Chapter 339 We only make good games
After so many years of development, Tian'ang Company has grown very strong.
Although the company's headquarters has not been built yet, due to repeated expansions, it has occupied most of the Huake Business Building, almost turning the entire building into a company's private property.
The reason for the company's expansion is very simple, because of the increase in departments. The production of helmets, the procurement of raw materials, the supply of specialty stores in various places, the management of after-sales service stations, and the promotion of media... All these things need to be established separately for overall planning.
However, although there are many miscellaneous departments and the company's focus is on the Red Star Brand Good Dream Helmet, Tian'ang Company's job has never been put down.
Tianang Electronic Entertainment Co., Ltd., essentially, is an electronic game development company. Its job is to develop electronic games on various platforms.
The company is engaged in electronic game development and operation departments, one is the mobile game department led by Minister Zhou, one is the PC game team that was poached and took over the development of "Star Sea Journey". The other is the special personnel group led by Minister Cui, who developed the "Soul of Hua" series of stand-alone games.
Not to mention the latter department, the first two departments are of course responsible for the games made by Li Ang on the third-level artificial intelligence life form, such as "Little Battle Royale", "The World of Cultivation", "I Pick Up the Male God Home", etc., such as the development, update and maintenance of nine various mobile games, such as the computer online game "Star Sea Journey".
For almost two years, Li Ang was busy paying attention to virtual reality. Of course, the two departments were not idle either. In addition to continuing to update, maintain and operate games, he also began to initiate plans to use the game engines, material libraries, and various development tools provided by Li Ang to create mobile games and PC games.
After all, a company cannot always make a living by relying on previous games. It still has to continuously innovate according to market demand and use new products to maintain the vitality of the company.
Although Tian'ang Company does not lack the little money that these games make, Li An still supports their independent research and development of games. Of course, Li An still has to go through the purpose of the project report of the R&D plan. He does not want his subordinates to develop a variety of garbage games, which will ruin the reputation of Tian'ang Company.
The approval standards for Li Ang’s approval are also very simple. He does not value the profit prospects. It doesn’t matter how much you make or how much you make. Even if you lose, it doesn’t matter. The key game must have a certain quality and look good.
Quality is the basis of a game, so it goes without saying that, so how can you tell if you look good?
Actually, it’s very simple, the most important thing is fairness!
There must be relative fairness between players, and the more money you should spend, the more powerful you should be. But simply comparing the game is the level of players’ gaming strength.
Just like playing cards and landlords, you shouldn’t be able to have more cards or fewer cards just because you spend money, but to ensure fairness, which depends entirely on the player’s calculations and decisions. Of course, there are inevitable, certain elements of luck.
For example, in "Heroes League", when playing, the hero will not be better than you just because the opponent has a full special effect and skin. The players will compete with operations, control the rhythm, awareness of the overall situation, tacit understanding with teammates, and so on.
Simply put, it means not selling various values, but making profits in places that do not affect the fairness of the game, and it is still in a way that players can accept.
What does it mean to be acceptable to players?
Take "Heroes League" as an example. There is a mall in the game that can sell hero skins, or buy eye skins, avatars, experience bonus props, etc.
However, some official activities, such as buying diamonds with deduct coins, buying limited-time guard skins with diamonds, and then using the provided props to extract skins. Relying on rare skins, players can engage in disguised gambling activities, and even let players draw some worthless skins, existing skins...
It also turns some of the original ordinary skins into limited skins, and removes them from the shelves for a limited time, forcing some players to recharge and purchase.
In this way, such activities will make players feel unacceptable and think that the eating habit is ugly.
What are the reasonable and easy-to-accept ways?
Of course, it is a skin with clear price tags, only sold in the in-game mall, and does not add lottery methods such as Hex, which rely solely on luck.
Various limited skins are only sold in limited time periods. Once the time period passes, they will not be online and there will be no purchasing channels, making "limited" a veritable limited.
This can ensure relative fairness and is also a way for players to have a better view. With this, players will spend money more smoothly and comfortably.
Of course, this idea will only be regarded as a joke in other companies. Each member of the game operation team is under heavy profit expectations. For their own salary, monthly bonus, and year-end bonus, who cares about these so-called fairness? How to make money?
In addition to being relatively fair, it is the innovation of the game.
The current environment in the gaming industry is extremely harsh, and various plagiarism is rampant.
If a game becomes popular and becomes a hit, countless game companies will immediately follow up. With its own capital strength, by squeezing the programmers under its command to work overtime, countless similar products will soon emerge, starting to seize the market, and starting to suppress the previous game.
For example, some small companies have finally created a successful game on the market through their own innovation and efforts, but were openly plagiarized and suppressed by large companies and had to go to court.
Those who were finally acquired and invested in the stock are better, but there are always some shameless big companies. Even if they lose the lawsuit, they will at most accompany you with some money. The plagiarized products are still selling, even better than the original products.
Li Ang hates such things very much. In his opinion, innovation is an extremely important part of a game.
The gameplay is often very different, including role-playing, first-person shooting, 5V5 MOBA, and even the popular chicken battle royale... These are all gameplays and are the most basic.
The gameplay can be copied, but the content must not be the same!
Just like the first-person shooting battle game, "Crossing the Line" and "C·S", the gameplay can be the same, both shooting and killing the other party. When the maps you can't do are exactly the same, the gun data are exactly the same, and the character modeling is exactly the same, that is plagiarism.
Just like "PlayerUnknown's Battlegrounds" is popular, you can't just fly and parachutize in those mobile games that follow the trend, but also look for guns, bullets, accessories, and keep twitching.
You have to have something you created!
Just like in "Little Battle Royale", completely different maps under various backgrounds, completely different weapons and equipment props, and completely different vehicles. Just like in the "Future Water World" map, the underwater world uses three-dimensional and three-dimensional movement methods, which is an innovative way.
Of course, innovation will inevitably create unknown risks. The game may fail and lose money. If you copy it, the risk will be much smaller.
Chapter completed!