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Chapter 455 This is the Forbidden City (two in one)

When "The Rise of the Lich King" killed all over the world, something very important happened.

After two or three years of planning and building, the supercomputer center of Weidu Entertainment was finally completed.

To the outside world, this is not a big news. It has been more than a year or two for China to do supercomputing. There have been many records of supercomputing, all of which were broken by China.

Moreover, in addition to government-led supercomputing projects, many universities and some business companies that do cloud computing services will also set up their own supercomputing centers.

This is nothing new.

Of course, it is rare for companies like Weidu Entertainment to do supercomputing. This thing has a lot of investment and is actually not so necessary for entertainment companies. After all, they do not need to use supercomputing every moment of the year, and generally large-scale rendering business needs to be used. And this amount of usage is obviously a much more cost-effective choice to rent commercial supercomputing centers outside.

Even if the business demand in Weidu Entertainment is relatively large, that is the case.

No one knows why the boss of Dimension Entertainment, namely Fan Zhe, had to make such a choice.

Fan Zhe also gave his own explanation later.

On the one hand, Dimension Entertainment has increasingly demanded for computing power, which is the basis for building its own supercomputer center. In addition, their supercomputer is designed specifically for visual rendering and shaping vision. In terms of performance, it will be more professional than ordinary commercial supercomputers, which is the power of specialization.

Considering the domestic demand in this regard, as the film market flourishes, it will become bigger and bigger. They can take orders from other entertainment companies and do some commercial supercomputing business.

Of course, these statements, whether internal or external, are only one reason. The proportion of these things in the reason why Van Zhe decided to build his own supercomputer center is quite small.

The most important factor he wants to do his own supercomputer is of course for the 'dimensional' system.

Indeed, the works they do have a lot of rendering work, but for this reason, they need to invest hundreds of millions of real costs to build a supercomputer center? That is definitely not necessary.

The most important thing is to enable the 'dimensional' system to obtain stronger computing power support when performing related calculations.

And this reason is that Van Zhe could not say anything to anyone.

This is his biggest secret, and he cannot rest assured to load this system on a hardware computer that he cannot fully control.

So, making one by yourself is the best choice.

As for taking orders from others... Well, indeed, the domestic entertainment and film industry is developing better and better now, with more and more blockbusters produced, and the long-term rendering business will become more and more abundant. But it can be seen that at least so far, if you want to make money by taking orders in this area, you may not even be able to pay the electricity bill - supercomputers are big electricity users.

So far, after Weidu Entertainment had its own supercomputer, all projects were directly loaded into the supercomputer center.

Suddenly, the speed of development of all projects became extremely fast in a blink of an eye.

Among them, the one that can enjoy this benefit is the work "Steam Ming Dynasty" that Weidu Entertainment itself is about to be completed.

...

When the screening of "The Rise of the Lich King" entered its final stage, a person who had some connection with this work came to China from North America.

Activision Blizzard executive, Arnold.

However, the purpose of his coming this time has nothing to do with "The Lich King" and the "Warcraft" series.

His goal is Dimension Entertainment’s new game in gaming.

In the past period of time, Dimension Entertainment has not been considered silent in terms of games.

After "Taiwu Painting Scroll 2", they launched two mobile games, and the market performance was also pretty good.

However, mobile games are not what the game market expects for Dimension Entertainment. What everyone is most looking forward to is that they can once again produce a high-quality and even groundbreaking work like "Taiwu 2".

That is the so-called 3a masterpiece.

Of course, Weidu Entertainment has such projects. "Steam Ming", which has already entered the production process more than two years ago, is such a work.

Dimension Entertainment is very fast in doing projects, but game projects are different from movies, dramas, and animations.

Especially for this 3a-level work.

There is no need to say anything else. Just the art resources required for such a work are already very, very huge.

Whether it is Weidu Entertainment currently or counting all past projects, the company has the most people in the work "Steam Ming Dynasty" and the entire development cycle is also the longest.

It's even longer than "Taiwu Painting Scroll 2".

"Taiwu 2" also requires a lot of art resources, mainly focusing on the movement design of martial arts. In other parts, the investment is not that large.

The map of "Taiwu 2" and even the entire world are of a large scale. The entire map has a large range, with many different terrains and large cities...

However, it is impossible for these cities to model their art resources.

Otherwise, even if you have a 'dimensional' system, it will be difficult to complete this workload.

Of course, there is no big problem in the calculation of the 'dimensional' system. At best, more resources need to be called, and other projects need to be delayed a little.

However, if you really do that, there will be too many art resources required and there will be not enough artists.

In order to enable the project to be released in a timely manner, Weidu Entertainment has completed the construction of the entire world by building templates, randomly refreshing the map, etc.

In "Taigo 2", except for places and buildings that are very important in the plot or in the design, most of the other vast maps are actually quickly generated through models.

This is actually the solution adopted by most games.

But "Steam Ming Dynasty" is different.

In order to show the magical and dreamy late Ming Dynasty, this work put too much effort into the entire world structure.

Let’s not talk about the gameplay for now. At least this work, in terms of the accumulation of art resources, is definitely the pinnacle of the current game industry.

