Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 253 Unprecedentedly Successful Press Conference (2-in-1)

After listening to Fan Zhe's introduction and seeing a large number of environmental design drawings, the venue was a little silent.

Many people have begun to vaguely adjust their expectations for this work in their hearts.

El Dawson's face looked a little ugly. He adjusted his sitting position uncomfortably, turned slightly, and saw Arnold staring at the stage with interest, and couldn't help but say, "Hmph... Even so, it's a desert of 460 square kilometers of different landforms!"

But even though he said that, he only dared to whisper.

Arnold turned a deaf ear.

When Fan Zhe saw the reaction below on the stage, he couldn't help but smile: I was shocked like this? It seems a bit too easy.

"In order to let everyone better understand our entire map, we made a demonstration video, so everyone can take a look."

The big screen behind changed again, looking down from the perspective of God, looking down at a continent through the clouds and mist. Then, part of them was drawn with dividing lines and turned into highlights, and each marked with some names, such as "Prairie", "Shanxi", "Liaodong", "Gyeonggi", "Jingzhou", "Huainan", etc.

Maybe foreigners with slack geographical locations have no idea about this map, but domestic audiences instantly recognized it. Although the names of these regions are not particularly suitable and have certain fictional components, from the overall shape, it is true that it is a map of China.

At this moment, the camera suddenly fell and fell to the northernmost point, the endless grassland, the summer is full of vitality. Not far away, a winding stream flowed by, and the surrounding water and grass were full. The men riding horses drove the flock of sheep, walking through the grass like white clouds, and you can still see the yurt from afar.

Then, the camera slightly moved away, and when looking down from a high altitude, it quickly advanced southward. The scenery on the ground changed rapidly, but I saw the magnificent city in the capital. The entire capital looked regular and neat, full of atmospheric beauty. On the bustling street market, people came and went, and people were buzzing.

The camera quickly skipped the earth and continued to go south, and the scenery of Jiangnan was vividly revealed.

The content on the screen is still being screened, but the people present are only surprised by one thing: the scenes of these maps are not like simple animations, but more like recordings of real scenes of game maps, even NPCs are inside.

When I saw the real scene of the game and compared the design drawings I saw before, I have to say that Dimension Entertainment has indeed restored the content on the design drawings on the map.

As the screen was filled with cameras, Van Zhe's voice also rang out at the right time: "What you see is a video we recorded in the game from a special perspective through recording software. Apart from the necessary editing, there was no screen processing..."

At this time, no one will suspect that Van Zhe is talking nonsense anymore - there is no need!

"This map is based on the land of China, from south to north, from west to east, from 9.6 million square kilometers of land. We have concentrated a large amount of essence on this map. If you are interested in learning about this ancient country and don't have time to go to China in person, then you can come to "Taiwu Painting Scroll 2". Here, maybe you can use another way to visit the beautiful mountains and rivers of our country."

After saying these words again, a crackling applause sounded below.

This is the first time that the audience at the scene have been sincerely impressed from the beginning of the press conference and have sincerely begun to believe that "Taiwu Painting 2" may be a masterpiece.

At least, judging from the picture just now, this game has a huge world for people to explore.

When Fan Zhe heard these applauses, he was somewhat relieved.

Although what he said before was somewhat aggressive, this speech was actually designed by Ye Jiayi. The purpose is to quickly attract attention through the opening "spoken speech" and to form a reversal effect after showing sufficiently high-quality content.

It seems that Ye Jiayi's design is successful, and it is not in vain that Fan Zhe's spoken English. It took him a long time to practice this speech thoroughly.

However, a huge and distinctive map is only part of the high-quality content of this game.

"Just now, I showed everyone here another picture we want to present to this world. Next, we have two short videos to show the other two characteristics."

The eyes of the audience began to become more and more anticipated.

Relying on the huge open map of an ancient country, even if the game itself does not have any special innovations, as long as the quality is more standard, it is enough to be called a masterpiece.

However, the ambition of the young helmsman in the stands seems to be more than that.

Fan Zhe continued: "Our first video is a real-life demonstration. Please watch it about the battle scenes."

"Real-machine demonstration?" Arnold's interest became even higher in the audience.

The actual demonstration represents more content. If the effect of the previous opening animation and the size of the map can only be regarded as a gimmick display, then the actual demonstration is a serious thing that can be seen in the quality of a work.

The most important thing is that even the real-time demonstration is taken out, which almost means that the game is completed quite well.

After watching the previous ones, Arnold has significantly increased the expected value of the work "Taiwu 2" in his mind, but it seems that there will be surprises next.

Under the expectant look of him and most people in the audience, a short video lit up on the big screen behind Van Zhe.

After the V-character mark, everyone saw the blood bar in the lower left corner of the screen and the ui on the entire game screen, and immediately knew that this was indeed a real-time demonstration.

In the game, a young swordsman in white confronts a monk holding a stick. They are in the alley of a street, from the distance of the background, and even outside the alley is a bustling street.

The next second, the two quickly approached and then fought together.

Unlike common games, there are few times when this sword stick can hit the opponent. Most of them use sword moves, and they are parried or dodged. They can occasionally be stabbed and hit the monk, and they will have very little blood. Instead, they are more like a sword standing on tough wood.

The discussion started buzzing in the audience, which was very different from the games I usually see.

How to do so many parry and dodge? Do you have to operate the game? Will this operation be too large? How to play the fight in this game?

One by one, one question appeared in everyone's heads.

