Chapter 104 Fire Element Plane(1/2)
This is a plane that keeps burning.
Here it smells of burnt flesh and ashes.
This is the incarnation of flame.
Everything on the fire element plane shines with fire.
The ground is nothing more than a huge, volatile, flattened flat plate of flames, and the air produces a hairspring in the blazing heat of the constant flame storm, the most common liquid is magma rather than water.
The ocean is formed by flowing flames, and the mountains leak out lava.
It is a crematorium for unprepared travelers, and it is not a comfortable place for even those who are prepared intently.
The flames here can complement each other to create a landform that burns continuously, which does not require fuel or air.
Putting aside the traveler who is infusing his mind, he will count the terrible things in the inner plane. The fire element plane is probably a real existence that can make people terrify.
Of course, there are many worse places in the multiverse than here, such as negative energy planes that absorb vitality or no way to go, but the above places do not have the purest horror and evil like the fire plane.
The leaping flames here will cause people to burn the heat and the deadly poison emitted by sulfur, and may even cause some travelers to mistakenly confuse this place with Batto Hell or Casselli.
So almost no one suspects that the fire element plane is the "most evil place" in the inner plane.
Although this is a relatively arbitrary title, the fire element plane is probably the most powerful of the element plane, and it will burn and burn enemies mercilessly just because of the appearance of these people.
In fact, the fire element plane looks no different from the ordinary plane, except for one major difference: everything is covered with flames.
Most of the places in this plane are oceans of flames, and occasionally solid ‘land’ formed by clusters of elements can be seen floating on them.
Any entity is ruthlessly burned until it is destroyed.
Even the air will burn out without protection.
The fire spirits here can keep some creatures, mostly their slaves, temporarily protected from the fire.
If a traveler does not receive this privilege, he or she needs to use magic or magic items to protect himself.
This plane has clear ‘up’ and ‘lower’.
Because the flame tumbling upwards, this plane can move relatively normally.
Because the temperature around is so high that these things can be burned in the blink of an eye, food and drinking can only be brought from the outside world and properly preserved.
If you rashly use the Creation Diet Spell, it will only create a small ball of steam and a piece of coke that cannot be entered, and here the potion will also boil and explode in the bottle.
Therefore, adventurers must be fully prepared before setting foot.
Brian and Myrcella appeared on a land formed by clusters of earth elements floating in the air.
Although mortals cannot breathe safely in the elemental plane, Bryan has already prepared in advance knowing the characteristics of the elemental plane.
For example, the magic here can be adjusted and changed according to the characteristics of the plane. For example, the vaporized water can be replaced by vaporized rock and soil, the water breathing can be changed to breathing in fire, and the fossils become mud and transformed into fire and smoke.
Therefore, under the protection of the energy barrier against flames, the two of them walked on this elemental plane like the sea of fire without any influence at all.
Looking at the plane he was once familiar with, he began to recall the characteristics of the fire element plane:
Normal gravity.
Normal time.
Unlimited size.
Deformable shape.
Fire element dominates.
Enhanced Magic: Fire-related spells and spell-like abilities are extremely effective and expanded (such as using the super magic specialties "Spell Extreme Effect" and "Spell Expansion", but do not need to occupy high-level spell bars). Fireball will thus achieve maximum damage (although most Aboriginals are immune to fire). Spells and spell-like abilities that have been extremely effective and expanded are no longer affected by this benefit.
Obstacle Magic: Spells and spell-like abilities that use or create water elements (including summonings from outside creatures of water elements and water subspecies) are hindered, including spells in the water realm of the priest. These spells and spell-like abilities can still be used, but must successfully pass the spell identification check.
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"Where should we go next?" Myrcella walked closer to Brian and asked, "You can see that you seem to be familiar with this place."
"Have you been here?" Brian looked at the female lord curiously. He immediately found that Myrcella's beautiful face was red by the flames, and his delicate and charming look was really tempting.
However, he also knew that it was very rude to keep staring at women, and he took it back without a trace before the other party noticed his gaze.
If it were Herist, her innate keen aura of the psychic sage, would have been aware of this situation, and could even calculate what she thought in her heart.
"Actually, I have never been to other planes except the wind element plane." Myrcella shook her head slightly, shook her long hair that was shining like flames, and showed a soft smile, "So, it's up to you next."
"Don't worry, as long as you follow my command, I promise that you can subdue the four legendary giants and serve us without any effort." Brian promised her with swearing.
"You look full of confidence." Mycella was surprised by the confident words. She looked at him with interest and asked with a smile:
"Then tell me why the Fire Element Elder called us 'Material Man' when we were in the Wind Elemental Plane. I also heard this title when I accidentally stayed in the Imprint City."
