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Chapter 270 E-sports

Lin Feng injected $500 million in "Second World" this time, and his cash was reduced to $250 million. He wanted to acquire Sega Development Department, the acquisition of the United States' online advertising planning company called "avenue-a", and the fund for the families of firefighters and ordinary employees who died in "9/11", I am afraid Lin Feng will become a "pauper" again.

However, before this press conference, Lin Feng quietly purchased 50 million shares of Tencent.

At that time, when Ma Huateng learned that someone had invested heavily in Tencent, he was almost shocked. He thought that someone wanted to acquire Tencent, so he almost went to a bank to buy back any Tencent shares. Later, after learning that it was Lin Feng's acquisition, he realized that it was a false alarm. However, he secretly admired Lin Feng's cleverness. While sighing that he had no money, Ma Huateng also repurchased 3 million shares of Tencent shares.

When Lin Feng acquired 50 million shares of Tencent shares, the market price was 18.5 yuan, and Lin Feng spent 925 million Hong Kong dollars. However, after announcing the strategic alliance between Tencent and the Second World, Tencent's stock price rose several prices that day to 20.8 yuan. Later, after Lin Feng's "Second World" swallowed up "valve", affected by its positive news, Tencent's stock price rose again. By the closing price on October 4, Tencent's stock price, which had repeatedly revealed good news, had risen to 22.1 yuan.

In just two days, Lin Feng made HK$180 million by buying and selling Tencent stocks, and the cash in his hand reached US$273 million. This time, Lin Feng made a small profit.

The next day, October 5, after yesterday's press conference, "Counter-Strike Online" was suspended for maintenance for three days and then reopened.

October 5th is still the Golden Week, but for those who are traveling, they are already ready to go home. But for all players waiting in front of the computer, today is the second day of the Golden Week. The "Counter-Strike Online" Asian version of "Second World" (given netizens jokingly call it), today is only the second day.

Although there is a three-day gap period, these three days are not difficult for most players, and they even feel that they are more fulfilling than those who go out for travel.

The server was suspended on the first day of maintenance, and most people chose "Legend" or "Dance Team" to pass the time, or conduct tactical discussions in "Counter-Strike Online".

The next day, after a day of precipitation, most players have summarized the gains and losses in the first day of the game. The biggest problem is communication. In the real-time first-person shooting game, it is not only inconvenient to switch to the QQ window to type and then switch out again. It is also extremely dangerous to do so. It is very likely that when you switch back, the game characters have already fallen under the enemy's gun.

Many players who know many languages ​​were browsing the Japanese official website of "Second World" and found that Japanese players solved the communication problems during the game through instant voice chat software. Domestic players were preparing to respond to "Second World" and called on "Second World" to develop a voice chat software. Unexpectedly, in the afternoon, "Second World" reached a strategic cooperation alliance with Tencent to develop voice chat tools. This is naturally satisfactory for all players.

On the third day, everyone was discussing not games, voice chat software, nor tactics. It was an advertisement played by major TV stations last night. The heroine in the advertisement - Liu Yifei, an angel-like girl, makes people smile like a spring breeze. Of course, the extremely fashionable and trendy "Phantom" mp3 player in her hand has become the focus of discussion among all players.

The morning was spent in the discussions between many netizens about "angel girl" Liu Yifei and "Phantom" mp3 player. But in the afternoon, almost everyone and the players were shocked. No, it should be said that they were so happy.

First, I heard that the Second World had taken over the "valve" company that developed "Half-Life" and "Counter-Strike", which is undoubtedly a great news for all players. At least the future game operation and updates will be more guaranteed, and they can enjoy more perfect services and experience more perfect games. In addition, "valve" is a world-renowned game software company, and it was actually acquired by its own Chinese game company, which undoubtedly makes all players feel proud.

On this day, Chinese players felt too proud!

Afterwards, Lin Feng announced that "Half-Life 2" will be released next summer and will also make all "Half-Life" players happy. The most surprising thing is the "War of Worlds" that is still a little unclear and incomprehensible for the time being. However, the four words "Global Internet" noted on the official website are enough to attract the interest of all players. Most players regard it as "the global version of "Counter-Strike Online". Although the excitement of "War of Worlds" is far beyond the imagination of all players, it is undoubtedly enough to attract everyone's attention and expectations.

