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Chapter 427 It is not commodities that promote men's consumption the most, but women

Problems are always solved one by one.

The next problem is that many people think there are too many maps in the game.

Their reasons are also very simple. I barely got familiar with the map of the previous game, but the next map was another one. I didn’t even come across one that I had played before for a long time. I was familiar with it and worked hard in a strange environment every time, which made many people feel at a loss.

Of course there are many maps in "Little Adventure", with 9 regular maps, each with 10% chance of occurrence, 10 chapters of special maps, each with 10.1% chance of occurrence.

With more maps, it means that there is more content in the game, and the playability of the game will naturally increase. Players will continue to feel fresh, and the life of the game will naturally increase accordingly. This is why many games will keep updating and continue to add new content.

But this is also a very hard process that easily dissuades players.

Just like the famous "World of Warcraft", every major update will update a brand new race, a brand new profession, a brand new map, a brand new dungeon, and a brand new equipment.

Every time the update is, it means that the player's original equipment is outdated, and they must spend a lot of time again to download new dungeons, guide new bosses, and fight that new set of equipment.

Updates again and again are the process of denying the players' previous efforts again and again and forcing players to work harder.

Also, time and time again, bring the player out of his comfortable and safe environment!

Basically all animals pursue a sense of security very much, and people are of course no exception. The best way to get a sense of security is to put yourself in a familiar and safe place.

Just like when a person visits someone else's house, stays in someone else's house, or is on a business trip, or lives in a hotel, he will definitely feel uncomfortable unless he is very tired when he sleeps. Even if he falls asleep in the end, he will definitely not be as comfortable as sleeping at his own house.

The same is true for playing games. For example, the once popular "Chicken Eating" originally had only one island map. As players played a lot, they naturally knew which places on the map were richer, more things, and where there were more people jumping. The fight would be more intense. Those places were suitable for ambushing people, and those places were easier to find cars... Gradually, they became familiar with the map and understood it.

However, as soon as the game "Chicken Eat" was updated, there was an additional desert map. Even though the gameplay was the same, many players still felt unaccustomed to it and were unwilling to play it. Even as soon as they matched this map, they would choose to exit and then match it.

When asked why, some people would say, "I can't play with this picture, but it's still fun to see old pictures." Some people would say, "The map is too big and I can't meet people for a long time." Some people would say, "The terrain is too complicated and not very good for people." Some people would say, "The map is too bright and the eyes are uncomfortable to see."...

In fact, the fundamental reason is the lack of sense of security. Compared with the island map that has built a security fortress in their minds, the new desert map is unfamiliar to them and cannot bring a sense of security, so they don’t like to play.

Just like many people go to the nostalgic server of "World of Warcraft", just like "Heroes" for so long, there are only a few maps. Although new modes are launched from time to time, the most common ones are the old 5v5 or big battle maps.

But Li Ang does not intend to modify this issue.

The reason is nothing special, because what he does is to prevent players from having a sense of security!

Accepting new things and adapting to new environments is something that requires courage in itself.

Li Angwei is to collect more fear that players will feel when they encounter new things and new environments!

The following question is about game clothing. Simply put, many players think that the price of drawing clothing is too high.

There are two prize pools for the clothing drawing in the game, one is the game points pool and the other is the Good Dream Fund pool. Each pool has 50,000 game clothing pieces for each part, and the clothing in the two pools is different.

These clothing is the same as the settings in "Little Battle Royale", and are all divided into levels, ranging from white ordinary level, green premium level, blue boutique level, purple luxury level, orange luxury level, to colorful unique level, a total of six levels, five low-level ones can be synthesized into a random high-end one. And only blue boutique level or above clothing can be traded in virtual reality trading stores.

Moreover, the only colorful clothing is not included in the two prize pools. It can only be obtained by synthesising 5 orange luxury clothing in the same part. Each one is unique and cannot be obtained repeatedly by others after you synthesize it.

