Chapter 136 It's up to you! Come on, write round eyes!
This planning case is called: "Little Battle Royale".
The reason for this name is very simple. The creativity of this planning case comes from the most popular stand-alone game on computers, or in other words, online battles and strategy shooting game: "PlayerUnknown's Battle Royale".
Simply put, it is the mobile version of this game.
The gameplay of "Little Battle Royale" is similar to "PlayerUnknown's Battle Royale", which is to throw a certain number of players into a map, let them search for various equipment in the map, then kill each other, and finally survive, or the one with the largest number of people will win, "Good luck, eat chicken tonight."
The most important reason why "Kill King" and "PlayerUnknown's Battle Royale" are so popular is that the "battle Royale" gameplay of this type of gameplay is simple, highly viewable, and highly confrontational, far exceeding other games. When playing, it makes adrenal hormones soar, feeling unprecedented tension and stimulation.
Of course, as a mobile game, there are still some differences between "Fighting Royale" and "PlayerUnknown's Battle Royale".
First of all, in order to shorten the time of each game as soon as possible, the map of "Little Battle Royale" is not that big, and there are not so many players invested.
Only ten players are invested in each game. When the game is 10 minutes, the map will slowly shrink. Finally, in 25 minutes, it will shrink to a starting point and everyone will die.
In other words, a game will only last for up to 25 minutes.
In fact, when the map is reduced to a certain level, it is easy for players to find opponents. When they kill each other, they can decide the winner in about twenty minutes.
Of course, the map provided in "Little Battle Royale" is not just one, and different maps are different in size.
Some are edge collapses, such as "Air Garden" map; some are bunches of power grids, such as "Future City" map; some are filled with poisonous fog, such as "Strange Town" map; some are swelling of slurry, such as "Central Amusement Park" map...
Secondly, it is the picture style, referred to as the style. "PlayerUnknown's Survival" is an authentic realistic style, with a hardcore FPS orientation. In "Little Battle Royale", Li Ang chose a cartoon style. To put it simply, it is similar to "Garden War", but it is more cartoonish.
Regardless of the map scene, character modeling, props and weapons, they are all rich, cute and bright cartoon styles. Under the rendering of artificial intelligence, this picture will also be more refined and beautiful.
The reason is very simple. This style can attract players more, such as female players with catalyst effects!
For example, "King of Glory" is completely beaten by "Xu Rong" in terms of picture quality and picture fineness, but its ability to crush "Xu Rong", become popular, and attract a large number of female players to play is inseparable from its more cartoonish and cute style.
"Fighting Royale" is a 3D modeled 3D game. Its perspective is similar to "PUBG" and it is also similar to some traditional online games. It is the perspective of looking down at a 45-degree angle and looking at the back of the character. It belongs to the third-person perspective, and players can see their own characters.
The good-looking character will also greatly affect the player's game mood.
And this is also the only profitable point of this game arranged by Li Ang!
Players can draw lottery in the mall and draw various outfits to dress up their characters!
Camouflage uniforms, ol uniforms, maid clothes, goth loli clothes, cat ears, furry tails, domineering tattoos, embarrassing avatars, Hanfu, T-shirts, jeans...
Various parts, colors, themes, festivals and activities are limited. Players can freely match and create unique characters.
Moreover, these outfits are all tradeable!
Players can use the gold coins obtained after the game to draw, or trade in the auction house. They can also use the diamonds obtained by recharge to draw, or trade in the auction house.
The gold coin lottery pool and the diamond lottery pool are separate, and the outfits they draw are different.
All outfits do not affect the character attributes, they are just simple appearance and will not destroy the balance of the game.
This dressing system and dressing trading system were of course learned by Li Ang and "do·ta2" and "c·s:go".
With the design and production of artificial intelligence, the two lottery pools combined have almost more than 50,000 pieces, which is enough for players to draw for a while. Li Ang can also increase it in subsequent game updates.
Then, it's the most critical game mode.
As soon as you enter the game, players will first conduct a series of novice tutorials, and after the novice tutorial is over, the game can be officially started.
The formal game is divided into two parts: "casual mode" and "ranking mode".
"Carefree mode" does not count points, but there will be a winner. The winner gets more gold coins, and the loser gets less gold coins.
The "ranking mode" is scored, similar to "Royal War", where the win is extra points and the loser is deducted. The higher the score, the higher the rank, from bronze to king. According to the number of killers and survival time, the first five extra points are added and the last five extra points are reduced. The higher the position, the more extra points are added, the lower the position, the more points are reduced, and the final gold coins are obtained 20% more than the "casual mode".
Whether it is "casual mode" or "ranking mode", once a player enters the game, he will be randomly placed on a map and fight with nine other players.
There are 10 birth points on each map. Every time you enter the game, the player will be randomly arranged on one of the birth points. Only after the protection cover disappears in 5 seconds can you walk out of the birth points and fight.
In every location of the map, the supply box will be refreshed randomly. There are everything in the box, there are melee weapons, ranged weapons, bulletproof vests, bulletproof helmets, and even explosion-proof shields, as well as blood replenishing potions, acceleration buffs, and ammunition replenishment...
Players can attack other players after obtaining these supply boxes.
The operation is similar to "Travel Crossing Fire Mobile Game Version", with the left controlling the character's movement, and the right controlling the direction and attack.
In addition, Li Ang also specially added the commonly used "assisted aiming" function in console games. After the player clicks, it will automatically help the player aim at the target and simplify the player's operations.
Whether it is the melee "ring head sword", "lightsabers", "military daggers", "red tassel spear", or the long-range "compound bow", "ak47", "Barrett sniper rifle", and "flamethrower", they can quickly help aim at the nearest target, allowing the disabled players to also get the pleasure of killing.
Melee weapons and long-range weapons have their own advantages and disadvantages. Long-range weapons need to be replenished. After using up ammunition, it is similar to empty-handed, while melee weapons do not have such concerns.
The game's victory or defeat is also very simple. Each character has 100 blood bars. If the blood bar is exhausted, it will naturally die, turning into a bunch of starlight debris to dissipate (in order to protect young players, there is no bloody effect in the game). The weapons you hold are dropped from the original place, allowing other players to go forward and click the interactive button and then change the weapons.
Once the player dies, there are two options. One is to continue watching the game, switch to the perspective of other players to watch the game until the end, you can also leave the game immediately and enter the next game immediately. The final reward settlement remains unchanged.
Of course, if an emergency occurs, the game needs to be ended immediately, and the player can also close the game immediately, and the character will remain motionless in the game.
...
Chapter completed!