Chapter 23 Back to Los Angeles(1/2)
The last option left to ‘View’ also gave Jester a little surprise.
After clicking on this option, there is only one entry inside alone.
fan.
As soon as Jester's finger touched his fans, three different dialog boxes appeared on the virtual screen.
They are: Mars Entertainment, "American Squares", and Jester Lee.
The highest number is "American Cube", with the number of fans reaching more than 500,000 - which made Jester overjoyed. Although he knew that "American Cube" is now in the United States, especially in California, where he promoted it, it is very popular, but now, including the 900 units he sold at the beginning, all of which were sold by himself, and a total of less than 2,000 machines were shipped, and the order for 10,000 units would take a month and a half to complete.
So there are not many people who have actually played this game.
Because the number of people is limited.
It is already incredible data with more than 500,000, which is equivalent to the fact that each machine provides more than 200 fans.
Seeing the success of Jester's previous marketing, the four sellers of the Schwell Group also followed suit and learned the plan of Jester's promotion in California, and promoted "American Square" to the whole United States. After seeing the extremely enthusiastic market response, they immediately placed an order of 5,000 new units.
Of course, according to Jester's shamelessness, the full payment must be paid in advance, and those who do not pay the full payment will not be given any orders at all.
In this way, another 30 million US dollars was obtained.
This made Jester sigh that Americans were really stupid at this time and had a lot of money. It seems that the saying is right. Whoever dares to boldly underestimate the IQ of Americans can make a lot of money.
However, according to Jester's estimate, his "American Cube" arcade sales are probably around 30,000 units per year. Although this number is very good, it is not too amazing.
For example, Nintendo's Donkey Kong arcade sold about 60,000 units a year, while Atari's "Defender" was higher than this number.
This is not because "American Cubes" are not as good as "Donkey Kong" or "Defender", but because the shipment price he gave is too high. Only when the profit situation is very strong will the owners of the arcade store rush to buy. If there are too many people buying, their average profit will inevitably be diluted. Under the chain reaction, their enthusiasm for purchasing will inevitably slow down.
In other words, his "American Square" will not meet the small ups and downs of such long-selling games. Its sales curve will become like a roller coaster. I am afraid that sales in the first two months will be very high, and subsequent sales will be like a roller coaster to the bottom, and a crazy decline will be like a roller coaster to the bottom.
This is also impossible. Jester knew that if he sold it for less than 2,000 US dollars, his sales might reach 60,000 units per year and 70,000 units or even higher. But the problem is that even if the production capacity is insufficient, he will not be able to sell more machines than he is now, and his orders will not be more than the current orders. In other words, he cannot get as many advance payments as he is now in the early stage.
Now for him, money is the most important thing, especially fast money.
As long as you have enough money, recruit excellent R&D personnel, and make good enough hosts, you can make many arcades from "American Cubes" back.
Moreover, the biggest market for "American Cubes" is not arcades, but handhelds.
For a certain purpose, temporarily sacrificing the early profits is very worthwhile in Jester's opinion.
Moreover, Jester planned to launch his own home console near the end of the year. At that time, the first batch of buying enthusiasm for "American Cube" arcades was basically released. He took the opportunity to launch the home console version and at the same time, he also sold the "American Cube" arcades at a significant price cut, which would once again drive a new buying boom, which is also considered a potential for crushing.
Moreover, most importantly, you can use the reputation of "American Cubes" to promote your console sales.
At this time, it is not easy to sell game consoles in the United States. Even Ren Diheo did not know how many solutions came up. The use of robot light guns was made with various methods, but they failed to completely solve this problem. In the end, it was thanks to the invincible dominance of Superman that the sales problem of FC/NES was solved easily.
As for Jester Lee and Mars Entertainment, the number of fans is not high.
After all, Jester just made a game. Apart from those who like it too much, few people will specifically ask who the designer is.
The number of fans of Mars Entertainment is a little higher than that of Jester, but it is also very limited, and the number of "American Cubes" is still very different.
In other words, this time, the game "American Cubes" has only become famous, and the fame of Jest Lee and Mars Entertainment has not been widely known.
Exiting from the 'View' page, Jesterben planned to try out "The Snowman Brothers" and write down some details in it for reference in design. Unfortunately, at this moment, the phone that had just been installed in his office rang.
The call was his mother.
The West Coast Chinese party prepared by his grandfather is scheduled for the day after tomorrow. I hope he can help tomorrow.
Jester promised to arrive this afternoon before dinner.
After that, Jester had no choice but to temporarily terminate his plan to try out "Snowman Brothers". Seeing that the time was almost over, Jester also left the office and came to the work area he set up specifically for game R&D personnel.
Because it was just cleaned up, although dozens of tables with brand new computers had been placed on it, the second floor of the supermarket in Jest's mother's still seemed a little empty.
This is the first time that more than 30 new employees have seen this kind of scene that seems to be working in a large warehouse.
Everyone was amazed curiously.
This strange setting actually made them feel unrestrained.
Jester was actually not very clear about how to arrange a game company's workshop, but he remembered that he had watched a documentary about game history, which included interviews from world-class game companies. He remembered that when they were talking about R Star or B Club, a picture flashed through their work scene, which was similar to this kind of room, a large floor similar to a large warehouse, was lined up with tables, and everyone had their own location and no special partitions.
At that time, Jester liked this layout very much and felt a sense of freedom.
Everyone can be unobstructed in the entire company.
He felt that game designers had to work in this free and easy environment, so he copied this layout without hesitation with the opportunity.
Then Jester arranged the tasks of these designers.
He had previously obtained the specific parameters of the arcade board they were going to develop from his father. With the specific parameters, the game development can begin initially.
