "Steam Ming Dynasty" is already very high.

It may be a bit late if you don’t fight for it now.

After thinking about it, Arnold left behind his things in the United States and boarded the plane to Shenghai.

During the last cooperation, in addition to the relatively good cooperative relationship between the two companies, Arnold also consciously built a personal relationship with the two bosses of Weidu Entertainment, Fan Zhe Ye Jiayi.

Now, this kind of personal relationship has become a bridge of communication and a magic weapon to win.
Chapter completed!
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