Finally, Lin Feng announced that he would hold the "E-Sports World Cup" and the establishment of the "E-Sports League" would undoubtedly send players to the climax. It is no exaggeration to say that almost 100% of the players who play "Counter-Strike Online" are enthusiasts of "Counter-Strike" and e-sports enthusiasts. The www.piaotian.comia119 (Korea) human race, which was just held in South Korea some time ago; the Counter-Strike champion: [:lnd:] (Canada); the Fifa2001 champion: tnp_a (Korea), are all familiar names.

But what frustrates domestic players is that most of the championship and runner-ups are led by foreign players. China won the championship of "StarCraft" and "Fifa2001" only in team competitions that are not valued by various countries. However, the Chinese team failed to win the "Counter-Strike" that really tests teamwork. This time, Lin Feng Energy held the "E-Sports World Cup" and "E-Sports League", which is undoubtedly absolutely good news for domestic players.

As for domestic players watching the game in the future, they don’t have to wait for the pictures and text introductions of major websites. They can directly watch it through online videos (all players believe that Lin Feng Tomato Network will definitely broadcast live videos), and may even see these stars in the "e-sports" world with their own eyes.

There are naturally foreign players who are as excited as domestic players. E-sports is a new creature after all. For players who are determined to take this as a profession, the more games the better, so that they can get more bonuses. As for the "E-sports League" now, it is still a bit vague about it. I don't know what kind of mode of Lin Feng's "E-sports League" is operating, but it has already made players around the world look forward to and welcome.

After a day of excitement, many players finally ushered in the launch of the "Anti-Strike Online Asian Version". This time, Wu Zhaopu was scheduled to open the server on time at 8 am. Taking advantage of the last experience (the last time the server was opened at 11 o'clock, many players repeatedly eliminated Wu Zhaopu on the official website of the "Second World"), Wu Zhaopu naturally would not experience the players' complaints again. Moreover, after three days of lurking, Wu Zhaopu believed that today would be more popular than the first day.

The facts were as Wu Zhaopu expected. Ten minutes after the server was launched, the number of online users had already tied the number of online users on the first day - 2.7 million. One hour later, the number of people exceeded 3 million, setting a new record for the highest number of online online games, making all online game companies look at it, which was dumbfounded and jealous.

Among them, there were 1.92 million players in mainland China, 400,000 players in Taiwan, 600,000 Japanese players, and 450,000 Korean players, reaching 3.43 million in one fell swoop. Among them, the growth rate of Chinese players was not large, up 120,000 from the first day, and the Taiwanese players increased by 50,000. The real increase was Japanese players, up 200,000. This was also because of the defeat of Chinese players on the first day. Japanese players who were unwilling to accept vow to get face today. Korean players also rose by 200,000. This was also the Korean players who claimed to be the country of e-sports ranked third on the first day. They were very embarrassed, and under the hype of the Korean media, they vowed to win first and prove their strength in the e-sports kingdom.

Therefore, after the server was launched this time, the number of Chinese players and the number of players in other countries was close to the average for the first time, and it also avoided the field where most domestic players could only end up with civil war.

After all players logged in to the "Counter-Strike Online" game, they were also surprised to find that the game logged in faster than before, especially during the battle, the picture is smoother, the operation is more refreshing, and some local settings are more humanized.

Although minh-le admitted that there is not much room for modification of the game, it still optimized according to Lin Feng's requirements. First, some unnecessary competitive modes and scenes were removed to ensure that the game runs smoother and more refreshingly. In addition, it has been humanized in terms of online operations. In case that most players are not an Internet cafe game, the option of adding friends is added in the game interface selection. After adding friends, you can turn on the option of "entering the same set of maps with friends" to ensure that you and your friends are in the same map game as much as possible. This humanized setting naturally contributes to the excitement of the game.

Looking at the data report in his hand, Lin Feng was extremely satisfied. Although "Counter-Strike Online" was not satisfactory in some places, it was undoubtedly successful. He persisted for three years and waited until "World War" was released, and then he could really sweep the online online game market.

Later, Lin Feng held the first shareholders' meeting after the company's merger and decided on the direction of the company next year, as well as his own series of plans such as the "E-Sports World Cup" and the "E-Sports League".
Chapter completed!
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