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Chapter 563 At least $200 million

You should know that most of the previous Mars Entertainment games were not developed for more than one year.

Most of the most, half a year is enough.

In fact, they have been developing for a long time. Although this is not the game development environment that has just risen from the wilderness six years ago, many game developers, especially some small studios, may only take more than two months to develop a game from project establishment to completion, and even debugging.

Four years to develop a game.

Let’s not talk about the others for now. Can we really sell four games that spend a year on sales?

Even for the game developed by Jester, Jester's console games are basically no less than five million. If you have four sets in four years, it will be 20 million. Can Jester really sell the game he wants to make for 20 million?

You know, now over the years, the only one who can sell nearly ten million sets of stable results is the Balotelli series.

Moreover, the Balotelli series is achieved by the popularity of other games that are completely incomparable. On the world, this character has almost become synonymous with electronic games.

“As for how much money you need to invest…”

When he thought of this, Jester hesitated for a moment, because he was really not good at telling the subordinates who were sitting that he was going to invest the amount he was going to invest, because it must be a very amazing number, a number that these people would never have thought about.

After hesitating for a while, Jester decided not to talk about this number, but to talk about the size of the team.

"This is a very huge project, and the number of people is needed is too many, even so many that you dare not think about it - the development team of thirty or forty people before, you thought that such a team was too large. What kind of game is needed to develop, but for the game I want to develop, the team size required is several times that of the large team in your eyes."

As he said that, Jester paused slightly.

Then he stretched out three fingers, shook them in front of everyone, and said in a very affirmative tone: "I need at least two hundred to three hundred people to help me complete this fantasy-level game."

“That is, we are not enough people at the moment.”

Jester finally added this sentence: The R&D personnel in Mars Entertainment, plus the people from all directly affiliated studios, must be more than 300 people, but these Mars Entertainment employees are not only from the game development department, but not all of them are competent for the development of this kind of game.

Not all these people like to develop such large-scale projects, so it is certain to recruit people on a large scale.

Moreover, because this is a game where Jester sets the background in the Spring and Autumn Period of the Middle School of China, he must have to return to China and find several cultural and historical experts in this area to help him build this world together.

After Jester finished speaking, the audience exclaimed in awe.

It's just like when Jester just described the game he was going to make.

Because of this scale, it is unheard of, and when they think of the investment amount of this game that they didn't mention just now, they were a little chilled because it must be an incredibly high investment amount, otherwise it would be impossible to maintain a development team of this scale.

"Let's end this meeting today. I just have a preliminary concept of this game, but I haven't considered the specific content carefully. We'll discuss it later."

Jester clapped his hands and wanted to end the discussion.

However, someone asked the question that Jester didn't want to say before at this time.

"Boss, such a huge development team, and such a long development time, do you think it will cost? Do you really think the game you are going to make can recover your investment?" After asking this question, everyone's eyes once again gathered on Jester.

"This question..."

Jester first pondered, then sighed and said, "To be honest, the cost of the game I want to make will be extremely terrifying. I will not let the company invest all its own investments, because it is too dangerous. It is very likely that if my game does not meet expectations in the end, the company will not be able to bear this loss."

After hearing Jester say this, everyone present took a breath.

Can't the company bear such losses?

What kind of investment amount should be? You should know that according to the profits of Mars Entertainment, even if you don’t do anything for ten years, you will never go bankrupt!

Then, Jester said a number and said that this was just the number he had initially estimated. Moreover, the investment was invested by himself and Mars Entertainment, not just by Mars Entertainment, so that yenenggo9u can better share the risks.

After hearing the number Jester said, everyone took a deep breath again.

Because, this number is really terrible.

In fact, it is impossible to complete such a game in this era without such a terrible investment. When Yu Suzuki made the first part of "Shenmu", he spent 70 million US dollars. Now, to do it, at least it needs to double this number. Moreover, this is a conservative estimate.

The final cost may be three times that of this number.

More than 200 million US dollars.

The gta5, which sold more than 52 million in later generations, was only a little more than this investment scale, but that was more than 200 million US dollars more than 20 years later, which was simply incomparable to the more than 200 million US dollars now.

However, Jester was really not sure whether the game he was going to make would succeed.

If this failed like "Shenmu", according to the current scale of Mars Entertainment, although it would not be like Sega and would almost go bankrupt, it would definitely be severely damaged. The most important thing is that it would be its own prestige. If a game with such a huge investment fails in the end.

It is almost a disaster-level destructive power for the status and prestige he has established over the years.

Moreover, it is very difficult to make a profit with this game. Even if you don’t need a premium or share profits on your own platform, this is a sales volume of at least 15 million sets, so that it can be considered a loss. It is only before 20 million sets, which can be considered a good investment this time.

And it is too difficult to make a big profit.

Even if it is gta5, although it sells 52 million copies, this game has been developed for four years and only reached this number after it is released for two years.

It was a full six years.

In these six years, the cod, which is laughed at by players as New Year's goods, ushered in their most glorious period. The average sales of their six series of games reached more than 20 million sets. In other words, in these six years, gta5 spent more than 200 million US dollars in R&D funds and finally sold 52 million sets.

Activision has no technical content at all. It only knows how to stir-fry the cold rice cod, but it has sold at least 100 million sets. Even the cod development funds, even if these pieces are added up, may not be as much as GTA5.

Therefore, in terms of profit, Jester will definitely not be able to make an optimal choice.

But now is not the time to consider these.

What he needs to consider most now is how to avoid failure like Shenmue. Of course, he is much luckier than Yu Suzuki when he was working on Shenmue, because Yu Suzuki was really crossing the river by feeling the stones at that time, and there was nothing to refer to for him.

But he is different.

He was a person who experienced the kind of sandbox game explosion in later generations. In the era when sandbox game development was extremely mature, some common ideas and ideas might be priceless in this era and even bring a game back to life.

Since it was to avoid failure, Jester carefully met "Shenmu".

Because this will be the prototype of his game.

Of course, for comparison, there is another sandbox masterpiece from later generations, the gta series. Of course, essentially, these two games cannot be regarded as the same game. It can only be said that there is a lot of commonality between sandbox games and something worth learning from.

As the pioneer of this type of game, "Shenmu" has many advantages, but also many disadvantages.

For example, everyone knows that gta5 sold 50 million. Assuming that gta5 is not moving at all in terms of screen sound and scenes, it only modified the core gameplay, and it was completely unplayable. In the end, it only sold 1 million copies. This is Shenmue. In fact, one million copies of Shenmue are not low.

To be precise, Yokosuka, the first chapter of Shenmue, sold 1.2 million copies, ranking fourth in the entire history of DC hosts, and more than 100,000 copies were more than the famous Veronica. The reason why it is said to be less is that the total number of DC hosts was sold 11 million.

In comparison, on average, every nine people who have purchased a DC host have bought Shenmu. This number is really not a small number.

The difference between "Shenmu" and gta is that there is nothing to do except the main plot.

GTA you can drive, rob, make money, and experience American life. Although it is a bad person, you can develop the main line when you have time. "Shenmu" has nothing but the main line. As a sand table game, its world is not small, and its level of precision is far beyond that of GTA. We all know that passers-by in GTA have their own schedule and personality.

But "Shenmu" is much awesome. (To be continued, please search for Astronomy, novels are better, updated and faster!
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