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Chapter 431: Future Game Direction

The three days of the first Chinese Game Competition were spent in a lively and noisy atmosphere.

Naturally, because there were so many people and because the organization was not standardized enough, there was a lot of chaos at the scene. Many contestants wanted to go on stage to compete, but they couldn't get in.

There were also some people who were unwilling to be eliminated and almost led to a real-life PK. Some people even expressed their love to the showgirls on the spot, causing chaos in the scene.

But no matter how chaotic it was, the first game competition was officially successfully held. Of course, the final champion was naturally the child Zeng Zhuojun.

In terms of fighting talent, in China, there is indeed no one who can match him. This is not a boast, but is proven by his absolute actual combat results.

This is his gaming talent, his super e-sports fighting talent, there is no point in being jealous of it.

If it works, it works. If it doesn't work, it doesn't work.

This competition has also been reported by many domestic media. After all, this is the first time a game competition has been held, and there is such a high prize money.

This is the first time I heard that you can win prizes by playing video games. Especially in the end, the first place was a child. For such a young child, this is quite topical in itself.

Not to mention, although the showgirls on the scene were far less cool than later generations, a group of young girls were striking various poses here, which also shocked everyone's attention.

Therefore, "Tian Xia No. 1", a fighting game based on the themes of Gu Long and Jin Yong, especially the first Chinese game developed by China, was naturally a great success.

Almost all arcade hall owners are placing orders.

In this era, the price of an arcade game baseboard varies depending on the popularity of the game. For example, the most popular "12-player Street Fighter" costs 6,000 per unit.

There is also the "Famous General" operated by 4 people, which is also 6,000 units.

As for other games, most of them are sold in 3,000 or 4,000 units.

It can be said that in this era, arcade games are still very profitable.

As for Qin Feng's "The Best in the World", as the first simplified Chinese arcade game, it is still the most popular fighting game nowadays. Especially with the appearance of many heroes written by Gu Long and Jin Yong, it has attracted thousands of players.

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"Haha, Qin Feng, the first order has exceeded 10,000 substrates!" Wang Leilei ran over excitedly to announce the good news.

"The Best in the World" is priced at 3,888 yuan per piece. If you buy 10,000 pieces, that's 38.88 million yuan!

It can be said that it opened the door at once. You must know that the entire investment, from the beginning to the end, has only consumed more than 1.5 million yuan.

But the rewards of this harvest are extremely amazing.

Of course, the cost of the substrate itself must be deducted, but this cost can be said to be very low. Its cost only accounts for 20% of the selling price.

Nearly 80% of the deposited profits. This is the huge profit of the game development industry.

Of course, this is also because the research and development costs are not calculated. For many large game companies, the research and development costs can easily reach hundreds of millions of dollars. Then the profits are not that high.

"This is indeed good news! I predict that in the future, the overall sales volume will exceed 50,000 pieces!" Qin Feng said with a smile.

At present, there are arcade game arcades all over China, but pirated copies will be released soon. I believe that the overall sales volume will always be slightly discounted. It will not be too crazy.

"50,000 pieces is not bad! Next, we can recruit troops and start a big fight!" Wang Leilei is full of confidence in the future.

"Now, there are two points. One is to develop "World No. 1 2" and strive to release one every year. In this way, arcade owners can continue to buy it and enhance the overall brand influence. The second is to launch related horizontal versions.

A pass-through type of game. Remember, ultimately this world is the world of computer games. Our main battlefield is console games!" Qin Feng said.

Regarding console games, Qin Feng knows very well which genres will be popular in the future.

Nowadays, "Dune Castle" is extremely popular. Almost every computer room has "Dune Castle". And next year, "Red Alert" will completely replace "Dune Castle" and become the most popular computer game.

After this, "Age of Empires" and "StarCraft" will compete for supremacy in real-time strategy games.

Qin Feng did not expect to compete for this genre. Because time did not allow, he could not compete. Although, there should be a "Blood Lion" running during this period in China, but compared to "Age of Empires" and "StarCraft"

In terms of hot sales, it can only be said to be average.

As for some RPG and other games, Qin Feng has no hope of seizing the market. Under the domestic piracy environment, a regular game manufacturer is not allowed to make too much money.

Although Qin Feng had previously thought about using absolutely low prices to combat the piracy market. This was a good choice. However, Qin Feng thought carefully about it later and found that this might conflict with the spring of the online game market.

Online games will make money in the future. This is what makes money.

As far as Qin Feng is concerned, developing online games is the way to go. Of course, Qin Feng would suggest that the company start developing web games first.

Compared with large-scale client-side online games, web games have smaller capacity and lower network speed requirements.

In this way, even in the earliest days of dial-up Internet access, the network bandwidth was sufficient to meet the needs of web games. And web games can also make players obsessed.

Once the bandwidth allows, it will be time to launch a large-scale online role-playing game.

Of course, Qin Feng will not be prepared to represent "Legend" because he owns the game adaptation rights of two major IPs, Gu Long and Jin Yong, which is enough to create a "Jianghu".

As for the game mode and game methods, Qin Feng has already conceived them.

After all, there are lessons learned from the past. For example, "Jin Yong Heroes Online", which has been in operation for the longest time, has been in operation for more than ten years without going bankrupt.

But it ended up not being popular. The reasons are very simple. Two points: one is plug-ins. There are too many examples of plug-ins ruining PC games. This can be solved technically. As long as the company owns the copyright of its game, then plug-ins can be blocked.

.

The second is that the game tasks should be diversified, but at the same time, they should not be too complicated and make players too tired to play. In other words, the game should be as simple and refreshing as possible while being diversified.

In this regard, "Legend" is a game that has achieved the ultimate. Therefore, it was once so popular. Even after it was ruined by cheaters, in the later stages, there were still many private servers. Even in the end, the private server even invited people of Jackie Chan's level.

superstars as their platform.

I have to say that this is a bit too awesome. But why are so many people following it? It’s because it’s refreshing!
Chapter completed!
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