Chapter 245 Financial Instruments(1/2)
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He couldn't hear Apiao making money in astronomy tour, so he didn't have time to pay attention to his anger.
Online games represent not only the level of technology, but for businessmen, it is a money printing machine.
Making money is the driving force for human technological progress.
But how to make money from online games, the European management attending the meeting had quite a difference with Xiao Qiang.
They are the executive presidents hired by the board of directors and can manage the normal operation of companies in Britain, France, Germany and the Netherlands. However, they do not know that the owner of the company is actually Xiao Qiang, a global technology legend in front of them.
Therefore, in order to get more year-end rewards, they put out all their energy to fight Xiao Qiang against him, striving for even a percentage point of benefit.
Xiao Qiang likes this very much. Even if these companies are actually his, it is necessary to compete for interests within the alliance.
Only in this way can all companies work hard to improve their operating standards.
Besides, the various management teams of the league are not their own direct confidants. Who knows whether they will leak the content of the meeting? Appropriately letting the outside world know the fierce competition in the league can still cover up the eyes and hide it. The de facto owner is the de facto owner. Isn’t this killing two birds with one stone.
Only by raising the banner of joint manufacturing can Universal Company successfully gain a foothold in Europe and confront the United States. At the same time, it is centered on Europe and radiating to the world. Using joint manufacturing to tie Europe to Universal, uniting Europe to build the United States has become his only magic weapon to expand its business scope and defeat the enemy.
As a result, after two weeks on the inside, after a series of fierce quarrels, the profit share ratio of each company was finally determined.
Only the supercomputer group of Universal Corporation can build a virtual world. All virtual game sets are also developed by Universal Corporation, which naturally occupies the largest piece of cake: 60% of the share.
The Dutch company is just an assembly factory with a low technical content. But the joint manufacturing uses its brand, which quickly opened up sales. It has seized the market and has now become the top 500 in the world and ranked third in the super-large enterprise. Therefore, it has also won 15% of its profit share as it wishes.
Motherboards and hard drives obviously have a higher status than peripherals.
As a result, the German and French companies each obtained a share of 10:01. The remaining 4.8% belonged to the British companies.
The spoils were divided, except for the British company's disappointment and everyone was very happy.
Next, everyone started to discuss the main business: how to charge after entering the official operation.
The routine of European and American online games is to charge users a fixed monthly fee. Generally, a user charges more than ten US dollars per month. In Asia, online games charge more diversified. In addition to monthly fees, there are also free games.
Anyone with a little bit of intelligence knows that the so-called free is just Jiang Taigong fishing, and it is intended to be outside the mountains and rivers.
When players are playing, they will find that there are too few ways to make money in free games. Equipment and potions are extremely expensive. In other words, game operators are opening the free game site at the same time. What they encourage is that players spend money on them to buy gold coins and equipment, and use curved methods to pay money from the player's pocket.
The dispute between European management and Xiao Qiang is here.
They are used to seeing the exact profit income, and they don’t know how many players are willing to pay for free games. Moreover, a large number of free players enter the game, forcing game operators to purchase more servers and increase operating costs.
Xiao Qiangdi's original intention was to use this game to attract the largest number of gamers to enter this game, and to enhance his influence in the online game world and even surpass the game. Of course, he was unwilling to use the monthly fee, which would be expected to drive away most players from the game.
The reason he made was also very high-sounding: Universal Company virtually created a whole world, the same size as the earth in reality. Such a huge virtual world, if only a few hundred thousand players, even hundreds of thousands of players, would appear extremely empty. The reason why online games are charming is that they can far surpass the stand-alone version of the game is that people interact with each other. There are no large number of players in it. Players stay in it for a few weeks and cannot see other players. What is the meaning of such an online game?
Others don’t understand his reasons. However, this involves a problem, the vitality of online games.
By the end of 2002, online games around the world were in full swing, with a large number of operators and more than thousands of operators. The competition for online games was unprecedentedly fierce.
Early online games, even with rough pictures and monotonous game content, could attract more than hundreds of thousands of players.
However, after a series of competitive reshuffles, the game is a little less playable, the picture is a little rougher, and the request is a little insufficient, which will lead to a large number of game enthusiasts.
It is likely that an online game will not last more than five years from public beta to shutdown!
In such a situation, game operators hope to get the maximum return in the shortest time, which is understandable.
In order to convince his allies, Xiao Qiang seemed reluctant to submit a report to the European management after a few days of argument.
The report is the supercomputer of Universal Corporation. According to the above data, Universal Corporation's supercomputer sewing calculation speed is 10 trillion times per second. Due to the use of more advanced data processing programs, the speed does not drop much under normal operation, and it can usually run stably at about 80 trillion times per second.
"One trillion times! Stabilized operation of 80 trillion times!" The European management members present at the meeting exclaimed.
The global computer industry is quietly circulating, and Universal has produced very advanced supercomputers, which may reach the level of one trillion.
Some believe, some people don't, and there was a fierce debate in the computer world for whether this rumor is correct or not.
Computer practitioners in Europe and the United States are reluctant to believe that a Chinese company can make such advanced supercomputers, but rationally, they partially accept that Universal’s supercomputers are “probably” the fastest in the world. This conclusion.
But this is just a guess without confirmation
After launching the virtual online game this time, basically
I will deny that Universal's computer technology has been incomparable to others.
Everyone eats computer food, and you can eat randomly. You can't talk nonsense.
No matter how much faster the supercomputers of Universal Corporation are than other countries, just looking at how they can use a large number of supercomputers to build a virtual world with super large scenes, no one else can do this.
