Chapter 15 'The Great Arcane' Brian
Outside the window, the bright full moon is floating quietly in the night sky.
When the beautiful moonlight shone in from the window, Brian leaned on the back of the chair and woke up suddenly and sat upright.
Feeling the night that was coming at some point, he patted his forehead and laughed. Unexpectedly, he just sat quietly for a while and sat down late at night without realizing it.
This made him realize that as a spellcaster, he must not forget about some kind of joy. Although he enjoys this feeling very much, it is just an embellishment in life and must not be addicted to it.
After adjusting his mindset, Brian's mind moved, and the blue and white flame representing the Arcane Fire floated out of his body, shining gently in the air, emitting ripples-like waves, rippling like water waves.
He stared at the Aohuo floating in front of him, and after careful observation, he could find that at the deepest point representing the flame, there was a faint red light flashing, and the white flame intertwined with the blue flame also had a faint silver luster.
Seeing this scene made Brian involuntarily recall the three most special flames representing magic.
First, the silver fire emits a silver luster, which is the special ability given to her electors and some people she favors. It symbolizes the essence of the magic net.
The second is the red-lustered Aurora Fire, which is a flame studied by the legendary master. In order to obtain it, it must permanently consume the energy equivalent to a nine-ring spell, that is, the upper limit of the force is used to permanently reduce the mana value of casting a nine-ring spell.
Unless the great mage takes the initiative to give up the extracted aura fire, the consumed spell energy limit will never be restored. It symbolizes a spellcaster's understanding of magic.
Speaking of these two flames that symbolize magic, Brian once again recalled his arcane fire that emitted blue and white light.
In the world of Torrell - the long river of time in the continent of Feren, in the year of Blue Flame, an unprecedented catastrophe occurred: the Ofa Catastrophe.
This is the third fall of the magic goddess Mistera. As a result, it can be imagined that the magic net was torn apart again, causing the most essential magic power to form a wave of blue flames, and then rages around like a plague throughout the entire Feren continent.
Although with the third resurrection of the Magic Goddess, the Magic Net was finally barely repaired.
However, the raging mysterious blue flames have not been cleaned up from beginning to end, and even a magic forbidden area with blue flames has been formed in some great rift valleys.
Even the Dead Demon Zone has not yet recovered.
The main material for Brian's modified Arcane Fire is the mysterious blue flame that he obtained by chance that represents the essential energy of the magic net.
Then, he pulled away the white silk thread "My Net String" representing each ring on the surface of the magic net and integrated it into the Aurora Fire.
Finally, the mysterious fire is connected to his spirit and turned into a miniature magic net that belongs to him, which is the current arcane fire that emits blue and white light.
As his own level increases, the Aohuo level can also be increased to level 10, allowing him to master the ability to release within the Nine Rings and legendary spells without the Magic Net without the Magic Net.
From here, we can directly see that his improved version of the Aurora Fire is the ability to merge with the silver fire that represents the essence of the magic network and the Aurora Fire that symbolizes a legendary master's understanding of magic.
The mini magic net inside Aohuo helped him to freely cast spells without using the magic net. His understanding of magic also allowed Aohuo to replace his magic book, integrating all the secret knowledge recorded in it and all the magic he mastered.
This is how he can release the spells he has traveled through time, even without magic nets and without having to re-learning the spells he has mastered.
The reason why the silver fire, which represents the essence of the magic net and the mysterious fire, which represents the legendary master's understanding of magic is mainly because there is another kind of flame that is transcendent to both, which is the symbol of pure primitive magic energy: curse fire.
Curse fire!
Even for powerful wizards, curse fire is one of the most awesome magical themes.
The vast majority of residents of the material world regard "cursed fire" as a kind of flame that devours all things.
Even the gods allowed only one person with curse fire to walk around the world in every era, so as to equally defeat the pride of the kings, dragons and legendary wizards.
Although these tavern stories are derived from real stories, one thing must be explained is that the statement that "the gods only allow one mortal to possess the curse fire" is actually very absurd, mainly to reflect the rarity and power of this ability.
Even if this ability is very rare, its secret is kept as safe as possible by those who own it.
In fact, this ability is hereditary, but it also appears randomly.
Some sages believe that this is a manifestation of wild magic.
Curse fire is very rare, which is an indisputable fact.
