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Chapter 274 The plot text of Yasuo Matsuno

Jester recently happened to receive a report on reinstatement from Matsuno Yai, who had just returned from a trip to West Asia.

Jester admired this very much. It is said that the place he went to was Iraq, a place of war in the Iraqi-Iraq War. Although the Iraqi-Iraq War had just ended, the danger was still very high. However, in Jester's memory, Matsuno Yasu was already a person who dared to take risks.

He remembered that in the original history, Matsuno Yasuhiro had already returned to school after dropping out of school and playing games without much success. After graduation, he began his own journey around the world.

It was in war-torn Eastern Europe that he visited countless religious wonders and historical relics, especially after witnessing the cruel racial murder in the Bosnia-Herzegovina War, his heart was shocked and sublimated in an incredible way. After returning to Japan, Matsuno Yasuhiro had overturned all the scripts he had completed before, and even completely denied the game mode of the predecessor that had received unanimous praise on the grounds that it was not enough to express his creative intentions. The production plan of the "tactics-ogre" was officially confirmed in early 1994.

This game is "Knights of Royal 2".

Now the date of Matsuno Taiyi's trip to the world has been five or six years in advance. Jester didn't know what he saw during this trip, but he just received the reinstatement report of Matsuno Taiyi, and he clearly saw it. Matsuno Taiyi said that he was eager to make a game and explained that this was his thoughts during the trip, and he was shocked by some amazing events and thus had some ideas.

It was because of this reinstatement report that Jester couldn't help but think of the experience of this genius in his memory.

But it is useless to just imagine here. Jester is not a boss who only knows fantasy. His favorite thing is that he has to do it immediately when he thinks about it, so Jester immediately called the Japanese branch. Because it is night in Japanese time, Jester's phone number was directly called to Hikhikoro, and explained his meaning to Hikhikoro, asking him to tell Matsuno that Yasuno had come to the United States and hung up the phone.

To be honest, Jester is now eager to see what kind of game the "Knights of the Royal" produced by Matsuno Yasuhi, who has a completely different experience in history.

Indeed, the original "Knights of the Royals" in history can only be said to be a better game, and it cannot be said to be very outstanding. Just like the first game Matsuno Yasuhiro has made in this world, in Jester's opinion, this game has highlights, but that's all. The final sales also illustrate this point, but it's only a total sales volume of only 200,000 to 300,000 sets.

However, "Knights of Royal 2" is a completely different game. In this game, it completely breaks through the previous slg.rpg works similar to the expression of doll dramas, and uses cinematic narrative techniques to portray the characters and promote the plot from multiple angles. The 3D scenes make the battle scene more realistic and visually impactful. It is hard to imagine how ups and downs the capacity of the 24m cassette carries. Compared with the pure slg form of the previous work, Matsuno Yasuki consciously uses the r-slg form in "Tactics-ogre" to weaken the importance of battle. In turn, the player's attention is focused on the understanding of the plot. This bold idea has achieved unprecedented success, and countless players have been completely conquered by the profound plot, and some even call Matsuno and Hayao Miyazaki a "genius" once in a century!

However, this happened six or seven years later in history. Today's game consoles cannot achieve the function of 3D scenes. The current cassettes cannot have a capacity of more than 20 m, let alone cinematic narrative techniques to express and portray characters. These things cannot be achieved at the current level.

That's why Jester is so excited about Matsuno Yai's game.

Tai Matsuno did not delay. When he received the order from Jester, he asked him to go to California to personally explain his game plan to his boss. When he learned the news, the excitement was indescribable.

To be honest, Matsuno Yasu is already a very introverted and shy person. He is usually taciturn. He joined Hiroshino Sakaguchi, Hideo Kojima and others in the development team of "Flame Emblem" that Jester worked hard at the time. In this team, many people, including himself, have gained a lot of experience in their understanding of the game and the production of the game.

