
'Choice' is a new era online game with extremely high degree of freedom and a player who creates personal characters by themselves. Multi-camp war is the mainstream of the game. Players can influence the development direction of the camp, participate in foreign policy, and dominate the plot development. A player who is at the peak of his game tries to prove his strength in 'Choice' and leave his own footprints in the history of the game. He has a rich understanding of the game, strong tactical command ability and personal level. The story begins from this. The essence of RPG online games is a virtual communication platform. This book will fully show the game ideas and vision of top players. The protagonists in the novel do not have a mentally retarded halo, and the supporting characters' IQs are basically above the passing line. This book is realistic, data flow intelligence is towards online games, with very few real content, very professionalism, and involves many industry insiders. You can even read it as a RPG online game textbook. This book is not suitable for reading RPG online game novices, and you need to have a certain understanding of RPG online games.