Chapter 165 Hard Power
The project was launched in August, and a work with a relatively high completion rate will be produced in April of the following year. This opening cycle is a bit shorter than the size of the work, which is said to be '3a'.
For those New Year’s goods series, people have their own mature system to create works, and based on the accumulation of many previous works, the production time of the next work will naturally be greatly compressed.
Many real masterpieces are often calculated over the years.
The horizon has been open for 7 years, the God of War has been open for 4 years, and Detroit has been open for 7 years...
Comparison, eight months, this is a bit amazing.
Besides, not to mention the strength of the pioneer, just in the hands of the people, the project team of "Taiwu Painting 2" is definitely not as good as those masterpieces.
At present, after the past two years of exhibition, the company's scale has expanded to more than 240 people. In addition to other supporting departments, the largest department is naturally the art department directly led by Fan Zhe, with 150 artists working for 'Director Entertainment'.
Almost one-third of these more than 150 artists have been scattered among the sequels of the two animation works "Full Time" and "Evolutionary Forty-Six Billion Floods". As for the others, they have all been included in the "Taiwu" project team.
Including some technical department personnel, some planning and audio teams... there are almost 150 people in the entire Taiwu project team.
The number of people seems to be quite large, but compared with the top projects of those big factories, it is still too few.
However, how can the blessing effect of the ‘dimensional’ system be calculated by the number of people?
The calculation ability of "dimensionality" allows artists to only need to use brushes to create. The boring and time-consuming model construction, as well as the calculation of light effects, physical collisions, and light and shadow simulation can all be handed over to the "dimensionality" system with confidence.
At the same time, the "Dimension Engine" has greatly reduced the difficulty of technology development. At the same time, the excellent performance of the engine allows the "Taiwu Project Team" to use less manpower to achieve stronger results.
These are all manifestations of hard power.
However, if a game wants to achieve the so-called ‘3a’, hard power is only one aspect of the foundation.
Beautiful shit is also shit. If you make delicious things like shit, someone may eat them; but if you make stench full of stinky shit into a cake, no one will eat them. If you accidentally take a bite, you will be disgusted for a year and curse.
As for soft power, the "dimensional" system is difficult to provide much help, and this depends on the "luozhou" itself.
In the past two months after the project was launched, Luozhou Studio has basically improved its gameplay.
The protagonist is still the "Taiwu clan".
After the player enters the game, after pinching his face and creating a character, the protagonist will wake up from his sleep at first and see that his master is seriously injured and returns.
When the master who was dependent on each other for death, he took out a sword hilt and said he wanted to pass the skills to the protagonist, but he failed. He just took out a letter in vain and died without explaining anything.
According to Eggplant's idea, this should be an animation scene of real-time calculations. At the same time, with the lessons learned from many works, he also explained to the relevant departments that this content should not be too long, at most one minute.
After the animation of real-time calculations, the characters controlled by the player can move freely.
The first task is of course to ask the protagonist to see the letter. In the letter, the master mentioned the matter about Taiwu.
Taiwu is a surname, a legend. They have fought against the evil heretics who will invade people's hearts for generations, Xiangshu, and have their own reputation in the world. Both the righteous and evil ways have special attitudes towards the Taiwu family.
After receiving the task, the protagonist will leave the house, and outside is the so-called Taiwu Village.
This will be the protagonist's home.
After coming out, after a plot, the protagonist will become the leader of Taiwu Village.
There are certain elements of operating games here. At the beginning, Taiwu Village was poor and not crowded, and the village was not very strong. Later, players can accumulate resources to unlock corresponding buildings during the game and build buildings such as "market", "long street", "blacksmith shop", "alienagement pharmacy" and other buildings.
Seeing a village that is almost entirely made of thatched houses, in its own hands, turn into a rich village and town, it is a sense of accomplishment.
This element is also available in the original game. However, in the second generation, the feedback of simulated game operations will become stronger.
After all, the first generation of villages are just a bunch of numerical values and a bunch of grids. But in the second generation, players will be able to intuitively feel the changes in Taiwu Village and Town bit by bit, and can be in it, or they can be pulled out and see the changes in the panoramic view.
Eggplant even planned a "Legend" system, where all the things players have done in this save will be recorded, including the changes in Taiwu Village.
After investing a certain amount of game time, players can review the past through the "Legendary History", which is a sense of accomplishment game feedback.
Next, while the protagonist is visiting the village, he can also leave the village to explore, and at the same time, he can also learn basic martial arts in the room.
At this point, the game will officially begin.
This will be an open world, a sandbox game. With ancient China as the background, players can visit fifteen regions, from Mobei to Jiangnan, from Yanjing to Chang'an.
There is a problem with sandbox games. Some players, when they are in it, feel at a loss and don’t know what they should do and how to play this game.
This problem is very well reflected in the first generation.
In the first generation, novices’ teaching was independent of the main line, and the entire teaching was very simple.
In the second generation, after learning the lessons, Eggplant also discussed some solutions with Gao Yixiang, an experienced old planner.
First, the teaching is not about making levels alone, but about gathering them into the game; and, in the early stages of the game, a lot of guidance efforts were made. Veterans can play as they please, while novices also have enough guidance, at least at the beginning of the game, they can let people know what they are going to do.
Visit various famous sects to learn martial arts; make a reliable ‘log’ and record various tasks; create a main line with high playability so that players will not be at a loss...
These are all lowering the threshold for games to facilitate further dissemination to the masses.
Chapter completed!