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Chapter 233 Game Trial

After clicking on the game, Fan Zhe first entered a human-pinning interface.

This kind of trick is completely different from the simple and messy tricks of tricking people in the first part. Players can choose a variety of official presets here. The overall image of these presets has their own styles, and they are all pretty good-looking.

And if the player is not satisfied, you can make a set of it yourself.

Seeing the pinching system, Fan Zhe touched his chin and said, "This is a real thing."

He refers to the entire picture effect, unlike the common 3D picture of pinching people, which always looks a bit fake, but here, from the details of the modeling to the skin texture to the light and shadow simulation, the whole thing is very real. At the same time, the style of the model is also very Chinese and looks very beautiful, and it looks like a "martial arts face" at first glance, rather than the ugly realistic style like common European and American games.

"After entering, you're surprised."

"I'll wait and see."

As he spoke on his mouth, Fan Zhe's hand did not stop. He was too lazy to spend time pinching his face. He casually stroked the many presets, selected the image of a young Lanshan man who was still pleasing to the eye, and then clicked to continue.

Behind are some initial options, including difficulty, initial attributes, characteristics, etc. Some things that were once in the first part of "Taiwu Painting Scroll" were retained, and some were deleted, but in short, this is something to create a unique character for players.

Of course, the most important one is the choice of the initial location. Fan Zhe chose the "Bashu area", where the Emei School was here.

After completing the preparations before the start of this series of games, Van Zhe finally entered the game.

On the screen is the game loading page. This is an original drawing, which is also the concept design work that Fan Zhe drew at the beginning of the project.

"I'm not as good as mine, but because you are the boss, I'll give you some face and put the first one, hehe..." Zhong Hua said nonsense again.

"I thank you." Fan Zhe didn't bother with him.

He stayed on the loading page for a while, but he bought this personal computer specifically for traveling... No, he works, and his performance is quite good when he is not short of money.

In this way, the loading speed is not fast, which is not a good thing, so he raised this question.

Gao Yixiang replied: "Yes, there are indeed places that need optimization here. We will do this work in a targeted manner at that time. Fortunately, the work on the host will definitely be done well. Don't worry."

"Yes." Fan Zhe nodded, waited patiently for a while, and the game officially began.

From black to bright, the first picture is a close-up wooden stake with a piece of firewood on it. An axe chopped it down, splitting the firewood in half vertically.

As the camera gradually moved away, Fan Zhe saw a young man sitting in a yard that looked very paradise-like, chopping firewood.

This is exactly the person Fan Zhe chose himself just now in the face-pinching picture.

Seeing the entire scene, Fan Zhe raised his eyebrows.

He has now entered the mentality of the player. Seeing such a scene is really amazing - the animation here should be the result of real-time calculations. The whole look is harmonious and comfortable, and there is no low-level model bug at all. The morning light is very beautiful, and the whole picture is beautiful and full of texture.

Although the quality of the picture cannot be compared with the CG animation produced by the A-level calculation of the "Dimension" system, the quality of the real-play picture shown by the entire game has reached the most advanced level of the game in the world. I believe that after this game is launched, no matter how picky people are, it is impossible for this work to be said to be poor in this regard.

After a while, about a few seconds later, the protagonist wiped the sweat from his forehead and said to himself: "The 'ancestral festival' in the village is about to begin again, and it should be just right now."

As a result, the game entered a controllable stage.

Fan Zhe noticed that even at this stage, the ui was not displayed in the game.

"...We don't want the game's ui to be too conspicuous, and try to do it, and not show it when it is not necessary."

"Very good." Fan Zhe responded and manipulated the character.

He uses keyboard and mouse. The characters are still very traditional to control from the third person perspective. WSAD is four action keys and the mouse controls the perspective.

After manipulating the character and moving it twice, the first game came out, which was a tutorial copywriting position above the center of the screen.

"You can identify the direction according to the roulette, or use the m key to open the map and confirm your location."

A roulette appeared in the lower right corner of the game, and the direction he was facing at the moment was the north.

Fan Zhe opened the map, which read "Taiwu Village". The map is generally green, representing the difference between grasslands and forests.

The map is still pretty well made.

His first mission goal was about the north of the yard where he was, where Taiwu Village was located.

Close the map, Van Zhe controls the characters to walk there.

This whole process is about a tutorial on character movement, and there are some obstacles in the middle, so the tutorial teaches players to pass it through.

Gao Yixiang's commentary next to him also rang out at the right time: "...We have done a generally clear tutorial before, but later we found it bad, so we deleted it. I think it's boring to make a tutorial level alone. Many players do not like special tutorials, but sometimes many gameplay and game systems are difficult to get started without tutorials. So, we finally decided to incorporate the entire tutorial into the game and reduce the existence of the tutorial."

"It feels pretty good." Fan Zhe praised again.

He really thought it was pretty good. During this brief movement to Taiwu Village, the tutorial clearly taught players how to operate characters, but it was not annoying.

On the way, an injured wild boar trapped in the trap appeared.

Here, there is a combat tutorial.

The tutorial will remind players to enter the character's exercise interface and equip the exercise techniques. This is called exercise.

If any exercise is to be effective, you must use it to exercise it. At the same time, the exercises that can be exercised are limited, which is limited by the internal mental method. There are many exercises that can be exercised; at the same time, different types of mental methods focus on different aspects. Some mental methods support more "attack moves", some mental methods support more "body protection moves", and some mental methods support more light skills...

Different.

The initial technique of the game is only one move of "Taizu Changquan" and the initial internal technique of "Spension and Absorption".

After equipment, the player can attack the unmovable wild boar, but he also needs to be careful to avoid it. The wild boar will urge people on the spot with fangs.
Chapter completed!
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