Chapter 639 Gao Wan and his strategy
Chen Ming is a high-profile player.
The so-called high-level VIP players or high-investment rich players, but the abbreviation of expert players.
What is a master?
To use martial arts as an example, it is not that the martial arts you master are more advanced, but that you are a master, but that you master more profoundly, and even go further. This is called a master. Just like the same "Eighteen Palms of the Dragon Subduing", it can be powerful in the world in the hands of Qiao Feng and Hong Qigong, but in Shi Huolong and Song Qingshu, it can only be considered famous at most.
He is a master who is a famous player in the world, and is only a good player who is famous.
Back to the game, taking the once most popular "Heroes League" as an example, when ordinary players play in the bronze or silver game, they occasionally kill all sides, or even to win the majesty of "five kills". However, this is not a master, because he may not be able to get the "five kills" again when he plays hundreds of games later.
However, once he reaches the professional arena, if a professional player wins the "five kills" in large-scale, or even world-class formal competitions, he is called a "master", and he is naturally well deserved.
Unfortunately, Chen Ming himself does not have the sharp top-notch operation as a professional player. His game operation level can only be considered to be mid-to-high at most. The reason why he is respected by many people in multiple game forums is because he has outstanding skills in making game strategies.
Everyone knows that game guides are a must-have for many players when playing games.
Where can I get this material? I don’t know... check the guide!
What equipment do I choose for this profession and what attributes are better to pile on? I don’t know... check the guide!
How to fight this dungeon? How to deal with boss skills? I don’t know... Check the guide!
How does this hero come outfit? How to deal with xxx laning? I don’t know... check the guide!
...
Teachers are the ones who preach and learn to help them solve their doubts. For players, game strategies are textbooks, and the high-quality plays for making game strategies are teachers.
However, although game strategies are not as rigorous and complicated as textbooks, it is not easy to do well.
In addition to a small number of official strategies, or official strategies "inadvertently" released through various channels, most players' own strategies are mixed with fish and dragons and mud.
Just like the same strategy for playing dungeons, the poor strategy may be written "Tank is good, milk is good, DPS is strongly output, pay attention to boss skills". It is often written in less than one or two hundred words, but a good strategy will include "what professions are needed and what kind of matching is done", "what preparations are needed before entering dungeons", "how to pull the small monsters to the minimum loss", "what route is taken to pass the fastest", "when the boss reaches a bloodline, he will enter the next stage", "how to deal with each skill in each stage of the boss"... All are introduced carefully, and a copy is well-inspired to write thousands or even tens of thousands of words, and dozens of pictures.
There are also hero teaching strategies in "Heroes League". Some of the high-end games are written very high-end, such as "resetting the normal attack for one second and five swords", "r flash", "flash r", and "geometric bucket", which look very powerful and fascinating. However, when ordinary players try this strategy, they will find it difficult. After all, those high-end games seem to be ordinary, for ordinary players with poor hands, it is no less than giving you a medical book for 10 minutes and then asking you to do heart bypass surgery. Such high-end strategies are meaningless to ordinary players. It is better to let them produce all the heroes and then absorb the damage.
Chen Ming is of course an excellent and down-to-earth game strategy maker. The strategies he has always produced are known for their detailed steps, clear explanations, accurate logic, simple and easy to understand, and have been praised by many players.
Simply put, even if a new player who has just been in contact with this game, as long as he follows the steps in his strategy, even if he is very disabled, he can complete the content described in the entire strategy and get what they want.
To make such a strategy, it naturally takes time and effort. But it is not a good thing in this world that can be done with just working hard. The same is true for making game strategies, and it also requires certain game skills.
The most important of these techniques is the skills of the strategy game. Just like the copy you have not completed the level of a copy yourself, the copy strategy you have made must be lackluster and full of loopholes.
So how can I keep myself in the first echelon of game strategy and overcome the difficulties in the game with the efforts of myself and my friends?
To address this problem, every high-level play has its own method. Some people like to rely on their attributes to be reckless, some like to spend money to hire people, some like to analyze data, some like to summarize experience, and some like to work together... Chen Ming’s favorite is to think from the perspective of others.
What does it mean to think from the perspective of others? Simply put, it means to imagine yourself as the maker of this game, stand on his side, analyze his ideas, and in turn what he thinks when designing the difficult points of this game.
For example, why did the game makers arrange two teams of monsters in this place? What does he want these two teams of monsters to play a role? Although they don’t seem to be threatening now, will these two teams of monsters have an impact on us when we fight the boss?
For example, why did the game makers add such a new copy? What is the position of this copy in the version? Is it an excessive copy that connects the past and the future, or a daily copy that can be brushed all the time? Or the recipient of the next version? Spending time on this copy, is it cost-effective?
Also, why does the official remake this hero? It is obvious that many people use it, and it is not uncommon to play in the game. Is the hero's mechanism conflicting with the official's development plan? Where does this conflict reflect? Will it have an impact on other heroes or the pattern of the next game?
Many problems are hard to understand in the situation. If you can get out of this dilemma and think from a higher level, you will often be able to suddenly become clear.
As Chen Ming got off the intercontinental train, walked alone to the police station, and then from the police station to the Vayne Group, along the way, Chen Ming kept thinking, that is, thinking from the perspective of others, thinking about why the maker of this game wanted to design such a worldview and why he wanted to design such a game. In the blueprint for the game development planned by the designer, what position the players are in... and other issues.
The most important ones are the elements in the game: "city", "citizens", "criminal organizations", "super criminals", "police", "superheroes"...the relationship between them.
When Chen Ming straightened out all these relationships as a fantasy game maker and thought thoroughly, he finally successfully broke out of the barrier and saw the essence of this game rule.
Ultimately, the essence of this game is the same!
That is to brush the "harmony point" and exchange the "harmony point" for all kinds of good things!
As for other so-called rules...
All can be ignored! All can be broken!
Chapter completed!