4 Building first post(1/5)
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Title: Architecture, first post:
The poster, [Bailixi] posted on 2008-2-41:17:16 | Eliminate the top | Add essence
Building, first post:
1st floor, [Bailixi] posted on 2008-2-41:20:16 | Delete posts | Add essence
There are too many architectural posts that are not convenient for communication. Baili here specifically uses a post for everyone to give suggestions, speak, and exchange opinions. No matter whether it is low-level, high-level, or any building, as long as it is suitable for those built in the Three Kingdoms.
2nd Floor, [Previous Life Love This Life] Posted on 2008-2-41:58:41
I'm here first, trapped, hehe, barracks, all the same o(∩_∩)o
3rd Floor, [Bishui Yinxiang] posted on 2008-2-42:23:07
Junior Village Architecture:
1. Hotel. In this game, you can rest and recover your physical strength in the hotel. The physical strength you recover from a small hotel is limited. If the player has a high level of blood, you must stay in the hotel's upgraded building. The upgrade of the hotel is as follows: hotel, inn, restaurant, and royal restaurant. The higher the level of the building, the richer the functions, and the higher the maximum blood volume that can be restored. Special services are provided as follows: inquire about news, celebrities come to visit, and hold a banquet. The banquet can reward the special NPc of your subordinates and increase loyalty.
2. Weapon store. Although there is a blacksmith shop, the blacksmith shop can provide many functions, and it is best to only open it to the village inside. The weapon store is open to players. It can not only sell ordinary weapons in the village, but also provide consignment functions to serve players.
3. Armor shop. Needless to say.
4. Grocery store. Selling blood medicine. At the same time, there is a certain chance that the treasure merchant will visit and sell special treasures such as Sun Tzu's Art of War, Dayuan Horse, and Star Treasure Sword. The character attributes and NPc attributes in the game are still very vague. I don't know if NPc has intelligence, politics, commander and other attributes. The author can think about it carefully. These treasures can also be set to NPc for special purposes to improve the ability of the famous scholars under him.
4th floor, [Bishui Yinxiang] posted on 2008-2-42:25:50
5. Market. This is different from the free trade market of players. It is aimed at NPc construction. The market provides gold coins to the village, and can send celebrities with high intelligence and politics to commercial development. It allows farmers, soldiers, and NPc in the village to consume additional consumption, and can also attract the arrival of wild NPc, special farmers and technical craftsmen. At the same time, it can also develop business roads, system cities or other villages with markets built for trade.
6. Workshop. This is for researching new production technologies and military equipment. You can refer to the Three Kingdoms and Nobunaga Ambition.
7. Academics. It can increase the various abilities of the famous scholars under its jurisdiction, and can also train qualified farmers to be carpenters, blacksmiths, fishermen, hunters, herdsmen, grooms, and fruit farmers. Of course, the premise is that you need to get special NPcs to be teachers. Intermediate blacksmiths and intermediate carpenters should be teachers, or set as advanced blacksmiths and advanced carpenters.
8. Warehouse. It can store all kinds of food and other things.
5th floor, [Fengkm] posted on 2008-2-42:29:06
There will always be a grain store in the future
NPc also needs to eat
6th Floor, [Bishui Yinxiang] posted on 2008-2-42:35:47
9. Post station. If the player does not have horses for the time being, he can rent horses. The higher the horse, the more expensive the rent. It cannot be used for cavalry battles, but only increases the movement speed. If the horse is lost, he must go to the post station for compensation within a limited time. If there is no horse, it is impossible to imagine how long it will take to go from Xiliang to Jianye.
10. Animal ranch. Let herders grazing cattle, sheep, and horses not only increase grain production, but also horses are also specialties in the north.
7th floor, [Watch the World of the World] published on 2008-2-42:39:33
Brother, just click and copy the previous friends’ construction posts, just sign a good name.
8th floor, [andayyd] posted on 2008-2-42:44:42
Good books support...
9th Floor, [Love 100% Simple] Posted on 2008-2-43:46:23
It seems that you all missed something - the academy!!
Although this was very difficult at that time, in online games, it will be of great help to the protagonist's future development. It may be in terms of attribute values for players, and NPc at a deeper level (of course, the premise is that the NPc in the book will be a very powerful force).
