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Chapter 273 The Royal Knights

After Yamauchi Hiroshi's continuous statements in Masayuki Uemura, everyone also turned their attention to Shigeru Miyamoto.

Because he is the number one character in Nintendo game development, his opinions represent the opinions of the entire Nintendo and game designers. Moreover, Yokoi Junhei was not only the number one character in the hardware development system before, but also has a very strong appeal in the software development system.

Although the game development work he participated in was not as good as Shigeru Miyamoto, many of the games he made had a great impact on Nintendo's software developers. When Nintendo's gaming career was just beginning, it was the recent "Metropolis" which is a very outstanding work.

Many Nintendo game designers privately call Yokoi Junhei his mentor.

Even including Shigeru Miyamoto.

Therefore, Miyamoto's statement this time is also crucial, and Hiroshi Yamauchi said that he restarted the palm machine development task that he vigorously proposed before Yokoi Junhei left, and that he had a lot of opinions on the minds of developers who had a lot of opinions.

Shigeru Miyamoto is working overtime recently to develop "The Legend of Zelda Ii". He originally thought that Jester's new game would definitely be the second work of "The Emblem of Fire" to fight against his "The Legend of Zelda", which was very changed. Unexpectedly, when Jester answered media interviews, he did not say that he had plans in this regard, but said that he would develop a brand new type of game, and even the game platform was placed on the PC.

These things have made him feel overwhelmed recently, and his friends are also his most respected elders and mentors, which makes Miyamoto Shigeru has a lot of complaints about President Yamauchi and Masayuki Uemura.

Seeing everyone looking at him, Miyamoto Shigeru was a little nervous. He was not a person who likes to talk, especially in the eyes of the crowd. He stood up, coughed and cleared his throat, and said, "I am just a game designer. I should not say anything about hardware development work. However, I agree with what senior Yokoi said before, using his fragmented time to develop and produce the concept. Most of our current games are assuming that a player can have enough time to design the game, but in fact, there are many people who are playing games. There are not a long enough continuous time, and their time is intermittent. I think we should fight for these players."

At the end, when we arrived at the field of game development that Shigeru Miyamoto was most familiar with, he felt a bit hilarious.

He said it from the perspective of a game designer. Although it was very tactful, it was easy to see Miyamoto’s meaning in this matter through his words. He agreed with Yokoi Junhei’s plan to develop a palm machine, because even if he sits from the perspective of some players, the fragmented time gameplay will bring great improvements to the players’ gaming experience.

After shaking hands with Jester and expressing his cooperation, Yokoi immediately dealt with some of his affairs in Japan and then flew directly to the United States. In fact, Yokoi Junhei didn't want to leave Japan, but Mars Entertainment's palm machine development project - to be precise, Jester was in order to hide this news. He invested his own investment and did not establish a palm machine R&D company in the name of Mars Entertainment, which has been halfway through. At this time, it was impossible for Jester to let the development team move to Japan.

However, Jester also agreed to Yokoi Junhei. After the development of this palm machine is completed, he will prepare to transfer the development center of the palm machine to Japan, and then let Yokoi Junhei lead it himself.

A week later, when Yokoi Junhei came to this palm machine development center in Costa Mesa, he was still shocked by the level of this development team with more than 50 people. Although the number of people in this development team is not as large as when he just formed a palm machine development team at Nintendo, each one is an elite in this area.

Especially after chatting with the designers involved in the development, he found that the development team of the palm machine had many ideas about the development of the palm machine, which he had imagined. When Junhei Yokoi was asking about these, the development designers of these palm machine did not hide it and told him directly that this was actually what Jester said when he understood what he understood about the characteristics that a palm machine should have when he was just formed.

This also surprised Yokoi Junhei. He only knew that Jester had amazing talent in game development. Unexpectedly, he was so outstanding in the talent of hardware developers. He also heard that the dual-pp design solution of Dreambox, which made the entire Nintendo hardware development team amazed, was actually the first proposed by Jester.

