Chapter 11 The Beginning(2/2)
[Tip: You have activated the camp store and have 3600 reputation points available. The redemption list is as follows:]
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Wang Changle, who looked at the dazzling array of potions in the redemption options, had to sigh that the inventory and strength of the scientist Genos were indeed quite overwhelming.
After searching for nearly an hour, he selected several exchange items:
Atavistic Purification Potion
Origin: One Punch Man
Type: Consumables
Gold: 371
Prerequisite for use: Need to obtain any bloodline.
Effect: After use, the genetic purity will be slowly increased by 1-10% within 24 hours.
Tip: This potion is only effective for the first time you drink it.
Introduction: Gene development-type medicine has miraculous effects on users who have acquired genetic blood for the first time.
Redeem: 1400 reputation points.
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Rejuvenation Potion
Origin: One Punch Man
Type: Permanent buff
Gold: 400 (The golden score has reached its peak.)
Requirements for use: 70 points of physical strength
Effect: After drinking, it greatly increases cell activity and physical energy recovery speed, and permanently increases life recovery speed by 150 points/minute.
Tip: It is only effective for the first time, and if the charm is lower than 15 points, it will be increased by 2 points.
Introduction: This is the only product obtained by Dr. Kinos after he failed in his research on 'immortality'.
Redeem: 2000 reputation points
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genetic vaccine potion
Origin: One Punch Man
Type: Consumables
Legendary: 498
Effect 1: Mix biological flesh and potion, and after dissolving, a special blood potion is obtained.
Tip: Requires Plant Alchemy Lv10.
Effect 2: After drinking it, there is a high chance of stimulating the body's recessive genes and gaining special abilities.
Introduction: A medicine made by Dr. Kinos using the brain cells of ‘Vaccine Man’. (It cannot be re-manufactured)
Redeem: 3000 reputation points
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Hell Dragon Claw
Origin: One Punch Man
Type: Biological weapons/weapons
Legendary: 521
Equipment requirements: 81 points of true strength, 85 points of true agility, and 78 points of physical strength.
Attack power: 121~144
Durability: 82/82
Equipment effect 1, biological parasitism (passive): weapons can be integrated into the body to form an endoskeleton.
Tip: In this state, the life recovery speed is reduced by 20%, the weapon will recover 1 durability point every minute, and has no attack power bonus.
Equipment Effect 2, Gene Extraction (Passive): After killing the target's flesh and blood life, there will be a chance to extract gene sequence fragments and integrate them into the 'Hell Dragon Claw'.
Tip: Each time a sequence fragment is absorbed, the maximum attack power is permanently increased by 1 point.
Equipment effect 3, biological form (active): consumes 800 points of health and will transform into the last life form killed, with some abilities, lasting for 1 hour.
Tip: This form will not be considered a 'summon', will not enjoy the summoning bonus, and will not have the effect of 'gene extraction' during the duration.
Tip: Using this ability requires an additional consumption of soul crystals (small)*2, and the cooling time is 1 natural day.
Introduction: This is what Dr. Genos gained unexpectedly while developing "biological weapons" by combining the flesh and blood of the Deep Sea King with the claws of the Sky King.
Chapter completed!