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Chapter 269 A stone stirs up a thousand waves

Chapter 269: One stone stirs up a thousand waves

The lamentations of many domestic online game companies are not without reason.

It should be noted that now they are already overwhelmed by Lin Feng. The "Ten Thousand People Battle" of "Legend" has almost snatched away all the players of the same type of game; the subsequent "Audition" attracted a large number of women.

Players, also took away a group of male players; "Counter-Strike Online", which was just launched a few days ago, almost lost all male players on the first day of its launch, except for New Wolf.com, which relied on "Magic Baby"

With a pleasant smile, the other online game operators are all filled with hatred. This time Lin Feng has annexed "valve", how can they survive?

Most online game companies only feel that their eyes are dark and they cannot see where they are going!

Transformation! Transformation! Many online game operators have decided to transform as quickly as possible. The first is turn-based online games similar to "Magic Baby"; the second is the casual and relaxed online game market that Tencent has now expanded; the third is the 3D online game market. But regardless of

That aspect is very difficult. The turn-based online game "Magic Baby" is the only one, and Sohu's "Apple Pie" has also taken a unique approach by focusing on campuses and occupying a lot of space. In addition, there are no outstanding turn-based games in the online game market today.

, which has left many online game companies at a loss. It is said that NetEase is also researching a new turn-based online game - "Fantasy Westward Journey", which makes many online game companies even more timid.

As for the casual and relaxed online game market, Tencent relies on its absolute dominance in the chat tool market to easily unify leisure and entertainment online games. After all, for all Internet users, they do not need to play games, watch movies or listen to music online, but they must

There is QQ. With QQ, Tencent has a way to turn these QQ users into potential players. If other online game operators want to compete with Tencent, their future is extremely slim.

There is no way out in these two aspects, so we can only aim at the 3D online game market. Nowadays, there is only one "Miracle" produced by 90% Company that is very popular in China. Although it has been greatly suppressed by "Legend", apart from "Legend", "Miracle" is also popular.

The second-largest real-time combat online game has barely 300,000 online users. Of course, it is not easy to enter this market. After all, there are only so many good games, not to mention competing with "Miracle". In one word, it is difficult.

!

As for the "Counter-Strike Online" first-person shooting game that has been hotly hyped for several months and was temporarily suspended for upgrades on the day of public beta the day before yesterday, these domestic manufacturers were still interested in getting involved, but now they see that "valve" has been swallowed up by Lin Feng.

Why should they compete with Lin Feng? Why bother themselves and waste money?

In the end, most domestic game manufacturers have unified their thinking. Since ancient times, there has been one road in Huashan - the 3D online game market.

Regarding the tangle of the domestic online game market, major game manufacturers around the world also expressed their opinions on it in interviews with reporters.

ea - Electronic Arts, the world's most famous interactive entertainment software company, is also the world's largest third-party game developer. Since its founding in 1982, it has launched countless games that make all players obsessed. "Command and Conquer", "

"FIFA Football", "NBA-Live", "The Sims", and "Need for Speed" are all produced by EA.

During an interview, Peter Moore, President of EA, asked a reporter whether the merger of "Second World" and "Valve" would affect EA's status. After pondering for a few seconds, Peter Moore confidently said that although the two companies merged, they would not be the same in their respective fields.

(online games and first-person shooter games) are both outstanding, but it will take at least 30 years to shake EA's position in the computer game industry.

Ubisoft - Ubisoft, founded in France in 1986, is the third largest game company in the world. Its signature game is "Rayman" and of course "Football Manager". Later, it also developed "Prince of Persia" and "Assassin's Creed".

"Waiting for a masterpiece that will be both well-received and popular.

In an interview with reporters, Ubisoft President Ives Gullimote said with a smile regarding the merger of "Second World" and "Valve" - ​​both companies have their own flagship products, but there is no doubt that both companies

They are all too "young" and don't have enough background. It's still early for them to reach the heights of Ubisoft. But I look forward to their growth. Maybe I can see them becoming one of the top 10 game software manufacturers in the world in my lifetime.

