Chapter 7 Winning Strategies
"Hey... this statement is too vague, right?"
"Yes, what exactly does 'variable wishes' refer to? Could it be that she is the elf in the magic lamp, and any wish can be fulfilled?"
"Also, is 'applied properly' a prerequisite? What if it is 'applied improperly'? Will there be side effects?"
Soon, the guests' questions and discussions came one after another.
In response to this, the host's reaction was... looking down at the teleprompt card; it seemed that the host knew no more than the guests.
After a few seconds, when the subtitles on the prompt card were refreshed, the host continued: "Dear guests, I hope you can think clearly that this prize will eventually be taken away by the 'winner', that is, she will become the possession of 'someone'; if I explain her abilities clearly here, aren't you afraid that someone will have any idea after leaving this ship?"
As soon as this sentence was said, the guests immediately became quiet.
Because they all thought that if they won, then the information about the prize would be disclosed to them.
This is how people are. They are always willing to spy on things that have nothing to do with them, speculate, expose, or even fabricate them; but people's attitudes towards themselves and things closely related to them are exactly the opposite.
In this regard, everyone is the same; watching other people's privacy trampled on and their own privacy is completely different. Even people who attach great importance to and respect other people's privacy cannot justify their attitude towards others and towards themselves on this issue.
This is the nature of a social animal with a high degree of wisdom, and there are only two types of people in this world who dare to deny their nature - saints and hypocrites.
"It seems everyone understands it." After a moment, the host looked at the teleprompt card and said, "So, I'm sorry, at this stage, I can only disclose this information about the prize; by the end of the game, the winner can naturally obtain all the information about the prize alone." He paused, "Next, I will read the rules of the game."
At this point, even the talkative guests closed their mouths and focused their attention.
"The highest game time begins at this moment and ends at sunrise." The host said in a moderate manner, "During the game, players and their partners can enter the various 'game cabins' distributed on this cruise ship according to their own wishes and play various gambling games; the difficulty and content of these games are different, and of course the rewards are also linked to the difficulty."
Speaking of this, the host was stunned for a moment, not knowing what he saw on the teleprompt card. In short, after a brief hesitation, he reached into his top pocket, groped for a few seconds, and took out something.
"This... is the object representing the 'score' in this game." He raised a round plastic chip with the letter "S" printed on it and displayed it in front of everyone. "In addition to violent snatch, 'no matter what method is used', the player who gets the most points before the time cutoff is the winner."
When his words "no matter what means are used", the guests did not react much, but the expressions of the gamblers at the scene changed.
To these people, hearing this sentence feels like a football player is told that he can hold the ball in a hand...
"Ratching" is not possible, then stealing, cheating, threatening, tempting... and "secret robbery that has not been discovered" are all OK?
Under this rule, there are too many hands and feet to move; if you want to win, you can use the player's capital and strength, the wisdom, force, gambling skills, and tricks of your partners and bodyguards... all of them are used.
Those guys who don’t even bring bodyguards will not talk about it. Even if they successfully win some points, they will be blocked in the surveillance corner in minutes and get the ending of a scattered shot. It’s better not to play, go back to the room and play with the male/female companion you brought with you.
Even those players who are capable of winning and have strong strength cannot be completely at ease until the last moment under this rule.
"Then, without further ado, I hope you can enjoy tonight's game." After waiting for a while, it seemed that the words on the teleprompt card had stopped, and the host showed a look of relief. After he finished reading this sentence, he bowed slightly to the surroundings and went off the stage.
…………
At 8:15 in the evening, the Four-Leaf Crocodile ship was on the side.
"HO~ This game is really interesting." Ryunosuke took an I-PEN sent to him when he was on board, looked at the three-dimensional map on the screen and said, "Dice roll, baccarat, roulette, Paschong... Basically, all the items in the casino are available here, and... there are some weird things."
The map in his hand can check the distribution of all "game cabins" on this cruise ship, and the name of each project and the reward points ratio are also marked.
"Sure enough... let's go play mahjong." Ryunosuke looked at it for a while, turned to Suzu and said, "With Suzu-jun, your skills, you will definitely be a big killer."
"No, it's not a good deal to play mahjong now." Suzu shook his head.
"Oh? Why?" Ryunosuke said suspiciously.
"First of all, the income is too little." Suka undoubtedly had already settled the accounts, so he immediately replied, "The mahjong here requires players and partners to play together, that is, the two-to-two victory, which means that we can only win points from one player every time; and at present, all players have only three original points distributed by the organizer. Even if we quickly win all the points of an opponent, it will only be three points in total."
He paused for two seconds and said, "Secondly, it is very unfavorable to expose his strength too early in this kind of confrontation... According to the general idea, it is best to find someone weaker than himself in gambling as an opponent. If you can avoid confrontation with strong people, you must try to avoid it. Otherwise, being eaten may be yourself... Therefore, once we win continuously, others will inevitably be afraid of us, and then they will refuse to have a mahjong showdown with us; in this way... except for the initial three-point and six points, we will no longer be able to get points from the mahjong event."
"Then..." Ryunosuke thought for a while, "Where do we deliberately win a little more thrilling, or occasionally lose a few games to hide our strength?"
"Yes, yes," Suzu continued, "but there are so many 'experts' here, and using this method may not necessarily deceive everyone; and... it's too wasteful of time, right? Isn't it more efficient to spend the same time and directly earn points on other projects?"
"Well... it makes sense." Ryunosuke was convinced, "Then this mahjong... we will wait until the late game, and the players have more points in their hands before playing, so that they can kill those guys holding a lot of points in one breath."
