Chapter 296 PC-E's good start
Just like the recurrence of the release of "Dragon Quest", the same is true for "The Legend of Zelda Ii".
At the beginning, the crowd was crowded and it was quite awesome. It seemed that the market share that had just been suppressed by FC was about to recover. However, after the beginning of the hot topic, there were overwhelming shouts and scoldings, and Nintendo refused to respond silently.
Many players even formed an angry group to attack Nintendo's headquarters in Kyoto, but fortunately, Nintendo's security work was done well, so nothing happened.
Many media and magazines that praised "The Legend of Zelda Ii" before were silent at this time because they had received Nintendo's benefits and were widely promoted to "The Legend of Zelda Ii". Now that there is something wrong with this game, players follow your words to buy this game.
But now players feel that they have been deceived, so of course they will be quite dissatisfied.
Therefore, many magazines have even been threatened by hundreds of letters. However, "Game" was very proud during this period. Because of its position, when the entire Japanese electronic game media were praising "The Legend of Zelda Ii", the Japanese sub-issues of "Game" were watching the fire on the shore and watching coldly. Then the beginning of the Mars Entertainment Carnival and the e-sports competition that Jester mentioned in a program, and then, Umehara Daigo's strong performance in the Tokyo District "Street Fighter" qualifier attracted a lot of attention.
For a long time, game magazine has been reporting on these things.
Although, in the final of the Tokyo District final, Umehara Daigo won the Tokyo District championship and qualified to participate in the All-Japan Competition, at this time, "The Legend of Zelda Ii" was officially released. The original hot "Street Fighter" qualifiers suddenly became cold, and everyone focused their attention on this game.
After the release of this game, the experience of "The Legend of Zelda Ii> was very similar to "Dragon Quest" ii> made many media lose their voices for a while and didn't know how to report it. The opportunity to add to the insult to the Japanese sub-print of "Game" came. In fact, when the entire media was hyping "The Legend of Zelda Ii", the Japanese sub-print of "Game" also published an article that was not optimistic about this game according to the current conditions.
The reason is very simple. The news they received from everywhere is that Miyamoto Shigeru is indeed a very excellent game designer, but he has made too many changes to this game that has been confirmed to be an RPG game in the first game, making this game less RPG game, but instead looks like other types of games.
In this case, Nintendo is still trying to let the original audience continue to support a game that has no connection with the type of game they like. There will inevitably be no good results.
As a result, this article was not supported at the time. Instead, some magazines wrote sarcastic articles saying that the editors of "Game" did not understand Japanese games. As a result, this article that was only published after benefiting from Jester was once again dug out.
At this time, the players discovered that the many disadvantages of "The Legend of Zelda Ii" mentioned in this article were all at the forefront. This time they angrily criticized "The Legend of Zelda Ii" because this game changed the game mode and game inertia that the RPG game they were already accustomed to. Instead, they changed it into an act game.
It doesn't matter if it's just an act game. After all, many Japanese players also like it very much, such as the "Super Balotelli" series. However, the humorousness of this type of game brings a little difficulty. This difficulty should not be too high, and the storyline should not be too complicated and profound, because people who play this type of game are young children, with low understanding or just seeking leisure.
When these people play this type of game, what they most hope is to continue with a mindset and not use their brains, but the "Legend of Zelda ii" is not the case at all.
As for players who like RPG games, they are extremely uncomfortable with the weird gameplay method of "The Legend of Zelda II", because they feel that the game modes set by games such as "Flame Emblem", "Heavy Fighter" and even "Final Fantasy" and Dragon Quest have been very perfect.
They also thought it was very suitable. Since this was the case, why did Miyamoto Shigeru change it?
It would be fine if this change could make them feel comfortable, but this change did not make them feel smooth in their operations and habits, but instead made them feel that this game is difficult to operate than other RPG games. This difficulty did not give players a sense of challenge, but instead gave players a sense of disgust.
In addition, because Nintendo's senior management is tightly urging, many parts of the game are made roughly, and even some obvious bugs do not have enough time to solve them, so there will be a lot of criticism after the release. If such a game does not fail, then there will be no game that will not fail.
Everything soy milk Jester expected.
When he learned that Shigeru Miyamoto began to make drastic changes to "The Legend of Zelda" like he did in his original history, he expected this scene now. The reason why "The Legend of Zelda" was able to sell four million copies was just because it dragged down the first work of "The Legend of Zelda" and Nintendo's dominant market share at that time, it was really not worth mentioning.
This situation of attacking people was delayed for half a month. Miyamoto Shigeru came out to apologize to the majority of players when he could not bear this attack and took all his mistakes on himself. It was because he wanted to make reforms to the RPG game that he made such a weird game.
At this time, nec's pc-e was officially launched.
What is the effect of the screen after the sixteen-bit display chip is processed? On the day of the release of PC-E, Nec relied on its status as a world-class giant to distribute its products to almost any shopping mall in Japan, and they adopted the simplest sales strategy.
Comparative sales.
They also placed three home game consoles of different brands at the sales point, one was Nintendo's FC, one was Mars Entertainment's Dreambox, and the other was their own PC-e. Then they ran the game on these three machines at the same time, and played it for people who came to watch.
The games on FC and Dreambox are all familiar to everyone, such as "The Legend of Zelda" or "Ballotelli's A World of Adventures". The games on PC-E are a game that Hudson specially made for PC-E, and are also very famous, "Takahashi Celebrity's Island of Adventures Ii".
The first game of this game was released on FC in 1986. It caused a sensation as soon as it was released. However, Nintendo later urged Hudson several times to develop the second game of this game as soon as possible, but Hudson kept doing it perfunctorily.
When the PC-E developed by them and Nec came out, Hudson took out his own treasure of the family as soon as possible.
The screen processed by the sixteen-bit ppu is completely incomparable to the eight-bit ppu. Even the architecture of the two ppus on Dreambox is incomparable. Players who have only seen the rough and inferior pictures of the eight-bit computer before are all admired when they see the exquisite screen of the sixteen-bit ppu on the pc-e.
Moreover, as two highly influential game companies, Hudson and Namco have a very high status in the minds of players. The games of these two companies have huge fans. Whether it is Hudson's "Takahashi Celebrity Island of Adventure" sales of more than 2 million in Japan, or the total sales of Namco's "Iron Plate" arcade version that is higher than "Saroman Snake", they have a large number of fans.
With powerful home consoles and two game companies with huge influence, it is inevitable that goods will be enthusiastically sought after in sales.
At this time, Nintendo created the "Legend of Zelda II" incident. Although Miyamoto came out to apologize half a month ago, there were still many Nintendo and FC supporters who were heartbroken. At this time, PC-E was released, and they also found their own emotional outlets and turned to the PC-E camp one after another.
You should know that in any case, the Japanese electronic game market is a very conservative market. Except for the ancient Atari era, no non-Japanese game company could occupy the mainstream in this market. The current Mars Entertainment Dreambox can use Nintendo's two consecutive failures to push its share to 30%. This is already a very good result. Even in Jester's opinion, this is somewhat beyond his plan.
However, the Japanese are very accepting of the Japanese products. Even if they were fans of another company before, they might be able to switch to their families, and nec is now taking advantage of this.
The PC-e has just started to be released for one week and its shipment volume has reached 300,000 units.
Admittedly, this is indeed not an excellent enough result. Compared with the current number of Nintendo's FCs in the Japanese market, which exceeds 15 million units, it should be noted that in 1984, Nintendo only sold one million units in the first year. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!