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Chapter 759 Invest in Apple?

Of course, these sophora dogs also use different standards to demand others and themselves. As the saying goes, they are the ones who are more lenient than self-disciplined and are more strict with others. For example, the naughty dog ​​completed a stable 60 frames of 1080p in "The Doomsday of the United States", and immediately blew the naughty dog ​​to the sky.:

Almost quickly blows Naughty Dog's skills into the world's number one.

Then Naughty Dog also said at a content release meeting at the beginning of the year of "Shenhai 4" in 15 that it may be to alleviate the impact of the vote delay. They claimed that they would make Shenhai 4 stable at 60 frames as much as possible. As a result, in e3 in 2015, Naughty Dog came out and said that after trying, they found that if they wanted to achieve this screen accuracy and display the same screen, it would be difficult to maintain 60 frames.

Therefore, they can only guarantee that the frame rate of the new "Sea of ​​God 4" is stable at thirty frames.

Of course, they also said that the website will reach 60 frames.

Then these Sogours who mocked other companies for not being able to do sixty frames began to evaluate the information released by Naughty Dog with completely different emphasis.

In short, it's just two words.

Attentively.

To use a few more words, that is to think about the players.

This double-layer standard thing can only be a sign of haha. Of course, this is not for the sake of Wizard 3. Wizard 3 is indeed more stinky than a fresh piece of flies, and it is simply stinky. There is no need to have to do sixty frames in a game, but it can only be thirty frames. The frame rate is stable, that would be great, but Wizard 3 can't do it at all.

The most unacceptable thing is that its frame rate is not only low, but also very unstable, and the frame skipping of various scenes is very serious.

What resulted in this?

That is, it is very easy to get dizzy in 3D, which has a great impact on the player's gaming experience.

Especially when facing a rare and extremely excellent game, play it, but you are afraid of being dizzy in 3D, so don’t play it. I can’t bear to let it go, and I feel like there is a bug in my heart. Change the PC version, but the computer is not good. So it’s understandable to complain about the Polish stupid donkey.

Of course, this is not the reason why a small group of P4 fans are furious. The real reason is that the x-wave version has a high frame rate and a stable frame rate!

The frame number of ps4 has been tested by software. It is about twenty-two or three, and it may even skip frames, while the frame number of x-wave can reach twenty to thirty online, and rarely skip frames, so the impact of this comparison is great.

Maybe this is what is called "not worrying about lack of weight but not equality".

Get back to the point.

In other words, Sony's Tokyo exhibition this time is equivalent to a broadcast that deceives players.

But unfortunately, players in this era are too easy to cheat and have too little knowledge. They actually believe it.

In fact, the first thing that did this kind of thing was Jester himself. I remember that at the e3 exhibition he first announced the "Times" plan, Mark Seni first introduced the future of the next era. They prepared a fighting 3D picture for broadcasting. In fact, they also deceived players because they were at least on the next generation, even on the new console they redeveloped.

They were not as good as the screen level of the films at that time.

According to Jester's estimate, unless you can really develop a host of the original ps2 level in the world, you can achieve the level of the video you played on e3.

However, Sony's live demonstration and the perfect answer at the live press conference with Sega finally triggered many players' desire for the next era of game consoles. After all, no matter what, the two-dimensional picture has developed like this for more than ten years, or even earlier. From Atari's 2600 to now, it has been nearly twenty years.

Players have watched the two-dimensional game screen for twenty years and played for twenty years. Basically, almost all the gameplay in two-dimensional has been developed by designers and has been tired of playing by players.

Once a thing is tired of playing with it, it will be difficult for him to develop any interest in it.

Game designers can only rack their brains, start from small directions, change the gameplay, and let players feel their new ideas as much as possible, so that a game can be hit in one go. However, as more and more types of games become more and more difficult.

Therefore, the emergence of 3D technology is natural.

Not only is the requirement of game designers, but it is also a potential demand of players, because the content and structure of games are currently only limited to arcades and PCs, and the type of stand-alone gameplay is not rich, so for many game designers, they will have more new gameplays to appear in the game.

Of course, these things need to be explored by designers of this era.

It does not mean that the three-dimensional world is here, and all kinds of interesting gameplay will be everywhere. This requires designers to truly understand what the three-dimensional world is like, and what state should the game in this world be like?

Just take time.

In the original history, Sega did not see through this point, so their consoles still focused on the processing of 2D images. Although they once sang all the way at the beginning of the next generation, they still lost to Sony's PS, which also made the PS completely open the road to the crown. If Nintendo's n64 was not too annoying to humans, Sega Saturn might not be able to defend its original market share.

The most important reason why Yu Suzuki gave up developing Shenmue on Sega Saturn is that Sega Saturn's 3D processing ability cannot fulfill his idea of ​​the game.

Sony's PS accurately captured the pulse of the 3D era and thus rose to success.

If the 32-bit computer is still fighting in 2D games, then Sony may not be able to gain any advantage from Sega.

Jester can now foresee how crazy and yearning for this type of game will be foreseen by the end of the year, once Sony's P2 console is released and triggered a craze for 3D games. Fortunately, it will take time for such things to become a trend.

