Chapter 524 The so-called crack
"Then, one thing I need to declare is that the game "Street Fighter" is the most suitable game mode for our entire development team, and it is still 2D. So, your hope is probably not going to satisfy you before our development team is reorganized."
Mark Seni laughed and teased.
At this time, Jester was actually watching the 3D video that he played before. It was more appropriate to say that it was an animation than a video.
In fact, after the future dreambox3 is finalized, it will be difficult to upgrade the game screen to the level of the previous screen. After all, no matter how the technology develops or how outstanding the functions are, in terms of the same era, the game screen cannot be better than CG.
This is the truth, something that does not need to be discussed.
What kind of CG-level picture is like bragging? I can tell that this is impossible with my butt.
Of course, if you insist on saying that the picture of "Court 1886" has the cg level of "The Advent of the Son" more than ten years ago, then there is nothing you can do. After all, this is more than ten years ago. It is not too surprising that the game picture reaches that level, but you say that you want to reach the cg level of your contemporary era.
That's just a fool.
In fact, when Jester made this CG, he thought of the classic hard-core fighting game "Mortal Kombat". Moreover, in the initial scene and script design, he was also planning to do it more bloody like "Mortal Kombat".
For example, in the cg, a ninja is divided into two people, one of them pulls the thighs, and then exerts force at the same time. Starting from the anus bit by bit, Skye is torn in half until her head is torn in half, blood flows, and all the internal organs are leaking out.
This is a cg from "Mortal Kombat" that Jester remembers a deeper memory. It shocked him at that time.
It made him accelerate his blood flow as soon as he saw it.
I think this is the real hard-core fighting game, such as "Iron Fist" and "Street Fighting". It's all gone. It's not the same level at all and cannot be discussed together.
However, after several discussions, I was afraid that such a CG would cause some unhealthy results, the plan for this blood type CG film was temporarily cancelled.
Of course, it was only temporarily cancelled.
The result of Jester's discussion with the discussion group was that he planned to create this temporarily hidden bloody cg when the game was launched and then launch it. In fact, essentially, launching this bloody cg is of no use for the promotion of a game.
Although he will let some people who like hard-core fighting see it and love it deeper.
But the more consequences may be to keep more people away from this game, but this seems to be indifferent to Jester. Basically, few people who like hard-core fighting have this kind of glass-hearted heart. This bloody style cannot be introduced.
Of course, the benchmarks of hard-core fighting like "Iron Bird" in later generations have begun to sell meat. There are fewer and fewer such games.
Jester himself made the final appearance, John Carmack was ahead of him. In fact, there are not many games that will be released this year. Mainly speaking, it is to draw a wonderful blueprint for the future for players.
Moreover, according to the news that Jester learned, their host development progress is still at the forefront.
As for why Jester was so quick that he couldn't wait to draw the future thirty-two-bit power and beauty of players who had just entered the 16-bit computer for less than three years. It's also very simple. The current 16-bit computer's capabilities have limited the creation of the game.
And the more Jester thinks about it, the more he feels it is.
In the sixteen-bit computer era in history, both Sega and Nintendo lacked games with great influence. It is not that there are no good games, but that there are no pioneering and important oriented games like the previous eight-bit computer era or the subsequent 3D era.
This is something that makes game developers feel very regretful.
Many developers nowadays, such as Mars Entertainment, have already complained about hardware restrictions. They now have many very good ideas, but it is because the functional problems cannot be solved.
Jester also felt a little regretful.
While thinking about it, he casually looked at the stage. John Carmack had already arrived. What he was talking about was the future painting cake. The next new work of "Thor Hammer" will be released on the next generation console and PC at the same time.
In fact, although the current host has not reached the level of running smoothly in 3D, many people have already targeted the increasingly popular first-person shooting game, that is, fps.
However, this type of game is facing the biggest problem when it comes to mobile consoles.
That is, when Jester first developed this type of game, he specifically referred to the operation methods of keyboard and mouse to develop it. In other words, this type of game was born for PC.
It is not easy to move this kind of game to the console and give players an experience that is no worse than PC players.
Jester didn't know if there were any solutions that other people had come up with now, but in his memory, in his original history, the game type of PFS could be ported to the host and allow the host players to get an experience that is no worse than that of PC players. It will take five or six years before someone can do it.
Moreover, even Carmack's id software had not accomplished this feat at that time.
The game that accomplished this feat was the number one trump card in their hands after Microsoft entered the game industry, "Hao".
But for Jester now, this is not a difficult task. It is just a very creative idea called auxiliary aiming. As long as he can come up with it, Carmack can immediately go into the game, and he has never been worried about this.
There is another problem that has also affected him during this period.
In fact, it's not just him.
At this e3 exhibition, after Sony and Sega came to Los Angeles, they met Jester at the first time and talked about this issue, which was the problem of cracking their game consoles.
For example, countries with sound legal strength, such as the United States and Japan, cracking is relatively rare, at least not as unscrupulous as other countries in Asia or South America. The trend of cracking game consoles is not as hard-working as in these countries.
Like Sony, Sega and others, Jester also faces these problems.
But he knew that this was not a short time at all, and even in the era before he traveled through time, no matter which generation of consoles, except for the ps4 and xbo that were just released, and because the release time was too short, it has not been hacked yet, all consoles, whether they are game consoles or handheld consoles, have never escaped the fate of being cracked.
Moreover, even the ps4, the host that just released, was almost cracked due to a vulnerability, although this problem has been fixed by Sony through firmware upgrades.
Jester did not pay attention to what Carmack was saying, but instead fell into deep thought.
In his impression, cracking has always been an inevitable thing.
For example, at the beginning of the eight-bit computer, the host cracking started from the hardware aspect, and it was not directly targeted at the host, but game cartridges. FC and dreambox, or in other words, the red and white machine era in Heist memory, basically used game cartridges as storage medium. The cracking method at that time was to imitate genuine cartridges, thereby launching pirated game cards that combine multiple games and sell low-priced prices; after continuing to develop, pirated merchants also adopted large-scale integration to further reduce costs.
Jester has had the experience of playing Little Overlord, so he still has some understanding of this.
In the current era of 16-bit computers, the cracking method has changed. After all, for game companies, they are not a good deal. They will naturally develop new anti-cracking methods for the first time. In addition, the release time of the 16-bit computers is short, so there is no particularly convenient direct cracking method.
Of course, your game cartridge is the prey, and pirates are the hunters. No matter how cunning your prey is, you cannot be as cunning as the hunter. After careful research, although the method is a bit troublesome, they still cracked the sixteen-bit computer again.
Generally speaking, the current cracking method is a method called disk drive cracking method.
It is not only to copy game data into the disk drive through a floppy disk, but the disk drive has built-in storage space and can run games after connecting to the host. However, although floppy disks are cheap, the disk drives were very expensive at that time, and even more expensive than the host. This method is not common.
But this is only for now. As time goes by, it takes less than two years or even one year, and the price of a disk drive will plummet.
By that time, cracking machines were rampant.
Moreover, this is based on the premise that pirates cannot directly crack it through cassettes.
If pirated merchants crack the compilation language and encryption methods on the cartridge, they can crack the sixteen-bit computer unscrupulously like cracking eight-bit computers.
This is what has been done so far, and although Jester has no conclusion on the encounter with Sony and Sega this time, it does not mean that he is not worried. As time goes by, it will inevitably lead to more and more rampant cracking. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!