"Mr. Arai is wise." Shoto showed a perfunctory smile on his face and continued.
"Oh~ It's easy to say." The so-called "I'm going to wear a lot of clothes, but I don't wear a flattery. Even if Ryunosuke knew that this was a flattery, he was still happy. "What do you want to play with, Shizuka?"
"Let's start with those projects that bet with the dealer, such as... the one closest to us." When Suzu replied, he raised his eyes and signaled ahead.
More than ten meters away, just in the direction he pointed, there was a game cabin; the cabin doors of this type of cabin were printed with a very conspicuous letter "S", and there was a black suit standing guard beside the door.
"This is..." Ryunosuke looked at Suzuki's eyes, then looked down at the map, "...'Virtual Horse Gambling'?"
…………
Two minutes later, Ryunosuke and his group walked into the "virtual horse gambling" game cabin.
The space inside was larger than expected, and each seat was made like a small compartment in the restaurant. Each compartment was filled with a curved sofa and a touch screen. When Ryunosuke and the others came in, there were already several seats with people sitting in it.
"Why do you want to participate in this game?" The staff here are also men wearing sunglasses in black suits. When they see someone coming in, they will come forward to ask.
"Yes." As a player, Ryunosuke was responsible for his speech.
"According to the regulations, I need to confirm again..." said the black suit again, "Do you have read and understood the rules listed on the display next to the hatch?"
"Yes, yes, bring us in." Ryunosuke doesn't like being stopped by someone at the door to ask more than two questions. This is because of habit. If a person goes anywhere, he is surrounded by several people and is "invited" all the way, then his ability to endure "being stopped and asked" is definitely very poor.
If it were the lower class, there would be no such problem. We are used to being repeatedly looked at by people in various occasions with impolite eyes, and we are used to dealing with tedious procedures in various windows. If someone basically lets you go one day without asking you anything, you will feel a little guilty - is there a scam in front? Is this a black store? Did I buy the wrong ticket? Brother, please bring the alcohol tester over, I suspect I am drunk.
"Okay, please go here." After receiving the affirmative reply, the black suit skillfully led Ryunosuke and the others to a compartment to take their seats.
When Ryunosuke sat down, he said in a black suit: "Please don't change seats without authorization. If there is any situation, you can press the call button and let the staff handle it; finally... I wish you a good time."
After saying these words, he went back to the door; the first game Ryunosuke and his friends participated in - "Virtual Horse Gambling", began.
The rules of this project are not complicated, roughly as follows:
1. Virtual horse betting will randomly reproduce a set of Jockey Club events that actually occurred in the 1980s to the 1990s.
2. Players can exchange points for funds in virtual horse betting. Each point card can be exchanged for two million (all events in the game, regardless of the time, location, occasion, and no matter the currency and inflation rate at that time, they will be converted into the same value standard).
3. Before each game of horse racing begins, players can first check the basic information of the horse racing and riders in the game, past record, and odds, and use this as the basis for betting.
4. At the end of each game, if the player makes a profit in the game, the next game will jump to another event at another point in time; if the player does not make a profit in the game, the event at the current time will continue.
5. When the player's funds are exhausted and he gives up/cannot continue to exchange virtual coins with points, the game ends.
6. If the player earns more than 18 million virtual coins in the game (except for principal), the game ends.
7. Players who have been declared "the game is over" cannot participate in the virtual horse betting project again.
Overall, this is "betting on horses", but bettors don't need to bet on horses like they are in real horse clubs... spend a lot of time waiting for the start, end, and rest between games.
In virtual horse betting, if the player wants, he can fast forward, or even skip the game to see the results, and then immediately place a bet on the next game, and then look at the results after the bet; this is equivalent to turning the time-consuming project of "betting on horseback" into a fast game similar to roulette.
But as a game that bets against dealers, its difficulties are also obvious...it is difficult to cheat.
Every player and entourage had already scanned precision instruments when boarding the ship. All the electronic devices they brought themselves, as well as those things that might be used for thousands, were collected by the organizer - "for the time being to keep them for the time being"; and the I-PEN sent to them by the organizer obviously does not have the function of connecting to external networks, so... if you want to use "online search" to check the Jockey Club information, it will definitely be out of the question.
Similarly, using communication equipment to contact accomplices from outside the world and letting them search for answers will not be implemented.
So, the remaining strategy methods... note that this time it is the "strategy method" rather than the "cheating method"... it is basically "relying on memory".
But this is still unlikely.
The virtual horse betting event took place in the 1980s to the 1990s, and now it is 2218. Even if it happens to randomly reach a 2199 game, it was nearly twenty years ago.
The result of a horse racing is like the winning number of a lottery ticket. Not to mention "year", no one will remember even the numbers opened in months, weeks, or even a few days ago. Except for the winner himself, who would remember what the number opened at a certain time point many years ago? Even if the winner himself is less bonus or over time, he will forget it.
There are so many Jockey Clubs all over the world, and they are racing almost every day; there are so many events in more than two centuries, and they are randomly intercepted and played at a time point. How can anyone remember the results of each game in a certain period of time?
Therefore, after reading the rules, Ryunosuke was actually a little relieved; he felt that this was a project that was mostly based on luck and had a significantly higher probability of losing.
But Suzu said that the game is quite simple and it is simply a bonus point.
Finally, after considering it, Ryunosuke chose to believe in Suzu, Ah Xiu's vision of selecting people, and... his intuition.
"That...Sakaya." According to what Saki said, Ryunosuke exchanged all three points cards for virtual coins and asked, "Now you can always tell me what the 'must-win method' you said, right?"
"Ha..." Suzu smiled, "Yes."
Chapter completed!