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Chapter five hundred and sixty-four ambitions for Suzuki Yu

In "Shenmu".

Everyone has a background story, their own life, and sometimes it is related to side plots. However, the problem is that you cannot interact with people and things in this world at all. All you can do is to say hello. The rest is to go shopping and watch the scenery, and make people crazy. There are many small games in Shenmue, similar to GTA 5 triathlon, but it is much less rich than GTA.

Shenmue cannot drive, climb over the wall, and can only walk in East Asian cities in the 1980s. For example, the old man scrolling bar. If you are not allowed to fight in this game except for the main line mission, you can only travel in scenic spots and say hello to animals/humans, how depressing it would be, although it is already very depressed now. If the core of GTA is to experience the life of American villains and villains, then "Shenmue" is to experience the retirement life of Japanese office workers.

In other words, 90% of the content of "Shenmu" is just to create a real atmosphere and does not interact with players at all. This luxury practice is something that other game companies dare not imagine, and only Yu Suzuki's status and reputation can make this project complete.

The level of "Shenmu" is far beyond other games at that time, regardless of the picture, conception, or scale.

At that time, people did not think it was a 3a game, which was not enough. For Shenmue at that time, 3a was not a compliment but an insult. It was completely ahead of the game industry at that time.

At that time, everyone thought it would be like Super Mario or ff7. One created modern electronic games, and the other let the world's electronic game industry know the importance of CG, and directly allowed the game industry to evolve to the next stage. If you have to find some examples that are easier to understand by modern people, it is a bit similar to the status in orpg.

Of course, the failure of this game must be a heavy result, which directly led to the bankruptcy of Sega, one of the top three in the industry. You can think about what the scale of the game would be if an game made Ea or Activision Blizzard go bankrupt directly. If it weren't for Okawa Kou donating all his property to save it, Sega would no longer be the company.

Jester was carefully analyzing the success and failure of "Shenmu".

He wrote seriously on a piece of paper, but it was very sloppy. He had already finished writing more than a dozen pieces. Soon, this piece was filled with himself, and he pulled out another piece of white paper.

"Shenmu" has so many shortcomings, so the reason why he has such a high status in the history of games is naturally very advantageous, with all kinds of pioneering and inspiring. Otherwise, it would not have been completed in just nine hours after the sequel crowdfunding project was released after fifteen years.

What is the biggest inspiration for the game industry in "Shenmu"?

Jester frowned. In fact, because of the important position of "Shenmu" in the history of the game and the profound impact of its failure on the entire game industry, there are many people who analyze this game later, whether it is amateur enthusiastic players or professional people in the game industry.

It can be said that there are countless analytical articles of this type.

Jester himself is a fan of "Shenmu". He not only analyzed it himself, but also read many such analytical articles. It can be said that he has a very good understanding of these.

In general.

"Shenmu"'s enlightenment for later games was mainly in two aspects.

The first is to prove that a full 3D sand table game that imitates reality is feasible, that is, the full reaction visual entertainment envisioned by Yusuki is a feasible gameplay. The second is that the sand table game must find the core gameplay that makes full use of the game content, and there must be no only the main line.

The biggest beneficiary is gta. In the era of "Shenmu", gta, although it is still 2D, is a very shocking anti-social game. Of course, even more than ten years later, it is very anti-social. Other manufacturers avoid it. Many people have discussed removing the illegal elements and changing them to a "clean" game. Fortunately, they did not do so.

No matter how anti-social or vulgar GTA is, at least it allows players to have something to do, "What show is there tonight?", "Sorry, this cannot be disclosed, but I can tell you that some programs are very vulgar", "My buddy likes vulgar!".

Jester can learn a lot from these beneficiaries.

Because they all use Shenmue as a mirror to avoid their own shortcomings.

Another beneficiary may be the "Like Dragon" series that later inherited the will of "Shenmu".

"Like Dragon" has shrunk significantly compared to "Shenmu", but it does a great job of correcting two mistakes in "Shenmu". First of all, there are various battles outside the main line, and you want to vomit, and you will never be bored. Why do I say that? For example, can you imagine that you learned a sharp Bajiquan and cannot find some gangsters to show off your skills, but can only go to the game console hall to play Sega's arcade games?