Although it is wrong to say that there is only one curse fire user in every era, people like the curse fire messenger who attracts many unnecessary attention are still very rare and are far away from the world.
However, the users of curse fire still exist after all, so there are many records and research on the characteristics of curse fire.
Curse fire has fascinated priests and wizards for centuries, but there is no power that can give curse fire to mortals who pursue it.
As far as Brian knows, Ilminster, the sage of Shadow Valley, and other voters of Mistera possess similar silver fire, and Ilminster can also use cursive fire, but these abilities are a silver fire-like ability given by the magic goddess Mistera, rather than a cursive fire that truly represents pure primitive magical energy.
This chapter is not over, please click on the next page to continue reading! This means that no wizard can obtain the ability to control cursive fire through any known abyss. They only created spells like Predatory Fire that appear to be cursive fire bombs.
It is said that gods generally use curse fire to predict huge turmoil to mortals in the material world. Whenever turmoil like the "Aofa Catastrophe" occurs in this world, lucky mortals may gain the ability of gods to control curse fire.
Most people agree with this statement because whenever there is a major turmoil, there will be wizards who control the power of curse fire. This is an indisputable fact.
But there is no evidence that the curse fire was given to mortal wizards by the gods, so even the gods could not give this ability.
Brian was not very clear about the special ability of "cursive fire", and even people with this ability had never seen it.
It is only learned through classics that the ‘cursive fire’ mainly absorbs life energy from various sources in the material plane and releases destructive energy later. It is a flame with extremely powerful attack ability.
Otherwise, it would not be called the flame of "swallowing everything" because it can almost melt and burn everything it touches.
What is most terrifying is that curse fire can also ignore most spell defenses and protective barriers.
The control method is also very simple. Like his Arcane Fire, it is usually stored in the body. When used, it can be completed with only silent thoughts.
There is no doubt that this supernatural flame is fascinated by any wizard or other spellcaster.
However, it is surprising that those who lucky enough to possess this flame still know very little about the true nature and characteristics of the curse fire to a large extent.
It is said that the main reason is that this flame can also be upgraded from level 1 to level 20 or above like a professional.
But no one has been able to raise it to the full level from beginning to end.
Brian, who used to be, was also very yearning for this kind of flame, even if he thinks about it now.
Unfortunately, until now, I don’t even have the chance to see my true face.
The reason why he suddenly mentioned the "cursive fire" and his "authorous fire" was mainly because he recalled a record he had seen.
Many sages believe that curse fire is a manifestation of a wild magical ability.
The so-called "wild magic" is very similar to the blue flame wave during the "Ofa Catastrophe".
This made Brian realize long ago that the "arcane fire" he studied is likely to be from the same energy as the "cursive fire".
This doubt was not until he successfully merged his Ao Fire and Ao Energy Source with the help of Ms. Storm, which completely solved the mystery about the "cursive fire".
In fact, when Brian learned the truth of the incident, he even felt a little incredible, so that he sat alone from dusk until late at night, and his heart gradually became brighter like the bright moonlight outside the window.
His Arcane Fire combines the silver fire energy that represents the essence of the magic net, and the Arcane Fire that represents the legendary master's profound research and understanding of magic.
However, his aura fountain was the original energy of the elemental plane that was directly extracted with the help of the semi-plane demon pivot controlled by Fairy Shuize.
This power flowed into his body and became a part of him, like a spring underground, capable of bursting out spectacular and devastating terrible energy.
The most important thing is that ‘cursive fire’ represents pure and primitive magic energy.
Therefore, with the help of the magic goddess's energy surging from the silver fire that represents the essence of the magic net, his Aohuo naturally successfully merged the Aohuo fountain. The chemical reaction produced made his Aohuo actually possess the essence of "cursive fire".
Brian stared at the Arcane Fire that was floating in front of him.
Although the flame of this Aohuo is mainly blue and white, as a manipulator, he deeply understands that the small size of rice grains contained in the flame heart, the faint red dot that looks inconspicuous, is the most terrifying part of Aohuo.
Because it symbolizes pure and primitive magic energy: the essence of curse fire!
What is the essence of curse fire?
A simple definition, curse fire is a kind of ability: use someone's body to absorb life energy from various sources of the main material plane, and then release life energy, either in the form of an uncontrolled but able to ignore most defenses and cause considerable damage, or in various other forms - just a silent thought.
