Chapter 340 The games that can be played in the virtual reality world are of course virtual reality
Li Ang had been thinking about virtual reality before, but now, the development of Haomeng Helmet has reached a certain level. Next, it will slowly ferment, slowly grow and grow, and then carry out the next plan to sweep the world.
This will take a certain amount of time for it to be carried out. There is no need to add too many virtual reality games. After all, for users now, it is almost basically used.
Therefore, Li Ang decided to temporarily put the virtual reality side, or return to his old career and create traditional electronic games.
After all, the market response of several games independently developed by the PC Game Department and the mobile game department was not very enthusiastic enough, and many of them were all over the streets, not reaching the popularity of "The Legend of the Anti-Japanese War", "The Journey to the River", "The Little Battle Royale", "The World of Cultivation"...
This is not possible. In the long run, will Tian'ang's mobile game department become an indispensable part of the game department? It becomes a simple virtual reality equipment manufacturer and a virtual reality game developer? Isn't everything going to be overwhelming with labor and capital?
This definitely won't work!
After all, in Li Ang’s view, although the good dream helmet is developing rapidly now, there will still be a certain market for computer games and mobile games in the future for a long time.
First of all, the use time for helmets is now fixed, with only 10 hours a day, and users cannot bring their helmets to play until dawn the next day. Some college students who work more easily or are free will still play computer games and mobile games in order to spend other spare time.
Moreover, mobile games are no more than others, and they take up the players' occasional free time, so it is much slower to eliminate them.
Secondly, the price of helmets is really expensive. Currently, sales in China are only nearly 30 million. Others who cannot afford helmets will still invest in cheap computer games and mobile games.
Third, although the state endorsement and major media bombarded each other, indicating the superiority and safety of Haomeng helmets, some of them still have opposition and vigilance, believing that the helmets are dangerous to them, and even if they have money, they are unwilling to buy and use the helmets.
After all, the principle of helmet is difficult to explain. Various helmet disassembly videos are available online. Just a casual look, you will know that Haomeng helmet is a real black technology, which makes people confused, doubtful, and wary.
Like a fruit mobile phone, everyone knows that its battery cannot be removed and is used by the US government. Even when the phone is turned off, it collects the surrounding sounds and takes photos to collect information.
But everyone can prevent this problem. In some sensitive meetings or military confidential places, fruit mobile phones can be kept in a safe place to cut off the possibility of collecting intelligence.
But what about the good dream helmet? No one knows how it makes people enter the virtual reality world, and they don’t know how to resist it. Of course, some people are resistant.
Finally, this is a teenager. The Good Dream Helmet is only sold to adults over the age of 20, but teenagers under the age of 20 also need gaming and entertainment.
Due to economic development, the living standards of Chinese people are constantly improving. Many families have spare money to buy a laptop, desktop, tablet, or smartphone for their children, so that children can also play games in their spare time.
Of course, these people who are unable to use the Good Dream Helmet also have to play games, and the consumption level of teenagers has never been weak. Haven’t you seen a "King of Glory" that sold for 100 million in skins?
Therefore, due to the impact of Haomeng Helmet, many game companies are now beginning to transform, focusing on the direction of teenagers, and starting to develop and produce games based on their preferences.
Li Ang started making traditional video games again, of course not to compete with these poor game companies for customers. He was trying to realize his dream and create a conscientious video game, and he didn't care how much money he made.
So, this time he plans to make stand-alone games on the computer, which are stand-alone games with one-time payment, one-time buyout, no in-app purchase, no subsequent payment, and mobile games made by most game companies and online games.
Of course, it is at level 3A.
Why make this kind of game?
First, it is to increase the playability of computers in virtual reality computer rooms.
Li Ang does not intend to add anything else to virtual reality computers in the future, such as search engines, shopping software, timely communication software that can talk to real-life calls, and there are even various proprietary forums and portals...
Among virtual reality computers, some are just produced by Tian'ang Company, all kinds of stand-alone games and online games, and they are all computer-sided, but not mobile-sided.
Also, a dedicated virtual reality game live broadcast platform for players to watch others play virtual reality games in the virtual reality world, watch some virtual reality games in the game, etc. Of course, players can also use a more high-end, immersive viewing method to watch.
As usual, this platform is not open to reality, which means that players cannot see any images in the virtual reality world in reality.
Then there was nothing else.
This is also to minimize the impact of virtual reality on the real Internet system after connecting to the Internet, so that virtual reality will be brought to virtual reality and reality. The good dream helmet will also become a pure leisure and entertainment device.
Secondly, it is also to improve the game taste of teenagers.
There are countless new games on the market every day, but many of them are shoddy garbage games or krypton gold games that simply cheat money. They are often filled with countless materialistic values and money-first values, which are very unfriendly to the development of the three views of teenagers.
If those teenagers grew up playing these games, you can imagine what they would look like in virtual reality games in the future.
There must also be some high-quality games on the market that can bring players simple happiness and have correct value orientation, so that teenagers will not have no choice but to sink into a bunch of garbage and inferior goods.
Third, it is still to realize the dream and fulfill the unfulfilled dream.
At the beginning, Li Ang planned to do it, and what he liked was traditional computer games, mobile games, rather than virtual reality games. He was just forced by aliens and had to do it.
Moreover, in his opinion, there are still too few games produced by Chinese people in the current traditional video game market, especially 3A-level masterpieces, which are very few. "The Legend of the Anti-Japanese Heroes" can barely be considered one, but "The Journey to the Rivers and Lakes" can only be considered half.
Therefore, it is natural to make several 3A-level game masterpieces while taking advantage of the convenience of being a ball for aliens.
Chapter completed!