However, some people can show amazing talent in their first game production. Although there are reasons why Jester has contributed to it, Matsuno Tai is different from Hiroshino Sakaguchi and Hideo Kojima. These people can take the initiative to talk to Jester about their new games without any obstacles, and Jester, who values ​​them, will of course give them guidance based on his own memory. Therefore, the first productions of "Final Fantasy" and "Spy Spy" will be much better than the original ones.

But Matsuno Tai was too shy. After he completed the script himself, he applied to form a small team for game development. When Jester remembered Matsuno Taiyi, the production of his first game had come to an end. When Jester saw Matsuno Taiyi's first game, he was naturally a little disappointed. It was not that the game was not good, but that the game was not good enough - at least it was much inferior to his "classmates" like Hiroshi Sakaguchi.

Later, it was beyond Jester's expectations. The sales of hundreds of thousands of copies were really not a very small number for a designer who made an independent game for the first time. If Hiroshi Sakaguchi didn't meet Jester a few years ago and was still supported by Jester, and still in that Square, he would not have made the first game with sales of 500,000 until 1987, which is "Final Fantasy".

However, obviously, for the designer who got Jester's true teachings from Jester's elite development team, when he saw that his achievements were far worse than his peers, especially a very introverted and very strong person, he must be a little discouraged.

It was in this case that Matsuno Yasu had written a report saying that he wanted to take a trip to the world, and Jester agreed to his request as soon as possible.

This is what Matsuno Taiyi explained to Jester when he asked why he wanted to travel to the world. Jester felt that a game designer who needed extremely high creativity would inevitably be a little different from ordinary people, and Matsuno Taiyi was obviously such a person.

"Then talk about your new game." Jester said with a smile.

After a chat-style conversation just now, Matsuno Tai was already a lot more relaxed, and he didn't speak as nervously as before. While he was talking, he handed Jester a thick folder, a thick stack of scripts he wrote about the new game he was going to make.

After Jester borrowed it, he first glanced at the name on the folder.

The name is exactly the Knights of the Royal Order he is familiar with, but because the name of the first game Matsuno Yasuhiro has made is not this name, so this is just the first appearance of the Knights of the Royal Order in this world.

Jester looked carefully, and Matsuno Yasu was already waiting quietly. Jester read very quickly, and basically it took him a few seconds to take a page.

This is a story that Jester is a bit familiar with, very similar to the "Knights of Royal 2" in his memory.

In this thick and extremely detailed text, Matsuno Yasu has used heavy ink and pen to render a great historical tragedy. By narrating the grudges and entanglements of Denim and Kaqiuya, a pair of brothers with no blood relationship, deeply revealing the sins of power and the highest level as the main line of the story. The intense gray brushstrokes analyze the impermanence of life; whether it is the rejection of Denim and the siblings of the family affection, the "Saint King" Trugaya's despair after the death of his close relatives... they are everywhere and inconsistent with the theme.

It can be said that just from the game text of Matsuno Yai, this is an unprecedented level of reality in all the game texts of this era that Jester has seen.

When Jester silently read the game text, the dark knight Lancelot's words when defending the murder of innocent people of the alien race: "It is because of your resistance that makes unnecessary sacrifice...", he couldn't help but turn to the beginning of the story and read it again. Even when he saw Lancelot's words defending himself again, he couldn't help but feel moved.

It was not because of how touching this sentence was, but because he remembered that in later generations, a great power had the same self-defense words when it launched unjust wars. This kind of sinful words did have the power to hit people's hearts.

Involuntarily, Jester stood up and looked at Matsuno Yai in amazement.

He really didn't expect that in 1988, many years before the original script of this game, Matsuno Yasuhiro had already been traveling to West Asia, and completed the same plot text as the script of "Knights of the Royal 2" he remembered.

In this world, there are many factors in the success of a game, but Jester can be sure that he can only read the plot script of this game and be sure that this game will definitely be a great success.

“Prepare your new project.”

Jester said nothing else, because he felt that Matsuno Yai's planning text was almost perfect in his eyes. (To be continued, please search for Astronomy, novels are better, updated and faster!
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