In addition, a large number of non-modal characters, a large number of art resources for equipment objects, a large number of magic and trick resources...

Even with the blessing of the 'dimensional' system, the art resources required for this work are too huge. Moreover, many original designs cannot be completely solved by the calculus of the 'dimensional' system, and it still requires human creativity to carry out corresponding design work.

At the same time, the artistic carrier of games is very different from pure visual art. After all, the ninth art needs to be very particular, which is interaction with players.

In these aspects, the help that the "dimensional" system can provide is relatively small, and it depends more on the designer's ideas and the degree of implementation of technology.

In the entire game market, many gamers around the world are looking forward to them being able to come up with new works as soon as possible.

The main reason is of course that the performance of "Taiwu 2" back then really amazed people. Even now, several years have passed, and this game still has a certain sales volume on major platforms. When there is no new work, it can occasionally reach the sales rankings in some places.

Under such circumstances, this work, which has been on sale for some years, can even provide cash flow income to Weidu Entertainment.

When Weidu Entertainment once released such a work that mobilized the tastes of a large number of players around the world, their new work deserved to be of great attention.

There is no need for Weidu Entertainment to do too much promotion. The discussions in the players' own internal groups will invisibly spread the reputation of the new works that Weidu Entertainment is producing to all directions.

Moreover, they didn't really do nothing.

In the past two to three years of production, they have not kept the work too close. Occasionally, they will release some relevant information, such as design drawings, some forward-looking videos, etc.

Recently, this kind of thing has been released more and more frequently, and the content has become more and more exciting. Especially a picture of the whole area overlooking the entire area for about one minute, it is like a drone lens gliding over the steampunk version of the Ming Dynasty Beijing.

In this video, this special capital is really magical.

There is never any need to worry about the skills of Dimension Entertainment’s art design. Under the writings of their painters, a city that combines traditional Chinese flavor and is full of steampunk is displayed here.

Among them, the most impressive one is the Forbidden City.

In the overlooking shot, anyone who has a little understanding of the Forbidden City can recognize the appearance of the largest ancient palace group in the world. The general appearance of the Forbidden City has not been changed, which is enough for people to see it.

However, in the high-definition image quality, it is obvious that in the images enlarged in the Forbidden City, Dimension Entertainment has maintained the style of the Forbidden City and the design style of the ancient palace groups, but also made subversive transformations here.

The outer wall of the Forbidden City is still a grand red wall, but when you look closely, it is full of metallic smell. There are many other structures on the wall that should not have, such as lifting ladders with a mechanical feel, such as mechanical equipment for temporarily unknown purposes...

If you pull the camera away, the entire capital will have a special smell.

This taste makes people feel friendly and familiar, and full of fantasy.

Under this promotional video issued by Weidu Entertainment, players from all over the world gave high praise. In particular, Weidu Entertainment clearly stated that this is not the effect of CG production, but the real-life video of the game, which makes people even more climaxed.

For foreign players, this may be relatively good. They are just excited just to be able to play such an excellent masterpiece soon, and also excited by this strange exotic style.

But Chinese players are so excited.

"I once assassin's Creed: The Revolution, assassin's major; I have experienced the ability of Victorian London gangsters in "The Heroes", I have experienced the rebellious spirit of modern American culture in "GTA" series; I feel like I have traveled to the American West of that Gold Rush Age in "Red Dead"; I challenged Greece and Nordic gods in "God of War" series..."

"Thanks to the game for playing so many important roles in my life and for taking me to experience so many wonderful journeys. But there are still irreparable regrets in my heart."

"I want to perform assassination missions in the Forbidden City than climbing up and down at Notre Dame; I want to see what powers the immortals and Buddhas have more than challenge the Western gods?"

"Dimendu Entertainment used a movie called "Taiwu Painting 2" to satisfy my fantasy of martial arts; and now, you are about to take me to the late Ming Dynasty in the 17th century, and it is such a late Ming Dynasty full of fantasy."

"Although Steam Ming has not yet been released, I believe this will be a masterpiece."

"This is a major progress in China in the field of culture."

"Don't think that 3a games are just that simple."

"Electronic games are called the Ninth Art. Games are the only form that can include the first eight arts. From an artistic perspective, it is no exaggeration to call electronic games the highest form of modern art. There are too many aspects involved in 3a games: art, architecture, physics, computer technologies, AI, human-computer interaction, game hardware peripherals, CG performances, music and sound effects, motion capture, facial capture, biology, geography, screenwriter, psychology, etc.."

"Don't think that the technical content required by 3a is comparable to online games and mobile games. There is no point in looking down on online games and mobile games here, but 3a games are indeed the ultimate art hall in the current game world and even the whole world, because games are not an independent art. Creating games is more like creating a virtual world. No matter how small or fake the world is, it is all complete. This is why games can include the first eight arts."

"Any 3a-level game is nothing more than presenting you a small world. This is an illusory world built by game practitioners from scratch. This world is made bit by bit from physical rules to final effects. This is the ultimate meaning of a 3a-level game."

"And what he represents is that we finally have the ability to export our art, our thoughts, and our culture to the whole world. This is the charm of 3a games."
Chapter completed!
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