10th floor, [Jingshan Planner] published on 2008-2-47:45:55
Building Type:
1. Animal ranch - a good place to raise poultry and war horses, improving breeding effect by 20%
2. Tailor shop - a place to make clothes and armor.
3. Fish pond - Like farmland, the production function is to produce delicious small fish, and upgrade to produce large fish such as carp.
11th Floor, [Living in Depression] Posted on 2008-2-48:15:26
Grain warehouse
storing food
12th Floor, [典日] Posted on 2008-2-48:20:53
1-Grain silo:
Each building is built to increase the xx grain reserves and design a maximum reserve limit of materials. 2,000 seems to be possible, and a granary + 500.
2-Warehouse:
Each building is built with xx materials (wood, ore, etc., except for food, after all, you cannot put food and use together).
3-Cellar/Storage Room/Division Hole:
Choose a name casually. Each person hides the xx supplies and will not be stolen if they encounter robbery.
4-Shop:
Improve farmers' efficiency in converting food into food.
or
X farmers need to turn y's grain into food
13th Floor, [典日] posted on 2008-2-49:47:40
Go to Baidu to search for travian4, refer to the reference, a page game for building villages and foreign wars.
14th Floor, [pcpc12] posted on 2008-2-410:12:52
==Reply to the 1st floor==>>Animal farming construction is a must, because Xiliang has always been mainly based on animal husbandry. You can raise sheep first, then cattle, horses, etc.
In addition, storage facilities are also necessary. Since the land is planted, there must be a granary, a grain processing factory, a leather processing factory, etc.
15th Floor, [Ice Cream in the Twelfth Month] Posted on 2008-2-410:18:30
I suggest military buildings that can be built:
Warehouse (grain/instrument/orch)
Horse farm
Livestock factory (pig/sheep)
Processing plant (handling meat/leather)
Leather tool workshop (processing leather armor/making shield)
16th Floor, [Ice Cream in the Twelfth Month] Posted on 2008-2-410:18:53
Carpenter's craftsmanship can produce: wooden boards, bows, spears, trolleys
17th Floor, [Ice Cream in the Twelfth Month] Posted on 2008-2-410:20:42
Then, players can be allowed to mine resources, and NPc is responsible for transportation
Moreover, carpenters can make some carpenter tools appropriately, such as adzes, chisels, planes, saws [wire saws, knife saws, fish head saws,] hand-crank drills, ink buckets, wooden files, angle rulers, straight rulers, drawing rules, axes, etc.
18th Floor, [Diamond Stardust] published on 2008-2-411:13:22
Zoom in the watchtower and build a few arrow towers to guard the gate.
In the bow and arrow factory, the thick bow and arrow can be made with only wood and animal tendons. The arrow can be replaced by stones and fish bones, and the tail feathers can easily catch a bird with a slight omission.
Mill, can you eat the grain you planted directly without processing?
19th Floor, [Boredian] posted on 2008-2-411:21:36
Since there is a college, how can there be no military academy? General Training Center, Function: to improve war abilities for general players or NPcs, increase basic attributes, have a certain chance to obtain other skills, have a certain chance to enhance the ability of new soldiers in their place, etc., isn't that good?
20th Floor, [Little Captain] posted on 2008-2-411:33:15
Food processing center: mainly processed food, such as: fish, which can be processed after processing (dried fish), (fish sauce), (fish oil)
21st Floor, [fhhfg] posted on 2008-2-412:03:36
1-Grain silo:
Each building is built to increase the xx grain reserves and design a maximum reserve limit of materials. 2,000 seems to be possible, and a granary + 500.
2-Warehouse:
Each building is built with xx materials (wood, ore, etc., except for food, after all, you cannot put food and use together).
3-Cellar/Storage Room/Division Hole:
Choose a name casually. Each person hides the xx supplies and will not be stolen if they encounter robbery.
22nd Floor, [fhhfg] posted on 2008-2-412:04:51
Food Processing Center
Mainly processed food, such as pork, can get spicy after processing
Meat, lard, ham, etc.
General Training Center
To be continued...