Fan Zhe spoke and explained: "In the game, in addition to the traditional 'hp', we designed many things with real kung fu characteristics."

For foreigners, the word "Kung Fu" is relatively easy to understand.

"We believe that in the duel between two martial arts masters, when you use moves to hit others, it should not be so easy to attack the opponent himself. The opponent is very powerful, so he will parry, block, and avoid it in a very casual manner. And this point, we have achieved this in the game. When your moves, strength, exquisiteness, and speed are not as easy as others' protection, parry and dodge, you will not be so easy to hit the opponent. In this way, in the picture, just like what you just saw."

"When you can attack your opponent, even if your strength is very different, the sword pierces into the human body and hits it with a heavy punch, even a master will easily be killed."

"At the same time, if you are besieged by multiple opponents, then it is obvious that you do not easily block attacks in all directions so easily. Here we need another more distinctive system that we will introduce to you next. This is also a traditional concept in Chinese Kung Fu, light skills."

With Fan Zhe's words, the first paragraph of the real-time demonstration ended. The second paragraph turned into a masked blue-shirted woman, fighting with four men wearing Taoist robes.

The girl in the green shirt was besieged by four Taoist priests. Although she seemed to have a relatively high attribute, she was quite lonely when facing attacks from multiple directions. But then, aura rose on her body, and she jumped into the air like a swallow, and even jumped onto a tree. Those Taoist priests could also have light skills, but they were obviously not as good as the girl in the green shirt. They jumped one after another, but the formation was already scattered.

Then, the woman in green jumped down from the tree, and her body quickly passed by a shadow in the air, and in the blink of an eye it appeared behind a Taoist priest.

The Taoist priest wanted to turn around, and obviously made movements in the picture, but it was too late. He stabbed two Emei thorns up and down, and stabbed them into his torso.

Kill one person, the girl in blue-clothed stomped on the dead Taoist priest's body, turned her body again, pounced on another person, and killed again...

The girl in the green shirt rolled in the air and landed on the ground twice. Then, the four people who had previously besieged the girl in the green shirt fell one by one behind her, but they had all turned into corpses.

This part made the audience silent.

The woman in the green shirt was in mid-air, and through light skills, she kept appearing behind her opponent's assassination, which made people stunned! The sharp and quick movements appeared behind the enemy, and the cold weapons pierced into the human body, and the blood was gushing out...all of them made people feel that it seemed like they were watching a movie.

If it is not the blood bar in the lower left corner of the picture, and a small amount of game ui, no one will believe it. This is a real-life demonstration of the game.

In fact, even now, many people don’t believe it.

The reason is nothing but shocking. Such sharp action scenes can only be seen in the movie?

This is true for viewers who are watching live broadcasts from far away in China. Over the years, even the best domestic martial arts films have not been able to create such beautiful action designs.

Can this be really done by yourself in a game?

Fan Zhe gave a positive answer: "Don't be surprised, this is indeed our real-time demonstration, without any editing, and without any screen processing. Everyone, if they play "Taiwu Painting Scroll 2", can play such an effect."

In the audience, "Wow" and "cool" sounds are endless.

And in the country, the barrage has long exploded.

“Dimension Entertainment 6666”

"Kneel down for Weidu Dad."

"I don't care about it, I'll play this game! No one is allowed to stop me!"

...

What shocked everyone was that in addition to this gorgeous action design, there was another point, which was the meticulousness of the picture itself.

After watching the battle scenes of two real-time demonstrations, it is not difficult to find that the six characters appear in total, each of which looks so lifelike. The two battlefields, the first one is in the alley and the second one is in the bamboo forest, are all very oriental, but the whole picture is designed to be both beautiful and realistic. The gaps at the junction of blue bricks, gravel, moss on the bluestone slabs after the rain, the rustling leaves of the bamboo forest, and the feet on the ground, the soil and grass are flying...

Not to mention the movements, the model alone looks very exquisite, the entire light effect is beautiful and unique. The most important thing is that the physical collisions brought by all the actions are extremely realistic.

This is too strong, and people can't help but be shocked. Even if you take out those games that are famous for their outstanding graphics, such as "Far Cry 5", "God of War 4", "Gta5", etc., "Taiwu 2" will only be better.

At the press conference, after explaining it, Fan Zhe gave everyone some time to digest it, and then said: "When we consider these light skills, tricks, and martial arts fighting styles we are thinking about how to combine it with the game as best as possible."

“For this purpose, our planners, technicians, designers, and artists have done a lot of work.”

"Almost all engines on the market cannot meet our standards, so we independently developed a brand new game engine to better support our games; there are nearly thousands of exercises and moves in the entire game, and we designed different actions for each one; we designed a complete set of rigorous logic calculation systems to help us coordinate all different actions to show more smoothly on the screen..."

With Fan Zhe's story, everyone in the world who are watching this live broadcast has to be shocked by what "Dimensional Entertainment" has done.

Anyone who sees the live broadcast of this press conference cannot remember the names "Taiwu Painting Scroll 2" and "Weidu Entertainment". Even if you don't watch the press conference, it doesn't matter. I believe that tomorrow, there will be reports on these two names in various media!

So far, the press conference of Weidu Entertainment at the e3 exhibition has achieved unprecedented success!

——

The two-in-one chapter is posted together at night.

I originally wanted to finish the press conference in one go, but yesterday it was too late. I wrote it until three o'clock in the morning, so sleepy that I couldn't open my eyes...
Chapter completed!
Prev Index    Favorite Next