Chapter 135 The Beginning of ARPG
The core of the game is to give people happiness.
Although this sentence is simple, it is very, very difficult to bring the same happiness to everyone - all ages, regions, and cultures.
In Miyamoto's eyes, the game "Ballotelli's Adventures in Another World" obviously has the potential to become a game of the same level as "American Cubes" or "Pam-man".
It has the ability to bring happiness to everyone.
You know, Nintendo can still achieve relatively obvious results in New York City when facing the aggressive offensive of Mars Entertainment - although the sales volume in the past few days is not as high as others' hourly sales, mainly relying on the novel light gun peripherals and some loyal fans who have been recruited through arcade games.
Especially his own "Donkey Kong" and Namco's "pac-man", especially "pam-man", this game has a huge influence in arcade games. At least half of the customers who come to buy Nes in the next few days are because of the beautiful memories of playing "pac-man" in the arcade hall many years ago.
As a game designer, he knows better than anyone else that the only thing that can determine the sales of a game console is the game itself.
After his report was presented, he began to develop the next game. To be honest, several games from Mars Entertainment gave him great inspiration, especially "Ballotelli's Adventure in Another World" which made him inspire enough to design a game that brings people sincere, joy and touching.
Some of the fantasies he was just in his childhood began to jump out of his mind without briefly, and then filled his mind.
After carefully organizing these memory clips that kept jumping out for a few days, a brand new type of game gradually took shape in his mind. When he even thought of excitement, Shigeru Miyamoto would even jump up from his seat and clench his fists and wave hard. This also puzzled many of his employees.
What kind of crazy is my head turned around? Why did I become shocked after playing the first game of Mars Entertainment?
Shigeru Miyamoto didn't care about this, he had completely immersed in the conception of the new game.
Before becoming the Minister of the Intelligence Development Headquarters, Miyamoto was just a small painter. It was also because of chance that he received the favor of Yokoi Junhei and got a chance to make a game. At that time, it was to design a game for Yokoi Junhei's GW handheld console. Then, in the early days of Nintendo, before Super Mario appeared. The most famous character Donkey Kong was born.
It can be said that for Nintendo, Shigeru Miyamoto is a banner-shaped figure like Kotohiro Yokoi.
Therefore, Miyamoto Shigeru is very good at drawing set-up pictures, because this is his profession, especially the character design he performed in the history that Jester is familiar with, which fully illustrates how he designs a favorite game character. He is well aware of the three flavors.
Shigeru Miyamoto likes some Western stories and also likes to watch animation movies, especially Disney animations, which he never gets tired of watching.
Because he can get inspiration for game design from the story. Disney's animations can allow him to maintain a kind of innocence that will inevitably become less and less as he grows older. In Miyamoto's eyes, the games he designed are for children to play, so it is particularly important to maintain innocence in his mind.
This is also why he likes Disney.
First of all, the game Shigeru Miyamoto wanted to give him was a protagonist with a general framework in his mind.
Just like he designed the character Mario, a game for everyone. The protagonist must be friendly and must fall in love with it at the first sight of others. The game in his mind is an adventure full of endless fantasy, so after thinking about it, Shigeru Miyamoto set the protagonist's age range at the teenager.
Because this age is more appropriate to the theme of the game.
Then, after the age is determined, it is the specific image. In Miyamoto's mind, a popular character must represent justice, and the target audience of his game will also include Europe and the United States. Therefore, after many trade-offs, he chose a civilian hero with a very popular popularity in Europe and the United States as a reference for his design from the stories he had read.
This civilian hero is Robin Hood.
Finally, Miyamoto Shigeru wanted to give this character a hint of innocence. Moreover, although the story of Robin Hood is extremely popular in Europe and the United States, there are still many young children who may not have heard of it. He also wanted players to find a more accurate positioning for the character the moment they saw this character. So he thought of the Disney animation he had seen.
The image of a brave and righteous boy with a pointed triangle cuckold, wearing a green dress and a pair of pointed ears suddenly emerged from Shigeru Miyamoto's mind.
It was Peter Pan.
He had just watched the video of "Peter Pan" a few days ago and loved this image very much. When he thought of his game protagonist, he suddenly realized that the image of Peter Pan in Pan was actually so co-starred with the protagonist of the game he imagined.
Thinking of this, Miyamoto could no longer continue to think with his brain alone. He pulled out a piece of manuscript paper, picked up the brush on the table, and began to draw the image of the protagonist of his game, which was only in his mind, and did not even have a name.
The drawing of the original painting is a very meticulous job and takes a long time. However, Miyamoto Shigeru was just making a simple character setting this time, and it did not require the effort to draw the original painting. So he drew it very quickly, with just a few strokes, a hat with an uncolored ear, a shield in his right hand, and a sharp sword in his left hand, with a serious expression and a fearless look that appeared on the paper.