However, what made Yokoi Junhei feel most convinced was not these. These are some of the solutions he thought of when he was at Nintendo. Since he could think of it, then other people could naturally think of it. He never thought that his own ideas were unique, and he could only think of it himself, but others could not think of it.

But when he saw the infrared online system being debugged, he suddenly felt a little enlightened. He didn't even have an online setting in the initial idea of ​​the palm machine. However, after he referenced the setting of the electronic pets of Mars Entertainment's electronic pets online through the communication line and received wide praise, he added this setting to the palm machine he prepared to design.

He had never thought of using infrared communication alone, but after knowing the design of Jester's development team, he was also a little scared. If he did not consider the bonus in the game, then Nintendo really followed his advice and worked hard to develop the palm phone. Then facing Nintendo, not only the first opportunity will still be occupied by Mars Entertainment, which has already taken action.

Moreover, it will be in the competition for Mars Entertainment, a design concept that is far more advanced than Nintendo.

The possibility of failure is absolutely more than 90%. This is the conclusion that Yokoi Junhei came to after finishing his first understanding, which also made him put it away when he was in Japan. He just heard Jester say that he was also developing a palm machine, and the process was half-in-one, and half-disdainful.

Although he himself said that he would start from the grassroots developers and understand the overall operation of Jester's development team, Jester still rejected him and directly let Junhei Yokoi serve as the deputy chief designer of the development team.

This appointment did not arouse the dissatisfaction of the development team, because they knew that Yokoi Junhei was the originator of the palm machine and the inventor of gw. Moreover, the cross key he created on gw is the most outstanding invention for many hardware designers in gaming peripheral design.

Jester was also very satisfied with seeing his development team so friendly.

In fact, Jester was not unprepared for Shigeru Miyamoto's "The Legend of Zelda Ii". However, this game has not been highly praised in its original history, because Shigeru Miyamoto's changes were too thorough, but the sales of this game are not low. It is undeniable that it has the terrifying influence of the first work of "The Legend of Zelda". The most important thing is that this game is apart from the rpg type and only talks about this game, it is still very playable.

Although this game cannot be called an excellent RPG, this game is an excellent game.

For such a game, as Nintendo's biggest enemy, Jester naturally found a rival for this game. "Final Fantasy Ii" is impossible, because this game has now entered the final stage and can be released before the summer vacation, which is almost the same as the release date of "Dragon Quest Ii" announced by Enix himself. Although Hiroshi Sakaguchi did not admit it, he took the initiative to choose a time that was very close to the release date of "Dragon Quest Ii", and the meaning is still very profound.

Obviously, Hiroshi Sakaguchi was still resentful of the failure of "Dragon Quest" in Japan for the first work of "Final Fantasy", because both games are called national RPGs by Japanese players. However, many fans of "Dragon Quest" often use the sales of "Dragon Quest" in Japan to illustrate that only "Dragon Quest" is the real Japanese national RPG.

"Final Fantasy" is just a rpg for Europeans and Americans.

This theory made Hiroshi Sakaguchi, the proud and confident designer, unbearable. When he was developing "Final Fantasy Ii", he could say that he was always thinking about defeating "Dragon Quest" in the next contest.

Since Hiroshi Sakaguchi and his "Final Fantasy" sequel are difficult to take on the task of sniping Miyamoto's "The Legend of Zelda Ii", Jester then thought of a few other candidates. Whether it is a few in the United States or a team of Japanese designers like Hideo Kojima, either the game type is incompatible or the game development process is incompetent.

After thinking about it, Jester's eyes fell on returning to Japan during this period. He only made a game and sold more than 200,000 yuan. He felt that his experience was still too little, so he went on a world trip to find inspiration.

"The Knights of the Royal?"

When I thought of Matsuno Yai, this game that made Matsuno Yai famous and became the top designer also appeared in Jester's mind. (To be continued, please search for Astronomy, novels are better, updated and faster!
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