Myrcella actually went to the Imprint City?
Brian calmly suppressed his inner suspicion and explained to her, "In fact, 'Material Man' is a more polite name for us mortals born in the material world. In more cases, they all like to call us 'outsiders' or 'brainless'."
Compared with local residents, mortals in the main material world still have a great advantage: they are not affected by magic related to planes.
It seems that those spells that are very effective in the plane residents such as protection, summoning, and expulsion are completely useless to them.
They will never be dragged away by monster summoning techniques at unexpected moments, nor will the Holy Words attack them back to the main material world, and even protect against evil, they will not treat them as creatures outside of their planes.
Although mortals from the material world are full of strange thoughts, cautious local residents will respect them more.
After all, most of the people who have the ability to come to the plane are tough characters. Many mortals in the material world just knock the other party into scum just because they were squinted, which often happens.
Of course, not every mortal in the main material world is very powerful, but the problem is that they do not play according to common sense, which makes people often confused.
Moreover, most mortals or adventurers from the main material world cannot understand the structure of the multiverse at all.
They usually think that the small place they are in is the center of the multiverse. As for everything, everything returns to the circle, they have never heard of it.
For example, in their opinion, anyone with horns is like a demon.
"Have you brought the elemental compass?" After checking the surrounding environment and confirming that it is correct, Brian looked at the female lord beside him.
Since the inner plane does not have directions such as southeast, west, etc., except for the fire element plane, there is no even a distinction between up and down.
Under this condition, ordinary compass will lose its function and the traveler needs elemental compass as a substitute.
Without such magical devices or lacking the correct signposts, travelers will quickly lose their way.
Therefore, he needs to use the elemental compass to confirm his current position.
"Although I don't like to travel to foreign planes, I still know this common sense." Mycella took out an elemental compass-like elemental compass and handed it to Brian.
Brian took the item and immediately activated it with arcane energy.
After confirming his correct position, he no longer delayed his time and activated the "Star Contract" on the "Bright Night Star" ring.
Along with the radiant light flowing from the platinum ring, a burly fire element stone man with a burly body of up to 5 meters and a blazing flames appeared in front of him.
"The Star Contractor of my family welcomes to the Fire Elemental Plane as a guest. Mr. Wizard, do you need to act as a guide when calling me here?"
Although the fire element is deliberately suppressing its own voice, its loud voice is still like a ball of explosive flames.
"Or, sir wants to visit the 'Brass City'?"
"There is no need for the 'Brass City'. Please take me to the 'Coke Castle' in the 'Obsidian Plain'." Brian pondered for a moment, met the bright blue eyes of the Fire Element, and said to it, "I need to meet the Lord of the Fire Giant, Amsloth Rock Slag."
Although the fire element plane is one of the most unfriendly planes among the inner planes, it is also the most lively and popular.
A large number of elements, external creatures of the fire subspecies and creatures using fire may be encountered here.
Elements are conscious parts of the plane themselves, and are able to move because of something like will and purpose.
They include creatures that are basically similar to the main material plane, and there are also fire elements that can be summoned by spellcasters through various monster summoning spells.
These elements generally do not like colder creatures with flesh and blood. Many attacks are just to burn them to replenish the flames.
External creatures such as fire giants, fire dwarfs, salamanders, etc. have a more disciplined society.
They usually have larger residential areas, the most famous of which is the Brass City of Fire Giant.
Brian suspected that the "Star Contract" attached to his ancient ring is likely to be the maker signing a contract with a fire element family in Brass City.
"no problem."
The fire element patted the hard chest, and sparks flew everywhere. "Mr. Wizard, please, please follow my steps, otherwise, I can't guarantee you will encounter any danger."
"Then I'll trouble you." Brian smiled slightly and signaled the female lord beside him to follow him.
"Just I thought you were joking about saying you had been to the Fire Elemental Plane." Myrcella and Brian walked side by side and chatted: "I didn't expect you to have been here. With your strength, I would never have believed it if I hadn't witnessed it with my own eyes."
"You have to know that the multiverse has never lacked miracles."
Brian said with thrill, “If you are surprised by my next move, you will automatically attribute me to this kind of thing in your mind.”
Myrcella rolled his eyes beautifully.
Nothing to say along the way.
Under the leadership of the fire element, they soon arrived at the Coke Rock Fort in the Obsidian Plain, a small castle burned black by flames.
Like the earth giant, the fire giant also owns many slaves.
Resistance or escape is impossible, because only the magic of the Fire Spirit can protect the slaves from the fire element, after all, who would be willing to escape into the flames?
To be continued...