The game points prize pool will not be mentioned for now. The key is the Good Dream Fund prize pool. One draw requires a 1oo fund. This is really too expensive for ordinary players. After all, many clothes in reality may not necessarily have 1oo blocks.

Just imagine, if you spend 90 yuan a day at a time, how many people have the financial resources to spend 90 yuan at one time on game clothing?

In "Heroes League", now you can draw 2o yuan once, and the 2o yuan eleventh consecutive skin extraction seems very expensive for many people.

Moreover, there is no guarantee for the prize pool. The clothes you have drawn are even repeatedly drawn. That is to say, even if you spend 50,000 yuan, you cannot draw all the 50,000 pieces of clothing of all levels in the Haomeng Fund pool. But how many people with obsessive-compulsive disorder are willing to spend 50,000 yuan to buy these unattributed gaming clothes?

Li Ang clearly knows the consumption level of players, the acceptable price of goods, and deeply knows that the pricing of 100 yuan per draw is not conducive to attracting players to consume.

But he did not intend to change the price.

There is no other reason, because in his plan, the reason why the Haomeng Fund Prize Pool exists is not to make money, but to compare the game points prize pool and determine a value for these game points!

The prize pool of Haomeng Fund is 10 yuan per draw, and the game points prize pool is 100 yuan per draw. The clothing drawn by the two is not much different.

As long as non-rich players with a little economical mind are a little chosen to earn points to draw clothing instead of spending money to draw.

If you are lucky and get a purple luxury or orange luxury, and put it on the virtual trading house, the price you sell will inevitably be more than 1oo funds. Some of them are particularly beautiful, and they may even be sold for tens of thousands of dollars.

The highest price is not the ones that can be drawn, but the only colorful and unique clothing that can only be obtained through synthesis.

The only thing is that it is unique. In the whole game, you are the only one wearing this costume, which is never the same as other humans. Similarly, this level of clothing is extremely gorgeous, such as a long skirt composed of flowing flames, a cloak composed of surging water waves, a snow-white wing that can be opened and closed, and an invisible shoe composed of pure airflow... Each one is a fantasy costume that cannot be realized now.

Of course, some people buy such high-level clothing. There is never a shortage of people in this world who are willing to spend money to show off. Just like someone spends tens of millions to buy top-level running, is it just because the running speed is fast? More is not considered to be for showing off, to show off, and to use such luxury goods to reflect one's identity?

Moreover, the easiest targets in the world to make money are children and women.

There are no children in virtual reality games, but there are many women. They are beautiful women who have carefully corrected their appearance and are beautiful in the game.

It is not easy for these "beautiful women" to use their brains, act coquettishly, and deceive a few suckers who don't know the truth to buy beautiful clothes for themselves?

Even if she is not thinking, she is not moved when she sees other women wearing extremely beautiful clothes in the game and being swayed by men. She is not jealous?

You should know that in real life, most of the clothes with the highest price and highest brand are provided for women.

The reason why Li Ang did this is very simple.

After all, there is only one team of people in a game, or a few people can get at least a oo-yuan "Heart of the World" and make money.

What should other people do? Should they gain nothing?

If you want to use money to attract players to play games, you must take care of the vast majority of people.

The points settled after the game is the reward Li Ang gave to other losers, and their other means of exchange for money!

Work hard all night, play three games, and it is not difficult to save more than 1oo points. Through clothing drawing and virtual trading channels, even if these 1oo points are not exchanged for 1oo Good Dream Fund, 4o should still be no problem.

Of course, the specific ratio must be determined by market rules after the game is officially launched.

In addition to the above problems, there are also questions and suggestions such as "the game costumes do not match the situation in some maps", "some monsters look too scary", "the equal distribution system of the heart of the world is unfair", "in some cases, it is difficult to distinguish between NP and players", "some weapons in the game are difficult to use", etc. I will not introduce them one by one here.
Chapter completed!
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