The richness of experience in using curse fire determines the strength of the curse fire operator's control over his own curse fire.
The physique of the manipulator of the curse fire determines how much energy they can absorb and release to drive the curse fire.
This has also made most people who have seen cursed fire in actual combat see a blue and white flame that erodes everything. This flame can almost melt and burn everything it touches.
The energy used to release spell fire is also beyond the spell position and arcane energy system.
This is also the fundamental reason why Brian has no detailed values after obtaining the powerful background expertise of "Ao Energy Source".
The main reason is that he did not obtain the curse fire, so he naturally did not know how to manipulate the curse fire energy.
Brian learned about his new abilities that the manipulator of the curse fire can directly absorb magic to fill his energy in case of emergency needs.
For example, a level 3 spell cast on a spell fire manipulator will give him 3 spell levels of energy (30 points).
The ability of a magic item is released, or a spell-like effect, such as dragon breath, which can not only be absorbed without any harm, but also prevent the normal activation of the dragon breath effect, and ultimately provide the corresponding level of spells for the spell fire envoy.
If a manipulator of the spell fire directly uses the ability of the spell fire to contact magic items, then the energy contained in these magic items may be temporarily or even permanently absorbed.
This chapter is not over, please click on the next page to continue reading! On the surface, this powerful ability to absorb energy looks very perverted and can almost immunize the spell manipulators of any spell, but this is not the case.
Because the amount of energy stored by the manipulator of the curse fire depends on his own physical condition.
Brian can only store up to 10 energy equivalent to body particle number *10 (16*10=160 points) in his body.
If you absorb energy, after exceeding the energy of the body point number * 10 points, you will fall into a state of overload of the curse fire. If you are not careful, the curse fire operator will directly cause the explosive body to die because he cannot master such a huge amount of energy.
Brian no longer thought about it and checked the new abilities obtained by Arcane Fire: the curse fire characteristics.
In fact, the level of curse fire can also be improved upward like upgrading the profession level.
Generally speaking, the level of a mantra fire manipulator will be used to measure the level of mantra fire they manipulate, and each time they improve, they will gain a different amplitude of enhancement.
When Brian gains the ability to curse fire, he will directly reserve experience value for the advanced legend level and increase the level of curse fire to level 5 in one breath.
Curse Fire lv5
Energy: 0/160 points
At level 1: The manipulator can only release the manipulator in the form of a fire ejected from his hands.
Only one curse fire bomb can be released at a time, and the strength of the curse fire bomb controlled by the curse fire operator is also very unstable.
At this level of spell fire, the spell fire manipulator can only passively absorb energy from the effects released by spells, spitting weapons and magic items: the character will absorb any magical effects that he or she is exposed to, including beneficial magic and healing spells.
Only rest and non-magical healing can restore the lost health points of the character.
The manipulator of the spell fire cannot actively or passively sense, or absorb energy present in objects or untriggered spells.
A spell fire manipulator who snatched a wand from a hostile mage cannot absorb the energy of the wand, but can absorb the effects released from the wand, preventing it from taking effect to obtain energy and store it in the body of the spell fire.
Note: The stored energy will never dissipate, and if necessary, it can be preserved in the body of the manipulator of the curse fire for many years.
At level 2: The curse fire operator can accurately control the energy level of each curse fire bomb, and can bend the launch trajectory, corners or even turn to corners.
The curse fire bomb still must be released from the hands of the curse fire operator, and can only fire one at a time.
The manipulator of the spell fire can now actively absorb magic, but the spells and untriggered spells in the magic items are still not within the range of the spell fire perception and absorption.
At level 3: The manipulator can fire a single curse fire bomb from any part of the body, or two from your hands at the same time.
The manipulator of the curse fire can accurately control the energy level of each curse fire bomb, but the total cannot be greater than its own physique value.
The manipulator of the spell fire can already obtain the side effects listed under the physical influence, and the spell fire allows you to see and absorb magic items, as well as magic power in untriggered spells.
At level 4: The manipulator has sufficient precision in manipulating the manipulation of the manipulation to complete some operations that do not consume any energy, such as lighting a candle. The manipulator can be used to heat or thaw food instead of burning or burning it, or to melt the ice in a frozen lock, making it easier to open without baking it too hot.
At this level of curse fire, the curse fire operator can release a 60-foot-long curse fire beam to absorb energy from magical items.