Of course, although formal development still requires the arcade substrate to be basically completed, the hardware research and development department will specialize in the development machine for this substrate - but without the development machine does not mean that the game cannot be developed.
Jester didn't consider it too difficult. In his opinion, the game "Snowman Brothers" was not something that these designers could design independently without their own situations. Moreover, his design draft for this game has not been completed yet. He planned to start designing after he came back from Los Angeles.
Jester thought about it and felt that it might be more appropriate to continue to launch several elimination games to make money while taking advantage of the current popularity of "American Squares".
It happened that he mentioned several elimination game design plans when he gave a speech on how to design a good game with his employees before, so Jester didn't talk nonsense and asked these people to try these three games first.
"The Gem Maze", "Zuma" and "Bubble Dragon".
He has already mentioned the general ideas of these three games before, but the design text of a game does not rely on just one idea.
So he divided these employees into groups of ten people and asked them to be responsible for the design of a game, but...
Mark Seney looked at Jester with some anger. He was a little dissatisfied with Jester's arbitrary distribution method just now. Jester had never asked him about his opinion before. If he didn't have his own game that requires manpower, he actually felt that Jester's distribution was very reasonable before.
At this time, Jester remembered Mark Seni's fighting pass game called "Avengers". It was precisely to meet the needs of Mark Seni's fighting pass game that Jester specially asked his father to increase the design performance of their arcade substrate by 30%.
From this we can also see that Jester is full of expectations for this game that looks very much like "Double Dragon".
In order to make up for his previous negligence, Jester had to apologize repeatedly and promised Mark Seni to select ten of these more than thirty people to help him complete the game "Avengers".
Then he watched Mark Seni pick out the best ones from these people.
Among them is Will Wright, who Jester intends to focus on training.
It made Jester feel very sad.
In fact, Mark Seney has almost completed the design text of the game "Avengers", but as a designer who wants to make the best game, he still wants to make it more perfect, especially the levels and characters' actions. After all, Jester's previous speech also had a great impact on him, especially Jester designed three games that were not inferior to "American Squares" in a very short time.
In order to make the actions in "Avengers" more realistic, he contacted a Chinese martial arts teacher who taught Wing Chun and studied Jeet Kune Do in Los Angeles to help.
Moreover, Mark Seney himself is not a professional painter, and many of the setting pictures need to be re-made.
This all takes a lot of time. After all, "Avengers" is a very huge game in this era. However, judging from the capacity of the design text given by Mark Seney to Jester, there has never been a work comparable to it in the American game market.
This is not a small skill. In fact, in the production process of a game, design is the most time-consuming place. Program implementation does not take up much time in the development process of a game.
It took more than three hours to explain these seemingly trivial things. After that, Jester, who was in a hurry, hurriedly left the company and drove towards Los Angeles.
The car was a Ford Mustang he just bought. Jester liked this American muscle car with a strong sense of power in his previous life, but he was not very interested in those supercars with live coffins.
Just in the evening when he arrived in Los Angeles, Jester felt a little hungry and drove directly to the Chinese restaurant his grandfather opened in Los Angeles.
The restaurant his grandfather opened is called Guangyuanlou. It is very famous in the Chinese circle on the West Coast. It has more than a dozen branches and the business is very popular. Many Americans also like the taste here.
When Jester was studying at UCLA, he often came here to help to earn some pocket money.
Originally, his uncle wanted to give it directly, but his grandfather refused it sternly, saying that the boy needed exercise and he had to know that only by giving can he get a reward.
The previous Jester also thought his grandfather was right, so he ran to this place whenever he had time on holidays.
Generally, his grandfather is based in San Francisco, which is the base camp of the Chinese circle on the West Coast, while Los Angeles, the second largest metropolitan area in the United States, is personally led by Jester's uncle.
His uncle's craftsmanship is not bad, and according to his grandfather, he has already obtained his true teachings.
But after all, this year's Olympic Games were held in Los Angeles, and the Chinese gathering organized by his grandfather also used the Olympic Games brand, so it is not suitable to place the location in San Francisco.
Moreover, as far as Jester knows, his grandfather is actually one of the sponsors of this Los Angeles Olympics.
Of course, as the first non-government-sponsored Olympics, there are dozens of sponsors in Los Angeles.
When Jester arrived at Guangyuan Building near Chinese Street in Los Angeles, it was already dinner time, and Guangyuan Building was full.
It was not only Chinese who came here to have dinner, but Jester just took a casual look and at least half of the guests were white.
As for black people, they don’t see each other very much, it’s not because they don’t like to eat, but because black people generally can’t afford it – this is not racism, but the fact.
The salesmen here are all Chinese, and there are even many international students from China. His grandfather and uncle usually take good care of these students from mainland China and pay much more than other unscrupulous Chinese restaurants.
This was originally a matter of public anger, but Grandpa Jester's status, especially in the Chinese West Coast catering industry, has a transcendent status, and no one dares to cause trouble for this reason.
As soon as Jester arrived, someone informed him that his grandfather had arrived and was meeting a guest.
Moreover, his grandfather also specifically instructed him to go find him if he arrives early.
It was not surprising that Jester knew that he would come early. Before he came, he specifically asked his mother to hang up the phone to his uncle and said that he would arrive in the afternoon.
Jester met his grandfather in a private room.
In addition to his grandfather, there is also a white old man in this room that Jester is not familiar with.
He was about fifty years old, with slightly curly hair and a square face. Judging from his slightly larger nose, he seemed to be a Jew.
The white man seemed not very happy, with a look of annoyance on his face, while his grandfather kept saying something to him, as if he was enlightening him.
Jester thought the old white man seemed familiar, but for a moment he could not remember where he had seen him.
To be continued...