Sony is not like itself. They do not have the ability to produce a large wave of outstanding 3D games to fill the storefront when playing games, and directly increase the popularity of the game from 2D to 3D level.

In fact, Jester has also considered it.

Through several promotions or time-release activities for Sony to promote their PS2, coupled with their demonstrations at the Tokyo Exhibition, it can be clearly seen that they are preparing to fight against each other in 3D games, which is what Jester wants to see, because the development of .3D console games still takes some time to warm up.

Although I would not go public in the first year, I also had the opportunity to sit in the mountains and watch the tiger fight.

In the first year, it was impossible for Sony or Sega to work together as close as before.

They even regard each other as their biggest opponents.

They all want to gain as much share as possible in this first year to ensure an advantage, because both of them know that after a year, they will want to attack this market like a hungry tiger.

No one knows what they have prepared.

Although you don’t have to participate in the fierce hand-to-hand battle between Sony and Sega in the first year, you can also watch the next-generation 3D and 2D battles between Sony and Sega. According to Jester’s prediction, basically, Sony should have caused a sensation at the beginning.

After all, a 3D console with such excellent performance, coupled with one or two relatively novel 3D games, will definitely trigger a wave of sales of small ***.

However, 3D games, especially the 3D game development experience on the console, are still extremely lacking at present, and almost no one knows how to develop a reliable 3D game suitable for the console. "Thor's Hammer" is of course a great FPS game, but FPS cannot be ported to the console due to the targeting problem. At least for now, Mars Entertainment has not done it either.

But Sega is different. Although their Sega Saturn is not as specialized in 3D processing power as P2, their host's performance on the 2D screen can be regarded as the strongest in this era.

They also have a complete game development team involving various categories.

It is foreseeable that they will definitely come from behind.

Then, if they didn't participate in the battle between them themselves, the ending would be like in the original history. Sony became more and more proficient in 3D game development, and more third-party manufacturers would be willing to support them. Sega would naturally lose its defeat. In the original history, there was Nintendo n64, a disruptor.

To be honest, if Nintendo hadn't insisted on using cassettes and was unwilling to switch to CDs, it's very likely that they would have really won the competition for this generation.

You know, with the release of Mario 64 and Zelda's new works, n64 still launched a wave of imperial counterattacks that shocked everyone around the world. Unfortunately, the confidentiality of cassette compression technology, and for third-party developers, they cannot put content like CDs on the cassette.

The high cost of cassettes has caused these third parties to abandon Nintendo.

This is why Nintendo failed.

What I am waiting for now is actually like Nintendo. After Sony has been doing the popularization of 3D games for a year and has achieved some success, allowing these players to accept the excellence of 3D games, they will bring a huge number of 3D games that completely surpass Sony and dominate the world. Naturally, they will be able to win the competition for consoles in the era.

Of course, whether things can be interpreted according to the script you imagine is beyond your control.

However, now that things have come to this point, of course we cannot leave any regression for ourselves.

Time flies very quickly. It is already mid-to-late September after the Tokyo Exhibition. As Sony announced the release time, it is getting closer and closer. Sony's advertisements on major TV stations in North America are becoming more and more frequent. Even in some game forums, players have discussed Sony's new console ps2 almost every day.

And some games that will be released together in December with the release of P2.

The most eye-catching one is the 3D fighting game "Urban Fighting" produced by Sony's first-party studio at the Tokyo Exhibition. At the Tokyo Exhibition, the delicate pictures of this game almost attracted all the attention.

Then, there is "Rridge Racing" revealed by Namco.

This is the first racing game running on a home machine, and this game has been released in arcade versions before, and it is very refreshing to play.

There is no doubt that these games are all in 3D.

It seems that Sony wants to tell everyone through this overwhelming advertisement that it is not outdated. The future games are in the 3D era. Don’t worry about those outdated and backward 2D games. To be honest, this kind of publicity method is still very touching, especially those that impress Americans, because Americans are so stupid.

Jester was also watching Sony's promotional strategy, and he remembered something.

During this period, Apple's situation is getting worse and worse, and its stock price is getting lower and lower.

It seems that they have the intention to invite Jobs back to Apple, but after all, they drove Jobs out by themselves and imagined Jobs's dictatorial management method, so there are still people within the company who don't catch a lot of colds about it.

However, although the i-type market share cannot decline in Apple, it has not yet fallen to a point that is too ugly.

Jester recalled that in his impression, Jobs returned to Apple around 1996. At that time, Apple's market share had fallen to an unacceptable level, as if it had fallen from 16% to 4%. Now the statistical share in the newspaper is still more than 10%. Therefore, for Apple, although it is difficult for it to save the market share that continues to decline.

But they are also worried that Jobs will continue to engage in dictatorship after he comes back.

However, Jester knew that if he didn't participate, it would be certain that Apple would ask Jobs to return, but what if he also participated?

Jester doesn't like Jobs, but he doesn't deny that the other party is really the greatest product manager ever.

No one can surpass his grasp of the pulse of the times.

At this time, many of Apple's directors are willing to sell their shares. They can take advantage of this time to acquire them and then invite Jobs back to save Apple again as in history.

Should I do this?

This is something that needs to be considered for Jester. (To be continued.)
Chapter completed!
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