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Chapter 314 We are all superpowers

Superpowers, or superpower themes, have always been uncommon in today's novels, TVs, and movies. The superhero-themed movies derived from them are powerful tools for major film companies to sweep the box office, and almost every part is sold.

However, this theme that is deeply loved by the people is not considered popular in the electronic game industry. There are thousands of new electronic games launched every year, but there are very few games that are purely based on superpowers, and there are very few well-known masterpieces.

Most of the slightly more famous ones are comic adaptations, such as the "Spider-Man" series, the "Tat Batman" series, and the "Justice League" fighting series... In fact, they are not considered truly superpower-themed games.

The reason for this is very simple. The superpower theme is the same as another popular theme that has lasting forever, that is the theme of "Sword and Magic"!

Superpowered people can spit fire, magicians have fire-type magic; superpowered people have strong strength, magicians have huge power, magicians have huge power, superpowered people can fly, magicians have flying skills, floating techniques, superpowered people can think and control, magicians have spiritual control magic; superpowered people can predict the future, magicians also have prophetic magic; even those with simple physical powerful abilities, there are various powerful orc warriors, and the sacred knights match them.

Simply put, what superpowers can do is also magicians in the context of swords and magical themes, and even can do better, clearer and easier to understand.

Just like the fire-breathing power of the fire-breathing supernatural being, it is very wide. How powerful is the fire emitted? How long is it last? How high is the temperature? What are the restrictions on the savages? These questions are very vague.

But a fire-type mage, from a small fireball, a large fireball, a pearl fireball, a burst fireball, a flame golem... Each spell has a detailed advancement route, each with its own characteristics, and there are detailed explanations for how much blue consumption, how long it lasts, how powerful it is, and how fast it casts.

It is precisely because of the ambiguity of characters under the superpower theme that superpower theme games become difficult to make, and they are not as popular as sword and magic themes, so there are naturally fewer companies to do.

But in Li Ang’s view, this theme has great potential. As long as you make a suitable game, you will definitely be able to sell it!

After all, who did not have a fantasy of having super powers in the past?

Just imagine, perspective, invisibility, mind reading, thinking manipulation, time stopping... How happy it would be if you could have such supernatural powers.

Moreover, this is a type of game that is very suitable for virtual reality.

Because virtual reality games are different from traditional computers, consoles, and mobile phones, they do not need so detailed numbers to determine the character's abilities. In virtual reality games, players can completely perceive the strength of their abilities through their own feelings.

Just like a person has an iron knife in his hand, after a period of exploration, he can roughly sense the strength of the knife. It is definitely stronger than a wooden knife, and it seems to be softer than a steel knife, not thicker than a thick-backed big knife, and shorter than the attack range of a long knife.

Although it is not accurate enough, players can still clearly feel its general situation and use it.

Moreover, it is not difficult to add a superpower to the player character in the virtual reality world. Just like the previous settings in the "Xianshan World", just give the player an additional "energy" in his body.

Once the player uses his consciousness to mobilize this energy, he can release his own abilities. If the "energy" is used up, he needs to recover through eating, rest, etc.

Of course, this process needs to be simplified more, avoiding the process when "energy" is called, but directly producing results.

For example, a player with a fire-breathing supernatural power, as long as he thinks and mobilizes the "energy" in his body, he can choose to spray fire out of any hole in his body, whether it is a mouth or nose.

The amount of spray and the length of spraying will determine the degree of consumption of "energy" and can be stopped and adjusted at any time.

Just like a faucet, the player's thoughts are like turning on the faucet, and the skill is released, and the faucet flows out of the faucet. Players do not need to consider the process during this period, just like we usually do not need to consider how tap water is filtered and precipitated from the tap water plant layer by layer and finally transported to our home.

The intermediate process is completely completed by the system!

In fact, the same is true in superpower movies. The protagonists in it don’t need to know how their superpowers come from. They just need to learn to use them.

Of course, it is not finished after giving players super powers. There is also a learning process, learning how to use super powers.

Just like giving a player a gun, it is not difficult for players to press the trigger to fire, but how to fire the gun well has a high hit rate and saves bullets, which requires a certain amount of learning.

The same is true for superpowers, just like the superpower of fire-breathing. It is most convenient to spray out from which hole in the body, what form the sprayed flame is the most powerful, how to spray it to a fast-moving enemy, how to save "energy" in the body... These are all things that need to be learned.

This is also the purpose of the game "Super Power Academy", allowing players to learn how to use the super powers they just obtained in the academy and freely use the super powers in actual combat.

There are many types of superpowers, and the same type of superpowers are also diverse. For example, the same fire-type superpowers, some emit flames, some make something ignite, some can shoot fireballs, and some turn themselves into flames... The methods of learning are also different.

Moreover, unlike the superpowers in the movie, in order to be fair and just and to conform to the universal values ​​of Chinese people, superpowers are of course divided into levels. Players need to slowly enhance through continuous learning and cultivation, and meet certain conditions in order to advance their superpowers and make their abilities stronger.

Simply put, for example, a fire-breathing person may only spray flames like an ordinary lighter at the beginning. After a period of training, he can spray flames of two ordinary lighters. After achieving advanced conditions, he can become an ordinary gas stove.

Of course, although the learning and training process involves teaching NPC instructors according to their aptitude, it is still monotonous and boring. In order to make players more motivated, certain measures must be taken.

Moreover, since the online function has not been developed, the superpowered combat function cannot be implemented.

Therefore, Li Ang does not intend to release the game "Super Power Academy" as an independent game, but as a content supplement package and DLC.
Chapter completed!
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