It took an hour to perfect the details of the character's setting picture. When Shigeru Miyamoto hesitated for a while, he remembered that he had not given the character a name. However, in the simple and catchy idea, he wrote four letters in the lower right corner of the painting.
Link.
Then, Miyamoto Shigeru, whose enthusiasm for creation had been completely stimulated, could not stop himself. His inspiration kept hitting his mind like a tide, and he began to perfect the framework of the game in his mind as much as possible.
First, it started with the plot, so he changed into a pen and started writing the plot of this game on another blank manuscript paper.
This is a story about Princess Zelda...
The design of this game has just begun for a few days, and Shigeru Miyamoto has been in charge alone. This is not even considered a job in the Nintendo Intelligence Research and Development Headquarters. When Shigeru Miyamoto heard the instructions of President Yamauchi yesterday, he immediately thought of this game where he had just started.
In his eyes, there is no game that Nintendo is currently developing and has the ability to compete head-on with "Ballotelli's Adventures". Even if it is the brand new type of game he is designing, it is not known whether it has the ability to fight against it.
Because in his heart, "Ballotelli's Adventure in Another World" is really too outstanding.
So, Miyamoto took the information he had compiled about this new game and went straight to President Yamauchi's office.
President Yamauchi's assistant also told Shigeru Miyamoto that the president arrived at 7 o'clock in the morning and had been waiting for him for a long time, and the president had given instructions since he arrived. When he arrived, he would let him come in directly without any notification.
Shigeru Miyamoto nodded to the assistant president and expressed his gratitude. Then he corrected his clothes and knocked on the door of Hiro Yamauchi.
As soon as the banging sound of fingers hitting the wooden door sounded, Yamauchi's majestic voice came from inside the house.
"Come in."
Shigeru Miyamoto walked into Hiroshi Yamauchi's office. He first bowed respectfully to the other party. Hiroshi Yamauchi was not only his boss, but also his elder. Shigeru Miyamoto was able to work in Nintendo because of his father's friendship with Hiroshi Yamauchi.
Yamauchi just waved his hand, indicating that Miyamoto didn't need so much courtesy, and then pointed to the chair in front of his table and asked Miyamoto Shigeru to sit down first.
After Miyamoto Shigeruki sat down, Yamauchi helped out the dark glasses that were removed from his nose and asked, "Do you have a new plan?"
Yamauchi's voice was very dull, but it still sounded full of majesty in Miyamoto's ears. This Nintendo controller is very prestigious in Nintendo. He has a perfect position in Nintendo, and no one dares to disobey his intentions.
"Yes."
Shigeru Miyamoto didn't dare to say much, but nodded respectfully. Then he stood up and placed the black folder he had been holding onto the table in front of Hiroshi Yamauchi. Then he continued, "All the ideas about the new game are inside, so please let the president take a look first."
Hiro Yamauchi didn't say anything. He just pursed his lips, as if he was thinking about something seriously, and then he picked up Miyamoto's hands in front of him and started to look around.
There was no name written at the beginning of the folder, but this was not an accident for Hiroshi Yamauchi, who knew Miyamoto's creative habits. Sometimes Miyamoto liked to write the name of the game he designed at the end of the copy, because according to Shigeru Miyamoto, when he created the game, he always had some wild ideas. The names he determined at the beginning would always become a shackle of these ideas, so he simply prepared a framework at the beginning without writing the name, and then confirmed the name of the game after almost all the designs of the game were completed.
Yuuka Yamauchi looked at this black folder very carefully.
It can be seen that although the time is short, Miyamoto has invested a lot of energy in this new game. He only wrote more than ten pages of the setting draft and drew more than twenty set-up pictures of the character.
While watching, Yamauchi nodded constantly. When he saw it halfway through, Miyamoto Shigeru saw a smile on his president's serious and cold face, but this smile only appeared for a short time and disappeared. This surprised Miyamoto Shigeru thought he was seeing an hallucination.
Turning to the last page, Hiro Yamauchi found the name of Shigeru Miyamoto's game at the bottom.
"The Legend of Zelda".
"good."
After closing the folder, after a moment of silence, Hiro Yamauchi looked up at Shigeru Miyamoto. There was a look of admiration in his eyes, and then he expressed his comment. It seemed that this simple comment could not accurately express his opinion. Hiro Yamauchi continued to add another word.
“Very good.”
After hearing this highly rated comment from the president whom he respects most, Miyamoto couldn't help but clench his fists with excitement. (To be continued, please search for Astronomy, the novel is better and faster!
Chapter completed!