Chapter 170: The Soul-Cracking Blade!(1/3)
Chapter 170 The soul-breaking blade!
Author: Shen Tang Zhenyue
Chapter 170 The soul-breaking blade!
[Blade that breaks the soul (Tachi)]
[Quality: Artifact]
[Grade: The highest level (97%)]
【Level:20】
[Attack: +356]
[Attack speed: +8%]
[Casting: +5%]
[Crit rate: +30%]
[Strength: +25]
[Durability: 45/45]
[Adventurer reputation: +8]
Entry 1: Give weapons fire attribute attacks
Entry 2: Increases skill attack power by +10%. Skill attack power has an independent multiplication zone with the highest priority.
Entry 3: Breaking Strike, when attacking in any way, there will be a 3% probability of reducing the enemy's HP by 30%. This effect will reduce the damage when facing enemies that are 15 or more levels higher than the weapon level. (Elite
5% for monsters and 1% for BOSS)
Description: According to legend, this knife was the work of a certain blacksmith whose heart was broken when it was made.
…
【Lalo's Lost Ring】
[Quality: Artifact]
[Grade: Superior (69%)]
【Level:20】
[Defense: +553]
[HP: +2081]
[Strength: +25]
[Intelligence: +25]
[Adventurer reputation: +8]
Entry 1: Increase skill attack power by +3%
Entry 2: Magic source, restores 10% of total MP when casting any skill (cooling time 30s)
Entry 3: Magic energy blooms. When attacking, there is a 5% probability of doubling the strength and intelligence added by the equipment.
Description: La Luo...——Feng Zhen
…
After reading the introduction of the equipment, Xu Mu’s eyes widened!
The dead leaf knife on hand has gradually failed to keep up with the progress, and I am in need of a handy weapon.
The cracker smelled it and came over!
This extremely overbearing attribute can only be said to be worthy of the quality of an artifact!
Naked attack is already as high as 350+
Compared with the level 15 +10 dead leaf knife in my hand, the attack is 50% higher.
More importantly, every attribute it provides is amazing!
30% critical hit, plus 20% of your current critical hit.
The critical hit rate has reached 50%. On average, one of every two knives will get a critical hit!
It also gives an additional 25 points of strength, which can double the skill damage of physical characters.
In addition, the additional fire attribute attack it gives does not require Xu Mu to fiddle with another fire card, which can perfectly fit the title of Ring of Fire and trigger a 1% blood volume deduction per second.
The noble technical and offensive attributes are even more crucial!
In DNF, it is divided into four large attribute multiplication areas.
Attack power is the lowest attribute, which is the literal meaning.
For every 1 point of increased attack power, without counting defense, you can cause 1 more point of HP damage to the monster.
But this stuff tends to be severely diluted.
To put it simply, hitting a monster with 10 points of attack power will definitely not trigger 10 points of damage.
Especially when facing some monsters with high defense, the actual damage that can be dealt by 10 points of attack power will be infinitely diluted.
The intermediate attributes are the four dimensions of strength, intelligence, spirit, and physical strength.
It can skip attack power and directly increase skills.
Every 25 points of strength can double the damage of your own skills!
For example, they are all +1 attributes.
If the initial attack is 100 points, and if you increase the attack by 1 point, without considering defense, the amount of blood that can be defeated will be -101
But if it is +1 strength, the improvement of skills increases by 4%.
Even if the skill can only deal 100% attack damage, this is a -104 HP deduction.
What's more, colorless skills are basically based on damage that is several times the attack power.
This gap will be widened in an instant.
The superior attribute is strong damage.
The calculation method is equivalent to that of the fourth dimension, and the skills are also increased.
Each point of attribute strength increases skill damage by 4%.
But one important point is that it is calculated independently and does not participate in the four-dimensional dilution reaction. (As for the damage dilution, the dilution of DNF is more complicated and can only be simplified in the book. For a simple example, you could have scored 1 point
Damage, then add 1 to you
When you deal 2 points of damage, the increase is 100% compared to the original one. But if you were able to deal 2 points of damage, and I increase it by 1 point, your current damage is 3 points, but compared to the 2 points of damage.
time, it only increased by 50%. Similarly, 3
When you click +1 point, the improvement is only 33.3%. The higher the increase, the higher your damage dilution. In fact, the increased damage is 1 point, but the damage dealt will be diluted a lot. At this time, give
You come up with a completely independent attack algorithm
, for example, your attack has reached 100 points, and the +1 attack point has been diluted to only a 1% improvement, but your fire power is still only 1 point at this time, and you choose to add this point to the fire power.
, you get a 100% improvement.)
The attribute damage of the independent multiplication zone has always been noble.
As for the top attribute, it is skill attack power.
The reason why technical attack is noble lies in its final settlement mechanism.
That is, after all the damage is calculated, it will finally perform another multiplication.
After you add up a series of strengths, attributes, and attacks, you can deal 100 points of damage. Then 10% of the skill attack is based on this final damage and an additional 10%!
It does not participate in any dilution. Every 1% increase is an actual overall increase of 1%! (I just went through this algorithm briefly and will not reiterate it again in the future. It is just to let everyone understand attack, strength, attribute strength, and technical attack.
The difference between the four attributes)
It can be seen from this that the 10% increase in technical attack directly increased by rupture is huge.
This isn't the end yet.
It also has another entry.
Breaking Strike!
There is a 3% chance of triggering a 30% reduction in the monster's health when attacking.
This is quite an exaggeration.
As players gradually come out of the novice village, their equipment and skills gradually become more solid in all aspects.
It will definitely no longer be the previous one-on-one method of spawning monsters.
No matter how weak the mainstream team is, they can now at least draw 5 to 8 monsters and fire their bows at the same time.
To be continued...