Super-large-scale computing decomposes massive amounts of data and transmits it to different processors for calculation. Wait until the results are out, and then summarizes the data. In this step, there will be an unavoidable delay.
Therefore, if a better algorithm cannot be used and just blindly increasing the number of processors, it will not actually achieve too good results.
To some extent, if the number of processors exceeds the data separation capability, the computing power of the supercomputer will be greatly reduced.
Internationally, a supercomputer can run stably at a peak speed of 40%, which is called a huge success.
Now, the supercomputer of Universal Corporation can actually operate stably at 80 trillion times with a peak speed of up to 10 trillion times. This is the reason why these experts are shocked.
In fact, they are not clear. Universal has not solved the problem of multiprocessor inefficiency.
With the photoelectric hybrid chip, a platform built with a speed of 20 trillion times, it has only been 1,000 million times. This can be said to be quite low.
The software department of Universal Corporation tried every means to solve this problem. Until now, they have written a roughly feasible solution, which can increase the computing power to 70 trillion times at the existing hardware level. However, this software has not been finalized. If a large number of running tests are added, it may not be possible to finally replace the existing data processing process until 2004.
But how could European management know these inside information at this conference?
They could only passively accept the data reports Xiao Qiang showed them. Even so, this was already unbelievable.
The content of the report is very simple. One is to explain the performance of the supercomputer. The other is to explain how many sets of supercomputers have been used in order to build this virtual world. That is, 199 sets!
European management looked at this number and could only open their mouths and couldn't speak.
With so many computer companies around the world, which one dares to say that it can produce 199 supercomputers and build a virtual world? Even Intel, which was before the market was seized, can only sigh!
They looked at each other silently without saying a word.
In their opinion, Universal Company will definitely not build this system for virtual online games. It is calculated based on 20 million euros per set of supercomputers, and 200 sets are 40 euros!
Only people with abnormal nerves will think of spending such a high price to do online games!
These people have successively entered the highest level of the European and American technology circles, and they have heard more news than ordinary people. They also know a little vaguely about the three armed forces training simulator invested by the Chinese military.
When they saw the data submitted by Xiao Qiang, they all knew it, or they thought they understood it.
Needless to say, this is the environmental platform for the virtual training system built by Universal Corporation for the Chinese military!
Universal must have invested a lot of money and launched this virtual online game in order to recover some of its investment. For those who are extremely hungry, even a little fish and shrimp that they usually look down on will all swallow them.
That should be the case.
Xiao Qiang successfully conveyed an impression to the world in this way - Universal Company has made certain breakthroughs in hardware, but the bigger breakthrough is in software and data diversion.
Universal's strong position in software can easily make others accept this understanding.
European and American management accepted this statement, and the atmosphere in the conference room became lively.
Not to mention that no one will be so crazy that they use 200 supercomputers to build a virtual game platform. Even if they follow the trend, they also need to have such powerful software development capabilities as Universal Company in order to fully utilize the computing power of supercomputers.
In ten years, no one can do it!
The manager of the French company was excited and even asked the staff to send champagne. He suggested that everyone cheer for the Universal Company.
This is an exception. The exception means monopoly, and monopoly means money.
Everyone came to the same conclusion. In the venue, senior executives from several European companies who were tightly dressed in their faces all smiled. Not to mention ten years, maybe twenty years later, even if computer technology develops rapidly, it will be difficult for people to see that a company has formed a virtual platform in order to make small profits.
Only the country will ignore the cost.
In this way, how to make money can be discussed in the long run.
"The environment platform is a separate whole, we just borrow this virtual environment." Xiao Qiang gracefully tasted the champagne and said simply, "In addition, I have prepared two sets of supercomputers for the European side, three for the American side, five for Asia, and one for Oceania. It is expected to accommodate a total of more than 20 million people! Gentlemen, my stage has been built. How to attract as many people as possible and enter this game is your job!"
Twenty million people are online at the same time, which will create a myth that is likely to be in a predictable future. None of them can be broken!
The atmosphere of the venue rose from relaxation to enthusiasm as he said these few words.
It is worthy of being the world's top high-tech company. You can easily take out eleven supercomputers. Is this comparable to other companies? We just pick up money!
Xiao Qiang's words are true and false. He did prepare eleven supercomputers, but that is the ten trillion-level, not the one-ten trillion-level!
In the following discussion, everyone tacitly abandoned the monthly fee model, but instead considered how to absorb as many game people as possible and solve some of the technical problems.
There are many difficulties, but in the end it is one: how to get players to buy gold coins and equipment from the company instead of trading privately.
Private transactions, also known as gold-breaking companies, seriously damage the interests of game operators.
A typical example is some Chinese game players.
Through the Huanyu Network, they flocked to European and American online games, online 24 hours a day, playing gold coins and equipment, and then selling them to Western players.
Of course, not only Chinese players, but also gold-making companies in the West.
However, there are many Chinese people, and thousands of Chinese players rushed into the Western servers and snatched monsters and treasures, which is particularly eye-catching.
If European and American online game companies use free games, the gold coins and equipment they sell themselves may not be as popular as these countless gold-making companies. Of course, they are unwilling to use free open games as their main business model.
"No problem! Just leave this to us to solve. Players cannot trade privately!" Xiao Qiang said indifferently, "They can only trade through our local platform. Of course, since the cash-making company exists, it is reasonable, and we must leave a way out for others. So, my idea is to allow the cash-making company to exist, and for all transactions, the company will charge a certain proportion of handling fees."
"Do you promise that you can restrict players from trading privately?" Senior executives of European companies, their eyes were scorching and staring at Xiao Qiang.
To be continued...