At level 5: The manipulator of the curse fire has obtained the ability to use the curse fire to heal.
This requires physical contact with the target. For every 10 energy consumed, the target creature can restore 5 lost health points. This target can be the curse fire manipulator himself.
In addition to treatment, the curse fire operator can fire 3 curse fire bombs from his hands at the same time, or two curse fire bombs from any part of his body.
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Side effects: Long-term use of curse fire, that is, the ability of the curse fire operator reaches level 3 or above, will have some side effects on the body of the curse fire operator, as described below:
1. Flame immunity. No matter how fierce the fire is, ordinary flames cannot cause any damage to the manipulator of the curse fire. Although they can still burn or burn the body hair of the curse fire: a curse fire fire was witnessed to walk into a forest fire and traveled through the entire burning forest without any damage. This immunity includes immunity to the negative effects of inhaling smoke and scorching or corrosive gases (including magical effects such as the Cloud of Killing spell).
If a spell fire conscript has a level 8 or higher in the ability to use spell fire, he can ignite the spell fire in a slow and controllable way, creating a spell fire wheel surrounding him, and keeping all ordinary, magical, and even dragon breath from the flames.
Such a spell-fire enables you to stroll in the burning forest or the breath of a red dragon, and his clothes, items, and even companions can be free from any harm - as long as he places these targets under the protection of his spell-fire wheel.
2. Flame absorption: Any magic flame will be absorbed when it touches the body of the curse fire operator. This ability does not even require any active intentions of the curse fire operator - or does not require the curse fire operator to be awake.
If the stored energy reaches the 7th point of constitution, the sleeping or coma manipulator will be awakened, regardless of the magic or psionic force effect that attempts to stop it.
Note: If the absorbed energy is overloaded, the manipulator of the curse fire will be in danger of life.
3. Curse Fire Detection: Curse Fire Manipulators can release any detection magic within their sight, because in their eyes, the talismans are like dim fluorescence, and the energy flow is like a stream formed by shining light spots.
Note: This sense is superimposed on conventional vision, but does not overwrite conventional vision.
4. Mantra Fire Perception: The manipulator of manipulation can immediately sense the direction and approximate distance of any mantra fire behavior within 100 kilometers, and the duration of the perception effect is equal to the duration of the behavior.
The manipulator of the curse fire can also understand whether something has been affected by the curse fire, or whether there has been curse fire activity in a certain place by just touching it. However, the curse fire must come here in person and step into it, rather than just relying on distance observation or magic exploration.
5. Dissociation Immunity: Any dissociation magic will automatically fail on the body of the manipulator of the fire, or any person or thing that is in direct physical contact with the manipulator of the fire, even if the manipulator is not activated at this time.
6. Dispelling of curse fire: The manipulator of curse fire can purify diseases and parasites (including fungi and other foreign creatures), paralysis and petrochemical transformation techniques, and all other magical effects that deviate from normal states. Just use 4 spell levels (40 points) of energy curse fire in the body.
This will cause some damage to the manipulator of the spell, but this can completely purify his body, wrap the exerted charm, tracking spells, and instruct magic to be destroyed.
Note: The ability to use the curse fire is normal for the manipulator and will not be affected by this purification effect.
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Although Brian has not yet fully understood the power of the curse fire, he understood from the introduction of these abilities that the power of curse fire, a symbol of pure primitive magic energy, is powerful.
If the level of curse fire is really increased to above level 20, he will find it hard to believe what kind of destructive power will burst out.
The only pity is that the way the curse fire stores energy is mainly based on physical attributes, not intelligence, which means that if he wants to accumulate more energy, he must improve his physical attributes of only 16 points as soon as possible.
Brian put away the Austrian Fire and the attribute panel attached to the Curse Fire, and began to shift his attention to his level.
Rows of data emerged in his retina:
"Elevate the Arcane Level!"
“Consumes 923,000 experience.”
"The Arcane Level has been upgraded to level 10."
"Get Arcane Energy: 66 points."
"Get free attribute value: 1 point."
"Get the Arcane Master's Category Characteristics: Arcane Master!"
"The Arcane Fire Level has been increased to level 10."
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"Advanced Legend!"
"You get an extra legendary feat."
"The total arcane profession level of the arcane master has been upgraded to level 10. All your indicators and conditions have met the advancement requirements. You will automatically advance to the legendary profession: the great arcane master!"
