Chapter 22: The Crappy System
This time, the game creativity these young designers said was essentially different from before, and it also pointed to the essence of an RPG game more clearly.
Some people even proposed the concepts of ARPG and AAVG.
This surprised Jester.
A means action, while RPG means role-playing. Together, it is a brand new game type, action role-playing.
When many people see this type, they may think of Diablo at the first time. In fact, the pioneer of this type is the Legend of Zelda, known as one of the three major RPGs in Japan, and is also one of the three treasures of the family who are in Hell. The designer of this game is also Miyamoto Shigeru. To a certain extent, it almost laid all the rules of this type of game.
AAVG is an action adventure, an excellent action adventure game. With its current technical level and hardware conditions, it is not enough to achieve it.
Although many of the views they said were novel, it was not realistic to complete under the current conditions, but this also made Jester extremely satisfied, at least he did not say anything before.
The more than 30 young designers in front of him are seeds. They accepted their ideas about game design in the future. As long as they have enough training in the future, they will inevitably become an excellent designer and help them design sufficiently excellent games.
This is also his most precious wealth.
Jester looked at the time. It was almost lunch time. He didn't want to continue dragging it down, so he spoke out to calm everyone down.
Before, Jester had already established a high prestige in the minds of these young designers, so his voice worked very well. When he said he was quiet, more than 30 people were quiet almost at the same time.
They all looked at Jester with wide eyes, trying to hear from his mouth the kind of revelation that seemed to be enlightened to them.
And this time, Jester obviously did not want to disappoint them.
"Let's analyze the core game mode of RPG games - the sense of substitution." Jester's words pointed directly at the heart, and also made the listeners nodded silently.
"Each of us has a heroic complex in our hearts, and everyone desires to be a hero, so there is an RPG game where you will play a character that you can't become in reality, such as a hero who saved the mainland, a knight who saved a beautiful princess from the evil dragon, etc. This is what I said before. A game must have a place to impress readers."
Everyone, including Mark Seney, was listening to Jester's narration with an almost pious expression.
Although what he is talking about now is not very profound.
"If we think about it from a different perspective, wouldn't it be interesting? Role-playing players usually bring themselves into the justice side, because no matter what kind of character, everyone yearns for light and justice in their hearts. If it is not a forced one, who wouldn't want justice? But what if we insist on letting him play a bad guy?"
Jester remembered the novelty and fun of the extremely creative and subversive game he had played on PSP, and his tone couldn't help but become cheerful.
This game is really too spoof and fun to him.
This game is "Don't be arrogant!"
"Suppose we let the player play a demon king. He just snatched a beautiful princess from a heroic knight and wanted to have a good time, but the knight was unwilling to give up and gathered a few friends to come to the demon king's demon cave, and wanted to kill demons and save the princess."
"We have given this player who plays the Demon King some abilities to block the coming warriors - for example, players can design their own mazes to block the warriors' footsteps, and cultivate many different kinds of monsters to attack warriors. Of course, in order to limit, players cannot control the behavior of these monsters, and can only use the laws of monsters to resurrection, such as: birth, food ingestion, reproduction, death, etc. to cultivate monsters in the maze..."
"As time goes by, players will play more and more warriors who will defeat demons, and the warriors who will come to kill demons will become stronger and stronger..."
As Jester's account was revealed, everyone was attracted by the extremely subversive setting he had just proposed. They were constantly imagining such a game in their minds, and then a look of fanaticism appeared on their faces.
This is really fun!
"But..." At this time, a voice suddenly sounded, and Jester looked at the place where the sound was heard. It was the young man named Will Wright who had asked him to talk about materialism.
"Say." Jester signaled him to continue saying, wanting to know what this future legend has to say.
Will Wright smiled shyly and continued, "BOSS, I think the game you just mentioned can no longer be considered an ordinary RPG game, this should be a..." Halfway through, Will Wright suddenly stopped, and then his face turned red. He suddenly realized that he could not find an accurate word to accurately describe the characteristics of this game.
“Simulation.”
At this time, Jester smiled and said a word, and a look of surprise immediately appeared on Will Wright's face.
"Yes, BOSS is simulation. This should be a simulation game. Although the player is still playing a character in the game, his game behavior in the game is completely different from the previous roles in RPGs. He plays the game through construction or some other methods."
"It will make people feel a sense of business accomplishment." Jester once again summarized for Will Wright.
