Chapter 312 It's really hard to put a skill
What are skills? In the encyclopedia, it refers to the ability to master and be able to use specialized technologies.
Just like a person who could not program and write code at first, but after several years of training, he has mastered multiple programming languages and became a glorious and experienced programmer, which means he has obtained the skill of "programming".
In the field of electronic games, the meaning of the term "skill" is much narrower, and of course, it is more clearer.
It refers to an attribute trait possessed by various NPCs, monsters, game characters and other units in the game.
Among them, what can be controlled by players is generally the skills of the game characters.
Anyone who has played electronic games knows that the release of skills is very simple now. It can be released by clicking the skill icon with the mouse or pressing the skill shortcut key on the keyboard. It is much more convenient than the original arcade era, and it is much easier to press the button on the rocker.
The performance forms of skills in the game are also diverse, such as attack, defense, state, displacement, control, etc.....
Each type also has many subdivisions and combinations, such as attacks, which include single attacks, group attacks, continuous attacks, continuous bombardment, control attacks, and state-attached attacks... all kinds, and there are many different types.
The reason why skills are called skills is to distinguish them from "normal attacks".
But what is "normal attack"? It can be punching, slashing with a knife, or pulling the trigger to shoot bullets. Simply put, it is something that people can do in reality. In reality, you can swing your fists, hit the target with one punch, or you can use a knife to chop and chop with a gun.
"Skills" can often be realized in games, and are controlled and released by players through the computer screen. In reality, people basically cannot release "Skills".
Being able to do things that cannot be done in reality is different from the real world, and it is also a place where electronic games attract players.
The topic turns back to virtual reality games.
Naturally, things like "skills" are indispensable in virtual reality games. After all, things like games are designed to allow players to feel feelings that they cannot feel in reality.
Who doesn’t want to cut out with one knife, with a sword energy spreading twenty or thirty meters, and a staff lifts up, hundreds of fireballs flying out of the air? In reality, it’s a mortal, so it’s naturally great to enjoy a superb fun in the game.
However, there are many problems that need to be solved.
What type of skills are? No matter how you obtain skills, let’s put them aside. The first thing to solve is the “skill” thing. How should you release it?
Like a computer game, summons a holographic screen, press the virtual button on it a few times, and then the character will be released?
This is meaningless! It also loses the greatest advantage of virtual reality!
Virtual reality simulates reality in a virtual way and simulates the unknown through computation.
In Li Ang’s view, there should be a simpler, convenient, easy to understand, easy to use, and easy to learn in virtual reality games!
In "The Great Adventure of Shame", he also conducted some experiments on the "skill" elements.
Although there are no "skills" in most scripts in the game, the weapons provided are very ordinary, such as cold soldiers in ancient backgrounds and various guns in modern backgrounds. These things are similar to those in reality, and their use is naturally not considered "skills".
But there is still a small number of script worlds, which account for almost one percent of all script worlds. They have supernatural powers, and even these powers can be obtained by players.
For example, the fairy stone technology in the "Xianshan World" can make players use the fairy stone armor and then use various weapons to release them into various skills.
This is an attempt at the "skill" element.
The reason for trying is because of the process of energy calling. In the setting of this world, characters have attribute distinctions, just like the spiritual roots of each attribute, each character can only call the corresponding immortal stone energy of their body.
With the help of the Immortal Stone Armor, the players' bodies become a furnace of energy. They must rely on their own abilities to output this part of the energy and turn it into skills. Among them, the so-called their own abilities are will, consciousness, or thinking.
It's like a fan staring at the TV screen, staring at the player who is driving the ball, constantly cheering for him in his heart, hoping that he can draw the ball.
Players must rely on such a strong consciousness and keep shouting in their hearts, importing the abilities input into their bodies into their arms, palms, importing the weapons in their hands, and connecting with the weapons. Then, distributing the amount and size of energy in the weapons, and finally stimulating the weapons, turning the energy into skills and releasing them.
The entire process is operated by the player's consciousness. Although he can clearly feel the movement of energy, he still requires extremely high attention. Once his mind is disrupted, the energy calling process may be terminated and the skills cannot be released.
In a peaceful state, it is certainly not difficult for players to concentrate on releasing skills, but what about in the tense battle process? Players must find ways to avoid, find ways to find monster weaknesses, and find ways to rescue their companions around them. Their thinking is changing at any time. How many people can complete the process of controlling the energy of consciousness and release their skills in the face of fighting?
Of course, this setting itself is not very bad, because in the setting of "Xianshan World", every swordsman started from childhood and finally trained after more than ten years of hard training. The call of energy has completely formed an instinct for them, and of course it is easy to use various sword skills that have been practiced tens of thousands of times in battle to release the "skills".
But players are different. They become poor and careless as soon as they enter the game. Most of them are ordinary people. It is difficult to concentrate on calling energy in a very short time, or even use it in battle.
If you want to use it proficiently, it will take a long time to train a lot.
And how many players are willing to spend a lot of time learning monotonous, boring and dull skills?
What they thought was that as soon as they entered the game, they could quickly release their skills, fight monsters and bosses, and fight with others.
Therefore, this attempt to learn skills for a long time and to freely release skills is undoubtedly a failure.
Chapter completed!