Chapter 101: 'Counter-Strike' is completely popular
Seeing that Blizzard employees were so powerful, Ma Wei couldn't help but clench his fists tightly on the other end of the phone, "Very good! Zhanwang platform, how is the test?"
"Chairman Mawei, the Battle Network platform system has been tested, it depends on your decision!" Mike Mokahan said to Mawei confidently.
Blizzard in this life did not establish a battle network platform. Fortunately, Mawei discovered it in time and sent someone to develop it. Mike's so-called decision by Mawei is to see if the game is tested in the game and whether it will be launched in advance.
"Well, then arrange for "Counter-Strike" to be tested next week!" Mawei said loudly on the phone. Success or failure is a battle, and this battle is very important to him.
"Okay, Chairman Mavie!" Mike Mokahan also gave a very solemn reply. Whether Blizzard Games in this life can turn around depends on how much sensation it can cause during the internal testing of "Counter-Strike".
A week later, Wednesday, August 18, at 8 pm. Mavie's "Counter-Strike" game will be officially launched on the Battle.com platform.
When it was almost 8 o'clock, those players who purchased CDK waited in front of the computer early and prepared to try this long-awaited game as soon as possible.
At 8 o'clock, Mawei asked Blizzard to build ten servers in advance and appeared on the Battle.com platform on time.
Almost as soon as these ten servers appeared, the first two were immediately crowded by players! Many people rushed to enter the game, create ids, and then choose their own camps, as well as their characters.
Mawei's "Counter-Strike" game is different from the previous life. He absorbed the advantages of "World of Warcraft" and divided players into "police camp" and "bandit camp". In this way, when the two sides fight, they will have a sense of mission and honor, and will further promote players' desire to fight and consume.
For each internal test CDK, the system will send a "internal test gift package". When the player opens the gift package, he will randomly receive weapons, ammunition, body armor and other props.
After receiving these props, the most exciting part of the game is finally about to be staged! That is the players in the "police camp" against the players in the "bandit camp"!
This kind of game of fighting on the battlefield simulates fire and fighting can stimulate the player's adrenaline secretion. The sneak attacks, misses, consecutive kills, and kills during the game can all affect the sensitive nerves of each player.
“head shot!”
“double kill!”
“multi kill!”
...
With these kill sound effects, plus the real and exciting gun battle scenes, almost every player who has experienced the internal beta of "Counter-Strike" is deeply attracted by this game! And it is still the kind that cannot be extricated!
This made all the games launched by other game companies at the same time thrown into the cold palace by Blizzard. Many people hang out on the Battle.com platform all day long, waiting in line to enter the game, or they are already fighting in the game in a dark and have no time to go to the bathroom...
In those Internet cafes across the United States, one of the ten machines is fighting "Counter-Strike". The key is that this is just a limited internal test just now, and it is not time to open the public test. I believe that by then, I am afraid that a few of the Internet cafes will not fight "Counter-Strike".
"Chairman Mawei, the server has performed well in the game for three days, and the feedback from players has also been very good. Including some loopholes in the game, we are also counting them, and modifying them when the game is updated... and because the market response is very good, many players who did not buy cdk at that time left messages on our homepage asking us when the public beta will be opened..."
On the phone, Mike Mokahan reported to Mawei truthfully about the operation of the past few days. To sum up, the players who grabbed the cdk now can't stop enjoying it. And those who didn't grab the cdk were all hungry and thirsty, and their hands were so itchy that they wanted to smash the keyboard.
"The public beta time is set in two months. As for the public beta number of the "Counter-Strike" game, it will be available for sale in almost two days, with a limited quantity of 5 million copies! The price remains unchanged from the original, at 28 US dollars per copy." Ma Weishi wants to carry out hunger marketing to the end. Only in this way can people's competitive psychology be grasped.
"5 million copies? OK, Chairman Mavie, I'll arrange it now!" Mike Mokahan said on the phone with great enthusiasm. The total price of 5 million public beta accounts is 140 million US dollars! Adding to the 500,000 CDKs in the internal beta, that is 154 million US dollars!
Such terrifying money-making ability is very outrageous. After all, the Blizzard team only spent 3.5 million US dollars to develop "Counter-Strike" (which also included the cost of C4 bombing the tank).
...
Two days later, the news of "Counter-Strike" pre-sale of the public beta account was so excited that the players who did not get the CDK were overjoyed. They were looking forward to it, waiting for the public beta account to be officially launched for sale.
On August 25, at 4 pm, the official page of Blizzard refreshed the announcement of 5 million public beta accounts of "Counter-Strike". It also attached a pre-sale webpage link.
Many netizens and players who saw this message couldn't wait to click on the pre-sale page. Then, they rushed to buy the "Counter-Strike" public beta account, which costs $28 per coupon.
Moreover, some players who got the public beta account also left messages under the message board, "Haha! I finally waited for it! I have been watching my friends playing these days, and I feel so uncomfortable!"
"I went to the Internet cafe and found that there were many people playing this game. The picture felt very exciting and fun. I really hope to reach the public beta time as soon as possible!"
...
5 million public beta numbers were snapped up in just three days, a total of 750,000 copies were directly generated for Mawei's Blizzard Company!
Two days later, Mike Mokahan, president of Blizzard, called Mawei very excitedly and said, "Chairman Mawei! Let me tell you a very good news! The public beta of "Counter-Strike" has sold 1.3 million copies as of 12 o'clock today! Judging from this popularity, it is expected that no more than a month, all of these 5 million accounts can be sold out if authorized!"
Mike Mokahan was very excited when he spoke. Obviously, he was also excited by such good results.
Since Mavie bought Blizzard from Vivendi, and then led the company to rise again, Mike Mokahan's admiration for him has become deeper and deeper day by day.
"Well, okay, it's done well." It took a month to go very quickly. At that time, the fund application from the Central Navigation and Equipment Design Bureau was also submitted to the Navy Headquarters.
Chapter completed!