Nintendo - Nintendo, the largest game manufacturer in Japan and the second largest game manufacturer in the world, is closely behind EA in terms of market value and sales, but far behind the third place Ubisoft. It is involved in games, hardware and

In the game peripheral market, the fc (8-bit red and white console), sfc (16-bit Super Nintendo), n64 (home 64-bit game console) and gb (8-bit handheld console) developed by it have been popular in the market.

There are countless games, and the vast majority of Chinese players have grown up with classic software such as Nintendo’s “Mario” and “Pokemon”.

The current president of Nintendo, Satoru Iwata, is extremely disdainful of the merger of "Second World" and "Valve". When interviewed by reporters, he made no secret of his disdain for it - both companies are small companies that have just been established, although in a certain

They have achieved certain success in some fields, but they are still too young to become the world's most famous game manufacturer. I heard that Director Lin is interested in getting involved in the home console market. I personally welcome it. I will let him know how the home console game market is.

To play.

Obviously, Satoru Iwata has learned about Lin Feng's ambition to enter the home console market through certain channels. For a Chinese who wants to acquire the hardware development department of Sega, a Japanese national brand, the self-respecting Satoru Iwata thinks this is

This is Japan's national humiliation, so naturally I want to teach Lin Feng a lesson.

Blizzard Entertainment - Blizzard Entertainment was founded in 1991, but it is already the most prosperous game software company in the industry. It is also known as the 21st century with "Valve", which launched "Half-Life" and "Counter-Strike" and became famous for a while.

The "double pride" of the game software industry. However, compared to "valve"'s single product, Blizzard Entertainment has three games: "StarCraft", "Diablo" and "Warcraft" that make all players obsessed.

Although the types are different, there is no doubt that they are all high-quality products. They also have a reputation that Blizzard products must be high-quality products.

When Mike Mohami, the current president of Blizzard Entertainment, was interviewed by reporters, when the reporter asked whether the new "Second World" would replace Blizzard, Mike Mohami smiled slightly and said something about "Second World" and Lin Feng.

My appreciation is beyond words - "Second World" has always been a computer game software company that I admire very much. Whether it is the "Legend" it represents, or the independently developed "Plants vs. Zombies" and "Audition", they have achieved extraordinary results.

It also launched "Counter-Strike Online" Asia Internet, which amazed me. This merger of "Second World" and "valve" is undoubtedly a win-win situation. I believe that they will become a true player in the gaming industry just like our Blizzard Entertainment company.

A first-class manufacturer. Maybe we will have cooperation in the future.

When Mike Mohami praised "Second World", he did not forget to take the opportunity to promote his company Blizzard.

While many game companies are either hostile or welcoming, domestic netizens are full of praise. The merger of "Second World" and "valve" has greatly made domestic game companies famous. And after annexing "valve", "Counter-Strike"

Online" will definitely become more mature and provide players with more complete and humanized services.

However, the sensation that Lin Feng caused to the world is not limited to this. At the press conference, in addition to announcing the merger of the two companies, Lin Feng also announced that he would launch "Half-Life 2" (stand-alone game) next summer and will

Within the next three years, we will develop a globally interconnected online game - "World War".

These two pieces of news are undoubtedly another atomic bomb, causing even greater shock to the already restless game market.

The success of "Half-Life" has sold 9.3 million copies worldwide (not counting domestic copies, where almost 99.99% are pirated, otherwise the number would have exceeded 10 million), and its sequel "Half-Life 2" is undoubtedly highly anticipated. This time

Lin Feng accurately informed all players of its release date, which naturally greatly satisfied many players who had been looking forward to it for a long time.

Next summer, "Half-Life 2" and Blizzard's "Warcraft 3" will be released. I believe that all players will no longer be lonely in the summer of 2002.

As for the "War of the Worlds" revealed by Lin Feng, Lin Feng did not introduce it too much at the press conference, and its official website did not introduce much detail. It only introduced that it is a first-person shooting online game, which contains a certain amount of information.