"Yes, yes, boss, when I was bored, I was designing a game, which was a helicopter looking down and a vertical scroll game. When I was designing the city map, I found that it was very interesting to choose how to add buildings when planning the city. I think it is possible to make such a game, which is to let players simulate the planners of a city and let them choose how to build a city - they can choose the type of city they want to build, industrial city, commercial city, tourist city, etc.."
Will Wright became more and more excited as he spoke. His words also infected some other people, and these people also showed an interesting look on their faces. From Will Wright's description, we can also know how attractive this brand new game is, but it is only in the setting.
Becoming a city manager? This is a really good idea!
Jester clapped, and everyone clapped at the same time.
They are all cheering for the idea.
Jester deliberately showed a look of surprise and looked at Will Wright, saying, "A very outstanding idea, but your idea is too advanced to create a problem - it is impossible to complete your game with an 8-bit console at present."
"Yes."
Will Wright also did not deny it, he nodded, as an admission.
"If I have the chance in the future, I will definitely let you develop this game." Jacett promised Will Wright, "How about it, "Simulation City!"
Will Wright read both sides, with a hint of joy on his face: "Not bad."
Of course, Jester knew who Will Wright was. The famous father of simulation was that he created the concept of simulation games. In 1989, he launched the first real simulation game - "Sim City". The creativity of this game comes from the design fun he created when he designed the city map of the later named "Raid-On-Bungeling-Bay", which was translated as the Imperial Helicopter or Rescue Helicopter in China.
As for another masterpiece of simulation he designed later, "The Sims", this series occupies a very high historical position in the history of games. It is the highest-selling PC game in history. Even in the entire game platform, the total sales of the Sims are enough to rank in the top ten.
In 2001, Will Wright won the first GDC Lifetime Achievement Award for his indelible contribution to simulation games.
Seeing that the discussion was almost over, it was almost noon, and everyone was hungry, so he announced the meeting to leave. After lunch, he would announce the next task.
Moreover, Jester now has an extremely important thing to do.
Jester himself came to his office, locked the door, and called out the so-called "game development giant system" that he had never called again since the first day he came to this world, and almost forgotten.
Just as he was talking about bragging and showing off in the conference room to the new employees, he suddenly received a prompt that the system echoed directly in his mind.
"Your mission has been completed, please check your reward."
Well, Jester wanted to complain. His mission had been completed for so long, and the system had just thought he had completed the mission.
Jester saw this virtual screen again, and the options on it were finally no longer gray, but to be honest, if the system hadn't made this prompt for him this time, he might have forgotten about it.
This time he clicked on the R&D option, and then a new prompt box popped up.
“You need to spend one million purchase points to unlock this option.”
Then Jace opens the taskbar and sees the taskbar he has completed. It says on the task reward that the completion degree is ‘excellent’ and gets the reward purchase point of 10.
Jester clicked on the claim under this task option, and the completed task disappeared, and a number of 10 appeared on the column of his balance.
Then, a new task appeared in the taskbar.
"The task (unfinished) has successfully developed your first eight-bit host, and the sales volume exceeds three million units, and the completion rate will be rewarded."
Jester looked at his dazzling balance of 10, and looked at the option that could only be unlocked by one million on the R&D option. He almost scolded me for being angry, and if you give me, you don’t give me any more, what is the point of giving me something that can only be seen but not eaten?
Then, Jester, who was unwilling to give up, pointed to other options.
The training column is as damn tricky as R&D, and it also requires a large amount of R&D points to unlock.
However, he did not develop as high as one million, and he only needed ninety-ninety-ninety-six thousand to complete the unlocking.
Once again, Jester almost cursed.
When Jester no longer expected to point to the store, he was really surprised - the store didn't need to spend any more money to buy points to unlock it.
Instead, you can enter directly.
Then he saw that in this store, he could buy all existing games for trial play—the past, present, future, and even text files of any game’s design ideas.
In this text file, there are all the original paintings, soundtracks, levels, characters, plots, and hidden elements of a game...
It can be said without hesitation that as long as you get the text file of a game, it is equivalent to getting the full design ideas of a game. All you have to do in the future is to get the technicians to implement the program.
Well, Jester looked at the price and it was quite a scam.
For example, the "Snowman Brothers" he wants to do next. The text files with its design ideas are the cheapest, with a clear price of one thousand purchase points, and it is perfectly fine.
Of course, Jester was naturally uninterested in this price.
What he is interested in is the following one.
Spend purchase points to try any game.
For example, "Snowman Brothers", if you try it, you only need 2 purchase points!
This is the only conscience of this system.
Chapter completed!