This is what Shenmue is like.

Secondly, the world's scale has shrunk significantly, and the whole world has been condensed into several streets related to tasks and mini-games. Other parts are not done at all, but in fact it is an arpg. In addition, the combat system has also been modified, from "Shenmu"'s "VR Warrior" system to "Spike-out's Qing version of Act system, which is simple and easy to understand and very lively. Therefore, "Like Dragon" is much more fun than "Shenmu".

Thinking of this, Jester stopped writing, and suddenly he had a very strong thought in his heart.

That is, can you try to find Yu Suzuki when developing this game? After all, this kind of game concept was first created by Yu Suzuki. It is inevitable that in this world, no one will understand what kind of game he wants to make in addition to himself.

In fact, "Shenmu" is perfect in building a worldview, and the only thing that is lacking is playability. In this era, when no one knows how to make sandbox games, he has played countless sandbox games himself, which is crucial.

However, it is not easy to impress Suzuki Yu, it is much more difficult than Shigeru Miyamoto.

When he thought of this, Jester shook his head. He really wanted to get help from Yu Suzuki in this game.

While thinking, Jester wrote down the three words Suzuki Yu on the white paper.

To be honest, after the later generations of "Shenmur 3" announced crowdfunding, many new players were wondering why this game could raise so much money so quickly, and even make countless old players unable to control their feelings and burst into tears.

In fact, these doubters don't know at all.

But the name Yu Suzuki doesn’t require any planning book. You can easily get five million US dollars from any investor related to the game. If there is a planning, you will get much more than this number. Why?

Just think about what kind of person Mr. Yu Suzuki is.

Just open his resume, even if you have never played Sega's host, you must know "VR Warrior", "VR Racing", and "VR Men".

Sega has now released these games.

Jester also had a headache about this.

Especially in "VR Warrior", the money-making ability is simply terrible and has almost become Sega's signature now.

Jester also wanted his subordinates to find ways to develop similar games for sniping, but unfortunately, "VR Warrior" is the pinnacle of fighting games now, and no other similar games can surpass them, so there is no way to go.

After all, in the original history, "VR Warrior" has passed so much.

Yu Suzuki is not only a producer of fun games, but also a prophet who leads the industry - in a sense, he taught the Japanese how to make 3D games. The three major VR items are fighting, racing and shooting. At least throughout the 1990s, almost no one in these three games could break out of the mode he created.

To put it bluntly, without Suzuki Yuu, there would be no iron fist, no sleepwalking in the United States, and no crisis resolved.

In Jester's memory, Yu Suzuki is still the ninth among the 100 greatest game producers selected by INS, and the tenth is the father of FPS, the father of 3D engines, and the god of Kamak, who is known as the world's number one programmer, and is the producer who is currently independently responsible for the "Thorhammer" project on Mars Entertainment.

This was selected by the Americans themselves.

From this we can know how high the status of Yuzuki Suzuki is and how high the level is.

The Shenmue series, like the three major VR items, is another prophecy made by Yu Suzuki, but this prophecy is too big and the industry and players have only reacted for several years, so they have pulled the egg away.

The construction of the sandbox, from real-time weather to dubbing for every passerby, non-linear tasks, if you want, you can hang out all the time, and consume until the system forces the game to end, qte, yes, this is the system created by Yu Suzuki, a small game in the game, from Yu Suzuki's arcade works in the 2D era to various driving experiences...

This is what Yu Suzuki told him to his subsequent designers, how should we do the 3A game in the future?

Does it look familiar? It's right to look familiar. If it weren't for Yu Suzuki, I dare not say whether the current 3A masterpiece would be so fun, but it is definitely not like this. For such a great and outstanding producer, it is impossible for Jaster to say that he is not moved. The greater his ambitions for Shigeru Miyamoto, the higher his expectations for Yu Suzuki.

But Yu Suzuki is not Shigeru Miyamoto. The reason why Jester could explain Miyamoto was because Nintendo was forced into a desperate situation by himself and Sega and Sony. Moreover, Hiro Yamauchi chose to enter the handheld market with all his strength at this time. (To be continued, please search for Astronomy, novels are better, updated and faster!
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