The strategy and construction components of the game. The brief introduction on the official website naturally cannot arouse the interest of many players, but its slogan of "global interconnection" - allowing all players around the world to play on one server, has attracted the attention of many players. But after all, it is three

It will be finished within the year, which is still early.

What really excites all players is that Lin Feng announced that he will hold the "E-Sports World Cup", which will be held every two years and will be exclusively hosted by "Second World". At the same time, Lin Feng will establish an "E-Sports League".

This news attracted the attention of all players who love e-sports games around the world.

The "E-Sports World Cup" is also Lin Feng's feeling about the success of South Korea's WCG e-Sports competition and decided to build it into a global e-Sports event, just like the "World Cup Football Championship" has the same status in football. Since those such as

"EA" and "Nintendo" look down on me, so I have to be a good example to them. Let them know that in the gaming industry, Chinese companies also have a status, and they are the most authoritative ones.

This "E-Sports World Cup" will undoubtedly not only promote the development of e-Sports, but also consolidate the position of game companies in the industry. In the final analysis, all game software companies rely on gamers for their livelihood. As long as there are support from gamers, game companies will

Can survive forever.

As for the e-sports league, Lin Feng purely wants to promote the level of domestic e-sports so that domestic e-sports players can at least support their families and even become millionaires. Of course, Lin Feng is not limited to domestic leagues.

The plan is to turn it into a football league, to make this league like "La Liga and Real Madrid", and to include high-level e-sports players from all over the world into this league.

Of course, in order to distinguish it from the "E-Sports World Cup", one is represented by the country and the other is represented by the club.

This news has ignited the interest of all players who love e-sports, but it is unclear how Lin Feng will promote his "E-sports World Cup" and "E-sports League", but all players are eagerly looking forward to it.

However, whether it is the "E-Sports World Cup" or the development of "World War" or "Half-Life 2", all these projects require money. And "Second World" currently only has 100 million US dollars in liquidity, which cannot be guaranteed at all.

Normal operation of each project. After discussion by the board of directors, Lin Feng privately invested US$500 million to finance "Second World".

After the capital injection, Lam Feng's shares reached 56.49%, Li Zekai's shares were 13.12%, Wu Zhaopu's shares were 3.28%, Cui Mingze's shares were 3.28%, Wang Meng's shares were 1.96%, Gable's shares were 11.37%, and minh-le's shares were 7

%, the original “valve” management’s shareholding is 3.5.

This capital injection not only solved the problem of insufficient funds in the "Second World", but also weakened the shares of many shareholders and further consolidated Lin Feng's absolute control over the "Second World". Even if the company's boss in the future, Lin Feng because of a certain

If he had to sell his stocks unexpectedly, it would not affect Lin Feng's position in the company.

As for Li Zekai's reduction from the original 20% shareholding to 13.12% now, he has no objection. Although the shares have been reduced, there is no doubt that the market value of "Second World" has increased after the merger and further capital injection.

High.

Originally, the combined market value of the two companies was expected to be US$4 billion before the merger, but after the merger, and after Lin Feng's capital injection, the market value has exceeded US$6 billion. Li Zekai's 13.12% stake is approximately US$787 million when converted into US dollars.

After initially investing US$500 million, he earned close to US$300 million in more than half a year, which made everyone look at Li Zekai with new eyes again, and became more optimistic about the prospects of the "Second World".

Lam Feng did not suffer any loss. Although he injected another US$500 million in capital and reduced his shareholding to 56.49%, his "second world" assets increased in value to nearly US$3.4 billion. In less than a month, Lam Feng only invested in "

The personal assets of "Second World" have far exceeded the ranking list just formulated by Hurun.

As for the speed at which Lin Feng makes money, other rich people in the country who are also on the list can only lament that they are not as good as him, and can only sigh that he is a monster!

According to what Hurun said at a private gathering, a conservative estimate is that Lin Feng's personal assets are close to 5 billion US dollars (of course, most of them are real estate, almost all of which are stocks, such as 10% of Tencent's stocks, 10% of Tom.com's stocks, etc.
Chapter completed!
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