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Chapter 910

"You can listen to whether this is nonsense. You know, I also play games." Qin Feng said with a smile.

"You also play games?" Nakayama Hayao looked surprised.

Qin Feng nodded.

"This is my business card!" Qin Feng handed over his business card.

Qin Feng, Chairman of Jiuzhou Group.

Game architect of Jiuzhou Game Company, software architect of Jiuzhou Network Service Company, hardware architect of Jiuzhou IT Technology.

This is what is printed on Qin Feng's business card.

Of course, this is just one of Qin Feng's business cards.

Qin Feng also has several kinds of business cards.

For example, on another page, there is only one line written on it: Pianist, Qin Feng.

Different business cards are used to communicate with different people.

Nakayama Hayao looked thoughtful.

"Is this game from your company?" Hayao Nakayama opened a website on his computer.

Qin Feng took a look and saw that it was "QQ Farm".

Qin Feng nodded.

Hayao Nakayama looked at Qin Feng with formal eyes for the first time. Before, he looked at Qin Feng with hostile and angry eyes. After all, Qin Feng came to represent the stupidest teammate voodoo in the history of Sega.

Although it is said that GW was also stupid at the time. It sold Sega but ignored the Japanese branch of Sega. As a result, the Sega branch was in the awkward position of being ignored for almost a year.

However, that is not a mistake. If it really wants to be sold to the international steel ball game giant, there will be no Sega.

But voodoo is really stupid and really deceives his teammates.

But now, Qin Feng is the game architect of "QQ Farm", which makes him look at it differently.

Naturally, he had heard about this game. There was no other way, it was too profitable. This news also spread to Japan.

Hayao Nakayama has also studied this game. Although the gameplay is very simple and monotonous, and the graphics are average, it deeply captures the essence of online games: interactivity.

All game modules only fit the three words of interactivity. Therefore, this is also the reason why its games can make money.

As for Sega, Hayao Nakayama has also considered whether to develop similar games. However, the game groups faced by both parties are different. He is targeting the arcade game and home console markets.

These are all stand-alone gamers. Stand-alone gamers and online gamers pursue different goals. As far as the current situation is concerned, he still feels that home game consoles are more advanced.

Players of home game consoles have high standards for games. At least in the past few years, home consoles have represented the orthodoxy of gaming.

Computer game players are just second-rate players.

After all, the real 3A masterpieces are all in the home console market. Even if they exist on computers, they are all transplanted. All kinds of masterpieces are from home consoles.

However, Nakayama Hayao must admit that Qin Feng's psychological control of game players is very accurate.

This caused a change in his attitude.

"If you can convince me, then I am willing to give voodoo the contract again," Nakayama Hayao said.

Qin Feng smiled.

"It's very simple. Based on all the information released so far about "Shenmue", I can draw a conclusion that "Shenmue" is a very real game." Qin Feng said.

Nakayama Hayao nodded.

This is the reason why "Shenmue" makes Sega full of confidence.

The real world. In the game, the weather, day and night, will change as the player progresses. At the same time, different NPCs will appear at different times, and different dialogues will produce different plots.

There are more than 250 NPCs with plots in the game. The accumulation of various plots is equivalent to an 80-hour movie alone.

At the same time, each different NPC will have a different soundtrack when triggering different events. Even at different times, there will be a different soundtrack. The workload is so large that even in later generations, it will be difficult to match.

It wasn't until "Red Dead Redemption 2" that it truly surpassed "Shenmue" in terms of all-round game design.

And "Shenmue" is also the origin of all open game worlds in the future.

But this year is 1998.

It is 10 years ahead of other game manufacturers of the same era.

This is a very advanced design.

"But the biggest failure of the game lies precisely in reality!" Qin Feng said.

Zhongshan Junxiong was stunned, he didn't expect Qin Feng to say this.

He thought Qin Feng would say that the game graphics were not good enough, the plot was not good, etc. He did not expect that Qin Feng would say it was too true.

This made Nakayama Hayao become interested instead.

"President Zhongshan, you need to understand why players want to play games?" Qin Feng said, "It is true that players want the game to be more open, so that players can have more fun exploring. However, this voice

In fact, it really comes from a very small number of hardcore players. A game cannot survive relying on the support of hardcore players. That way, it will only earn reputation, but not the market!"

"But we have conducted a very detailed investigation!" Nakayama Hayao said.

"I know!" Qin Feng nodded.

Any mature game manufacturer will conduct relevant investigations.

However, in many cases this kind of investigation is nonsense.

Because many players don't actually know what they need. Therefore, most players' expectations for the game are to desire a bigger world, a more real world, and more explorability.

Such remarks are irresponsible nonsense.

If such a world is truly created, players will be bored.

Why? It's very simple. If it is too real, it will be too trivial, and it will lose the gameplay.

"Shenmue" is an example of this, and there is also "Red Dead Redemption 2" that was highly touted in later generations. It is more real. However, the sales volume cannot keep up with "GTA5", and it was popular among the people when it was released. Later.

, and soon no one cared about it.

Why? It’s just too real, which makes playing the game too tiring.

In this way, the game will only be accepted by a very small number of players, and most players will not accept it.

This is not like an online game, the main focus is on interactivity, allowing players to interact with other players.

But even so, if the world is too huge and too real, it will actually only attract a very small number of players.

What players really need is not how big or realistic the game must be, but gameplay.

"Shenmue" pursues reality and freedom too much, and instead loses the gameplay.

"Shenmue" has almost no fun except pushing the main plot. Pushing the main plot is very cumbersome. You need to find out the plot from a "real world" and find out what you want to do.

This makes it too unfriendly to ordinary players.

This will naturally lead to a lot of good reviews, but no one will take action.

After all, a foreign game is very expensive.
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