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"Break through the legendary tipping point."
"The Arcane Master's profession feature "Spell Master" is automatically promoted to the legendary specialty "Spell Master"!"
"Arcane master's profession characteristics "Arcane Sequence" are automatically upgraded to the legendary specialty "Legendary Arcane Sequence"!"
"The ordinary specialty "Iron Will" is automatically upgraded to "Legendary Iron Will"!"
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"Break through the critical point of the legendary realm."
"You have initially mastered some of the information about the laws of elements..."
"You have initially mastered some information about the laws of space and gained background expertise "Arcane Walker"!"
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Feeling the unprecedented mysterious power gradually integrated into his body, Brian stood still, and in a trance, his figure seemed to have merged with space, and the elemental energy in the air seemed to be gathering happily towards him.
This state lasted for about an hour before everything gradually disappeared, and Brian returned to his original appearance again.
If you observe carefully, you can even find that his whole temperament has become restrained, becoming simple and ordinary.
This is like returning to the natural state, allowing him to integrate into the crowd at any time and disappear.
"I finally entered the legendary realm."
Feeling his own changes and the novel feelings at the spiritual and spiritual levels, Brian slowly opened his eyes and checked his system panel.
Although advanced legends do not mean that you can directly master many legendary abilities, because many legendary abilities and specialties are spent a lot of time training after entering this field, especially the spell caster group.
However, after Brian entered the legendary field, he had a clear advantage, that is his system, so as long as his professional ability meets the conditions, it will automatically be improved into legendary ability.
For example, his "Legendary Sorcerer" and "Legendary Arcane Sequence".
[Legendary Master of Magic (Legendary Career Features): You will devote your whole life to magic books, holy objects, files and spell books, and finally get a great discovery: every tiny part of the arcane contains a large number of secret truths. Each spell is part of the great achievements of the ancient times, and is nothing more than tiny fragments of the final formula.
As you study in depth, your spell knowledge and power are becoming stronger and stronger. They gradually blend with you, giving you proficiency in spells and making you a true master of spells. This powerful mystery talent allows you to spend less time and resources to study new arcanes, which is a dream that countless arcane seekers cannot reach. Effect: When studying new arcanes, the success rate of the great arcane increases by 60%, and the time, resources and experience value consumed by 50%.]
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[Legendary Arcane Sequence (Legendary Career Feature): The great arcane's understanding of spells has exceeded the cognition of ordinary legendary spellcasters. They understand the mystery of spells more well than other legendary spellcasters. This understanding can allow them to manipulate spells more skillfully from the essence of spells.
Effect: The great arcane can choose 1 to 9 other 1 to 9 rings of spells. The number of spells is determined by the great arcane himself. Although it cannot exceed the maximum amount, the spells can be of the same level or even the same, for example: 9 fireball techniques, the number of times this feature is the intelligence adjustment value of the great arcane himself.]
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Seeing this, Brian knew that this should be a qualitative change caused by quantitative change.
Just these two legendary profession characteristics have comprehensively improved the combat ability and spell learning ability of his great arcane.
For example, the "Legendary Arcane Sequence" can directly allow him to store a spell he often uses from ring 1 to ring 9 in advance, and then release it instantly without spells or casting actions.
The only thing he regrets is that his other profession feature, "Extraordinary Creation", was not automatically upgraded to a legendary profession feature due to this level improvement.
This made him realize that this characteristic of the law of creation is not as simple as he imagined.
He vaguely guessed that this ability would probably be improved at least until his strength reaches a medium or high-level legend.
Even so, the improvement of advanced legends is still amazing.
In addition to the new profession characteristics he obtained, even Brian's ordinary specialty, "Iron Will", was suddenly upgraded to "Legendary Iron Will" due to his accumulation of strength.
He speculated that this was not because of the favor of the goddess of luck, but because of the huge pain he endured every time he upgraded the level of Aurora.
[Legendary Steel Will (Legendary Specialty): You are tempered in the cruelest environment. As time settles, you have learned to use powerful mental power to defeat the fragile body. Your will is harder than steel, and any force trying to erode your will will be difficult to shake your will.
Effect 1: If you are subject to any checks that require a Will save, you will get an additional chance to pass the save judgment directly. Even if your first save judgment fails, you will not be affected by any spell effects, because your strong will has given your spirit a supernatural mental resistance.
