Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 1426 It is good to spend money

The copy of "QQ Farm: The Walking Dead" is officially launched.

Before this, I had already logged out, but the copy of "The Walking Dead" would only be opened within a limited time. But now, it is 24 hours a day, and the Walking Dead will attack players at any time.

Moreover, players can also arm themselves to eliminate the walking dead.

The biggest difference is that the player has one more character attribute.

Before this, players could visit other players’ homes.

Players will edit a virtual character based on their personal preferences and visit the homes of other characters.

In this process, the characters do not have any attributes.

But now, it has attributes.

The character has several additional attributes out of thin air: strength, speed, toughness, and hunger.

It's very simple, just four attributes.

In this regard, Qin Feng does not want to make it too complicated.

After all, this is a casual game, and if you make it too complicated, it will be bad.

Maybe for some players, this is more interesting. But for the vast majority of people, if you make it complicated, it will not be close to the people. Why are so many mobile games in later generations so popular despite being obviously retarded?

Just because people's time has become more precious and time is becoming more and more fragmented, at this time, if you want the game to be too complex, it will be too difficult for many ordinary people, non-hardcore players.

Therefore, the simpler the game is, with a little bit of fun, or even no fun at all, as long as it can PK, hack others to death, and plunder other people's wealth, it will be very popular.

This will allow a lot of people to top up their money.

Therefore, Qin Feng also made the entire game very simple, with only four attributes.

Strength, needless to say, directly determines attack power.

Speed, that's simple, is the power of movement.

As for toughness, it is the recovery speed of blood volume.

Hunger represents the living status of your character. If you are hungry, you must eat. Otherwise, the person's attributes will begin to decline, and at the same time, the life will continue to lose blood. Once the blood is lost, the character will die.

After death, you need to be resurrected. Resurrection naturally requires a lot of money. If you don't have money, just wait. Generally, you will be resurrected naturally within 24 hours.

But during the resurrection period, you can't do anything.

During this time, you are not allowed to collect or plant vegetables, including any online activities.

Because your character dies, you can only wait.

Of course, you can spend money, and when you spend money, you can be resurrected.

Naturally, resurrection only costs a few gold coins. However, as the number of deaths increases, the amount of money spent on resurrection becomes higher and higher, doubling the amount.

Moreover, at this point, Lin Feng does not set an upper limit.

The cumulative number of deaths will be cleared once every natural week.

This is also to prevent the player from consuming too much money after death and causing the player to be unable to resurrect.

After all, in this kind of game, cumulatively, there will definitely be a lot of deaths at the end. Moreover, your punishment is doubled.

Resurrection after the first death only costs 100 gold. The second time is 200 gold, and the third time is 400 gold. If doubled like this, if you die more than ten times, the amount will be very scary.

Going forward, every time you die, the price you have to pay is enough to make ordinary players collapse.

If it's one month, the accumulated time is too long. Therefore, Qin Feng's rule is one week.

In the early morning of every Monday, the death statistics are cleared and everything starts counting again.

As for character improvement, that's very simple.

Qin Feng chose four crops to improve.

Spinach increases strength, radish increases speed, and mushrooms increase toughness. Eating anything else can reduce hunger.

Of course, as attributes improve, the demand for these aspects will naturally increase.

Naturally, a certain player may not have enough vegetables of the relevant type. In this case, a player trading system is provided.

Players can trade with each other. Moreover, the system does not sell any vegetables that can directly improve attributes. However, the system will sell fertilizers that can improve crops and accelerate their maturity.

In this aspect, it encourages players to trade. Of course, it also allows the system to make money.

Because chemical fertilizers are relatively cheap.

For many players, they can plant large quantities, sell them to wealthy players, and then spend a little money to buy fertilizers to accelerate ripening. This can form a virtuous cycle.

As for those players who have money, what do they use to improve their attributes?

Of course it's to kill zombies.

Qin Feng also developed a zombie killing list to allow players to show off their "muscles" and show off their combat effectiveness.

In this regard, Qin Feng did not adopt some games and would make a combat power list.

Because the combat power list is purely based on whoever charges more money is more powerful.

This is too unfriendly to ordinary players.

It will make ordinary players have no sense of existence.

Therefore, Qin Feng only made a zombie killing list. The more zombies a player kills, the higher the ranking on the list will be.

In this regard, in addition to super combat power, you need to kill zombies, and that is time. Because zombies do not come in a swarm, but randomly. At this time, you need to spend a little time to guard.

.

This gives ordinary players a chance to stand out.

In addition, the rankings will be cleared every month, and then the top rankings of the month will be awarded.

Of course, the player character will die, and there will naturally be a PK.

This is also the biggest difference from the past.

Before this, although players could compete against each other, the competition was with robots created by the players, not the players themselves.

If this robot explodes, it will explode. Although I feel distressed, it is a robot after all.

But now, the player character is dead, which is different. It represents himself.

This is also the reason why humanoids must be more lovable than non-humans. Only humanoids will make players crazy.

"Jiang Yong, one more thing, how is the equipment you designed?" Qin Feng asked.

Qin Feng can design the main structure.

But Qin Feng cannot design those details. This can only be decided by Jiang Yong.

In this regard, Qin Feng gave an outline.

This equipment is divided into: head, chest, legs, steps, hands, and several kinds of decorations, such as necklaces, rings and other accessories. Different accessories will have different effects.

These allow players to continue spending money.

The game will only be interesting if players are willing to spend money.

Of course, you can make money.

No one develops games that don’t make money.

"It has been developed. This aspect is very simple. However, if this happens, the gap between players will probably be very big! Although this is not impossible, ours is a casual game after all!" Jiang Yong said worriedly
Chapter completed!
Prev Index    Favorite Next