Chapter 136 Coping
Nintendo launched a new game development plan without hiding other people's ideas, because it is very difficult to make a super-large game named "The Legend of Zelda" by Shigeru Miyamoto, which only exists on paper.
In addition, over the past year, Nintendo has been worried about the high cost of cassette production and wants to replace it with low-cost disks. Therefore, this time, Shigeru Miyamoto's game was not only regarded by Hiroshi Yamauchi as a counterattack against Mars Entertainment, but also shoulders the responsibility of implementing the FC additional device FC disk drive that their hardware department is developing.
This situation where the two major departments of software and hardware cooperated closely at the beginning of research and development. Even if they wanted to conceal it, it would be impossible in the Japanese gaming world where there were air-permeable walls everywhere.
But on the day the news came out, Jester received a report from his Japanese branch in the United States. For this reason, Jester also called Yuhiko Yoshiro and carefully asked about the specific details of Nintendo and Miyamoto's game full name "Heral's Fantasy: The Legend of Zelda". However, although Nintendo did not conceal the news that they were developing this game, the type of the game was kept very confidential. Apart from those who were really involved in the research and development, no specific news has been reported.
Jester didn't want to ask the details of the game "The Legend of Zelda". For this game, even Miyamoto, the creator of this game, may not know much more about this game than he did.
The moment he heard the news from the Japanese company, Jester felt regretful at the first time. "The Legend of Zelda" was something he liked very much before, and he also wanted to make this game into a game. However, because the production difficulty of an epic RPG game is too great, and his time rush in coming to this world makes him have no time to do this.
Now, I can only give up this plan helplessly. However, there are ten people who are not satisfied with their life. Apart from expressing a little regret for this, Jester has no other feelings revealed.
He just sighed and took out a folder from his drawer. There was a large thick stack of manuscript papers in it. Jester flipped through them and then pulled out a small stack of them.
The handwriting on this manuscript is neither pure English nor pure Chinese, but a kind of "text" mixed with letters and Chinese characters and some strange graphics that cannot be understood.
This is a shorthand method that Jester taught himself at the beginning, using a combination of graphic characters that only he can understand to complete the shorthand. This entire folder was completed in his spare time. It recorded some of the game information in his impression, which he specifically recorded just in case his memories of the future faded over time.
Since he was a child, he firmly believed in the saying that chemistry is not as good as a bad pen. No matter how good a person has a memory, it is better to write it down with a pen and review it often.
These manuscripts are written about some things about "The Legend of Zelda". Jester read the manuscript carefully again, then sighed again, and then reluctantly stuffed it into a paper shredder next to his desk. After a while, with the buzzing of the paper shredder, these manuscripts were stirred into pieces by the blade of the shredder.
First, he closed his eyes and silently calmed down his uneasy mood. After a few minutes, Jester opened his eyes again, and his pupils were clear. He had forced himself to calm down.
For him, it is not the time to affect his aura for such a thing.
Shigeru Miyamoto started Zelda's research and development at least half a year earlier than his original history. It is very likely that the "Super Mario" he was planning to produce at this time ended in vain, and Jester immediately thought that he had already produced "Ballotelli's Adventures in Another World". It is not difficult for Nintendo to get the burned cassette in advance. After seeing his game, Shigeru Miyamoto naturally could not make Super Mario again.
For a proud designer like Shigeru Miyamoto, it is absolutely impossible to tolerate himself copying the creativity of other designers.
Although Jester was very excited to infer this news, after all, Shigeru Miyamoto gave up Super Horse was very good news for him, which means that he would avoid a strong enemy in the future, but Jester also felt a little lonely. After all, a game that once achieved legends in the history of world electronic games may disappear in this world forever.
In the original history, Nintendo's disk system failure had various factors. First of all, the failure of first-class manufacturers. Secondly, after Nintendo just launched the disk system, due to technical breakthroughs, the cost of cassette production has dropped significantly, and the costs of various super-capacity cassettes have reached an acceptable level for manufacturers. After the biggest cost advantage of disks compared to cassettes is not comparable to that of disks.
Therefore, the peripherals of this Nintendo disk system can only be left alone.
But it was in the early 1986 years when Nintendo launched this disk system, and it was only 1985 years now. It is hard to say what the ending of this disk system in this world, but Jester knew that it would definitely succeed in the game "The Legend of Zelda".
Because this game has all the qualities that a great game should have.
In the entire history of electronic games, the status of this game is really too noble. In later generations, when talking about arpg, many people's first impression is "Diablo". In fact, this type of pioneer is much more important than "Diablo" in the history of the game.
"The Legend of Zelda" is not only the world's first home computer RPG game, but also the first ARPG game, as well as various other media or fans to give many bans to this game. For example, a sequel to "The Legend of Zelda" was released on the n64 platform. "The Legend of Zelda: Ocarina of Time" was rated as full marks by almost all media. There are even many media, calling it "King of RPG", "Great Art", and "Flawless Masterpiece".
As for the first generation of such a game, which will be released in half a year, it is absolutely impossible to say that Jester is not worried at all.
Speaking of rpg, the history of this type of game, whose full name is role-playing-game, is very ancient. If you have to return to the original world, you can probably start with a German official named Feng Reisweetz in 1842. It was this unknown German who invented the first battle chess role-playing game that can be found in history.
Later, Rpg games were basically the history of the development of tabletop games. With the advent of Tolkien's "The Lord of the Rings", magic trends began, and then the advent of the DND rules laid the foundation for everything. The story here is complicated and very dramatic, such as the inheritance of the immortal DND classic tabletop games of "Challenge" and "Grey Eagle Battle", the encounter and knowing each other between Jigex and Anasan, the most legendary combination in the history of Rpg, etc., but these have nothing to do with electronic games, so there is no need to mention them carefully.
While thinking about the origin of the RPG game he remembered in his mind, Jester thought about how he would deal with the "Legend of Zelda" half a year later. For making an RPG game, it would take a lot of time to meticulously craft it. From the system to the task, it is not a bit careless, especially for a team in his company who has never had the experience of making super large RPGs.
For these designers in Europe and the United States, they basically grew up playing games with various dnd rules. Many later game producers have slowly built their own system and all the ideas about game production in their hearts based on the standards established by dnd, and finally realized it through various means. However, with current technology, it is not realistic and impossible to perfect a sufficiently complete and powerful dnd rule world in low-capacity cassettes and low-performance consoles.
Moreover, in Jester's eyes, even when it comes to the era of being able to produce such games, pure dnd games are also niche among the niches in RPG, because people who are familiar with and willing to deeply understand the complex dnd rules are too rare for a huge player group - you can see from the sales of the game that "Bad Gate", "Exotic Soul-Supering Song", "No Wind Night", and "Ice Wind Valley" are all well-known in later generations by "The Legend of Zelda", "Dragon Quest" and "Final Fantasy".
Even the reputation of such games that dnd enthusiasts like to promote the most is beaten by contemporary Japanese rpgs such as "October of Time", "DQ" 789, "ff" 67, etc., so they don't even know their mothers.
To put it bluntly, in Jester's eyes, the rpg game that is too dndish is just a small group of people's entertainment and cannot be used as a big shot. This type of game is not something that cannot be made, but it cannot be made as the main work. It is time-consuming and labor-intensive, and it cannot get equal reports that match the investment.
It can only be used to boost reputation.
So, what kind of rpg game should you make to fight against "The Legend of Zelda"?
Jester fell into deep thoughts. (To be continued, please search for Astronomy, the novel is better, updated and faster!
Chapter completed!