Effect 2: Will Defense 5. Note that this value will be 6 at level 22, 7 at level 24, 8 at level 27, and so on.】
Legendary Iron Will!
In Brian's impression, this is a legendary feat that is difficult for even legendary warriors to obtain. Unexpectedly, he was obtained by a spellcaster like him.
With this legendary feat, and being a psychic warlock, he has inherent advantages in various will check control or charming types, etc., and many fancy spells, he can now be said to be basically immune to attacks from such spells.
Even if you encounter a legendary wizard who is good at the Confusing School, you may not be able to control his will.
Then, Brian first added 1 of his free attribute point to intelligence, and then looked at the legendary feat point he obtained after his strength was increased to the legendary realm.
This is a benefit that every player will receive after he is promoted to the legendary realm.
You should know that most legendary feats have pre-conditions, including basic attributes, pre-specialty control, basic abilities, etc. This precious feat can allow him to directly overcome these messy conditions and obtain the legendary feats he wants to master.
Thinking of this, Brian began to patiently choose the expertise he needed most now.
After thinking for a long time, he finally chose "Legend casting materials" over many legendary feats that increase spell damage and many life-saving abilities.
[Legendary Spell Casting Free Material (Legendary Specialty): As a great arcane specializing in the creation field, you gradually understand that any independent magic effect is a reshaping operation of the energy permeated in the multiverse, and a creation that is closest to the essence of the universe. This profound understanding allows you to further master the legendary skills of spell casting and understand the mystery of the creation field.
Effect: From now on, when you release any spells of 0 to 9, you can do not need any raw materials. This feature is invalid for the requirements of specific equipment or magic tools.]
Seeing this ability, Brian’s first thought was not how much casting materials he could have left from now on, but how he further improved the mystery of the creation realm after mastering the “legendary casting material”.
The Creation Field itself is a powerful field that is difficult to master. Even during the Naserel era, there were only a handful of great arcane masters who were proficient in the Creation Field.
So Brian never boasted that he could specialize in it, which is also the fundamental reason why he chose "legendary casting without materials".
As he thought, the legendary expertise of "Legendary casting without materials" that almost no one has mastered is indeed closely related to the creation field.
In this way, it makes Brian feel that as the level of the Great Arcane increases, it is only a matter of time before he can master the information about the laws of creation.
After allocating the feat points, Brian turned his attention to another arcane profession feature obtained when he upgraded to level 10.
[Arcane Master (Professional Characteristics): As a great arcane with a strong strength to reach the legendary field, the distance of the arcane power is gradually getting closer to you. Mastering this ability can make you more skillfully control your spells like the master of arcane.
Effect: This ability allows you to choose two mastered spells, which are only cast through silent will activities, without casting materials, and casting time. Moreover, these two spells will also show how much damage and duration they may cause based on the ability of your opponent. However, Arcane Lord is only effective for spells with 6 rings or less than 6 rings. Note: The legendary Arcane Lord’s pre-features.]
Seeing this ability, Brian widened his eyes in surprise.
In his opinion, this ability is simply to configure a computing system for himself in advance.
For example, he is preparing to release control spells using the "Arcane Master" to release control spells. This ability allows him to know in advance whether the released spell can be successful and how long it lasts after success.
Although he can only release 6 rings of spells at most, this is the pre-feature of the Legendary Arcane Lord, which means he has the chance to upgrade it to a legendary feat.
After the inspection, Brian looked solemnly on the last prompt in the system bar:
"Break through the critical point of the legendary realm."
"You have initially mastered some of the information about the laws of elements..."
"You have initially mastered some information about the laws of space and gained background expertise "Arcane Walker"!"
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As a spellcaster who has reached the middle legend, he naturally understands what the two messages really mean.
Among mortals and gods, there are mainly two kinds of power, namely the power of laws and the power of rules.
The power of law is the ability that ordinary people can only get exposed to after they have increased their strength to the legendary realm. It is generally called the power of the realm.
The power of rules is a power exclusive to gods and godlike beings.
The relationship between the two can be easily guessed.
Laws are inherent and will not change due to changes in personal abilities and status. Rules are artificially formulated systems that restrict behavior and can be changed.
This means that if you want to master the rules, you must be bound by the rules of others.
This is like the law of nature.
In the world of Torrell, it has its own laws of operation, including humans.
In the past, humans had the goal of conquering nature, but the major decisive factors could not be conquered or changed. As a result, the balance was destroyed. Even if a disaster occurred, they could only let it go.
The rules are rules formulated by the gods who manage mortals.
The relationship between the two is that the biggest difference between the manager and the managed is that they have rights, the makers of rules, and the distributor of interests.
This is precisely this reason, which completely widens the gap in strength between mortals and gods.
It is impossible for mortal pros to succeed in killing gods through their own hard power.
The only shortcut for legendary pros to further their strength is to master more laws in the rules set by the gods.
For example, if Brian wants to improve his strength to a medium-level legend, he needs to at least fully master the power of the law.
Among the legendary professions he encountered in the dark area, although the Deep Earth King of the Royal City of Audus is a legendary profession, he is only a primary level and only masters part of the abilities of the laws of the earth.
Although his Shadow Magic Net instructor killed in the Astral Realm is stronger than the Deep Earth King, he is not fully proficient in the Shadow Law.
There is also the ranger Azara who had been fighting with him for a short time. In addition to mastering some of the law of speed, he also had some of the abilities of the law of power.
As a medium legend, Hajj Horner has completely mastered the two powers of the Law of Death and the Law of Shadow.
This is why sometimes, the gap between legends and legends is no different from that between humans and dogs. The essential reason is how many laws they have mastered.
If you want to obtain the power of the law, they are mainly divided into three levels in their player group.
The following are primary mastery, gaining background expertise, and the last message is the power to thoroughly master the laws.
Developed according to the normal route, most players, professionals who have increased their strength to the legendary field, rarely get the information they have mastered at the first time.
Seeing that he mastered some of the information about the laws of elements and the laws of space, Brian knew that the reason why he was able to obtain this information was not only related to his specialization in the energy shaping school and the magic school in his previous life, but also closely related to the energy source he obtained.
As for why he can go further in the laws of space, the elemental law is only a preliminary grasp. The main reason is that his specialized in the world of game is a small branch of the laws of space and elemental law: the law of fire element.
Then, Brian looked at his background expertise information:
[Arcane Walker (Background Specialty): Time and space are a kind of bondage for most people. Only gods, origins, and legends can break through this shackles, such as you.
You have mastered a lot of ways to travel between two places in an instant. But at this moment, as an arcane walker, you have a deeper understanding of the working principle behind teleportation. As your knowledge grows, teleportation is as natural and simple as a walk for you through pure mental power rather than muscles.
Effect 1: You can use teleportation spells at will without any consumption, teleporting yourself to the range within your eyes, with a maximum distance of personal level * 3 feet.
This knowledge is not limited to yourself. You are also good at using various spatial effects to influence others, such as sending allies to safety or throwing enemies into danger.
Effect 2: Any spell teleportation spells of any spells you have increased the speed and effect of release by 30%. When you release exile spells such as expulsion, maze, etc. to your enemies, the probability of success is increased by 20%.
Although time is still beyond your control, at least you have proved that space is not as insurmountable as ordinary people think. In fact, the shortest distance between two points is sometimes not just a simple straight line.
Effect 3: Prerequisites for mastering the laws of space.]
——Distance is just an illusion, a spiritual concept bound by the material world.
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In the semi-plane.
The midsummer sunlight scatters through dense bushes, forming pictures of light and shadow on the ground. A refreshing breeze passes through the forest, blocking the rolling heat waves of summer.
From time to time, birds cries came from the forest, and the whole forest seemed extremely quiet and peaceful.
The undulating mountains are covered with a layer of calm green, which makes people feel refreshed and happy when they see it.
Brian took his eyes back from the scenery in front of him and sat back on the armchair.
From advancing to the legendary realm late last night, in order to familiarize himself with his abilities, he sat unknowingly until noon the next day.
As his strength increased to the legendary realm and became a great arcane, a stone in his heart finally fell.
The reason why legend is a legend is not because its name is legend, but because it is powerful enough to be called a legend.
Even so, he deeply understood that in the vast multiverse, whether in time or space, a person is very small, and in the long river of history and in the starry sky of the universe, a legend of destiny standing on the top of mortals seems insignificant.
Advance in the legendary field seems to have taken a big step in his own strength, but he clearly understood that compared to his pursuit, he was just a small step on the road of the arcane journey.
After all, legend is just the beginning for him, and he still has a long way to go...
Chapter completed!