Chapter 292 On how to correctly control the player
Next is the second question, and the same is also an expected question.
In fact, this question is raised more people, and it is only because it is divided into two questions that it ranks second and third respectively, but in fact they are a problem.
They are "Can you replay the previous script again" and "Can you resurrect the NPC in the previous script be resurrected".
First of all, let’s talk about the latter one. Of course, it is impossible to resurrect. Even if the NPC is resurrected, what form will he exist? Join "Taotie Pavilion" to accompany the players to have dinner?
This is meaningless!
Why these NPCs are liked by players is nothing more than the suspension bridge effect and the friendship arising from sharing hardships. People are emotional animals, and it is understandable to have some nostalgia for feelings.
However, NPCs themselves exist based on scripts. Just by appearance, they may not be as good as the advanced NPCs in "Taotie Pavilion".
The reason why they are full of charm is more because of their background, they have their era, their personality, their thoughts, their goals... They do not exist just to serve players, but to a greater extent, they are one of the important components of the script background! They are indispensable to the entire script!
They made the script, and the script made them. If they were separated separately, neither would make sense.
What should the player do if he really can't give up, he is thinking about it and is still obsessed with it?
It's very simple, just play this script again.
At the beginning of the script, I met the NPC who once fought with and didn't know you yet, a piece of paper.
Yes, from the beginning, Li Ang decided to open the script replay function. The reason why this test was not open was just to observe the players' preferences and obsessions with NPCs.
The purpose of making games is to make money after all, and the same is true for "Shy Adventure".
Although it is almost no cost to Li Ang, it only takes some time to make a virtual reality game, only Li Ang himself knows about this, and nearly ten million users of Good Dream helmets do not know about it.
Virtual reality games can be seen as being so high-end, but they are difficult to make and costly. Even a simple game like "One Man's Isle" is estimated to cost no less than any computer game in the world at present.
If you spend a lot of money, it is natural to make money by charging fees.
If you don’t make money, it’s abnormal to be completely free!
Just imagine, if the helmet is distributed for free and the game is for free for people to play, will you have some concerns? Will you doubt that there is any conspiracy behind the helmet?
This is undoubtedly for sure!
Just like if you ask someone to keep a secret for you, if the other party asks you for benefits or even charges a large amount of confidentiality fees, you will definitely feel more at ease.
The same is true for helmets to make money in games, in order to make most players more at ease.
The charging method for "Shy Adventure" is very simple. First, it is to purchase a game, with a fund of 500 yuan.
Everyone can't help but try the free game, but "Shy Adventure" is different from the previous games and is not a game suitable for everyone. For example, a middle-aged woman in her forties and an old man and a woman in her fifties and sixties, letting these people go to each copy to fight with all kinds of horror monsters in their lives and death, which makes it very exaggerated to think about it.
Curiosity is something that cannot be blocked by relying solely on the attention prompts below the game.
Only by marking the price and increasing investment can some people who are not curious and eliminate some people who are not suitable for playing this game.
500 yuan is not much or less. After all, the 3A-level stand-alone game in reality costs about 2,300 yuan. What does it mean to think of virtual reality games? It is also more expensive than computer games, and the price is more expensive, so it is definitely not difficult for players to understand.
But the real money-making point of this game is not the price of the game, but the money to play the script again within the game.
After purchasing the game, players can play script games. Each game script is randomly generated. The background may be similar, but the story direction is completely different. Once the level is passed or the character dies, the script ends, and the next game script can be generated and the game continues.
All of the above are included in the game price and do not require additional expenses.
However, if the player is unwilling, nostalgic, angry, regretful, and wants to play the previous script again, then he needs to pay. Replay the 100 fund once, the price is fixed, and every time he replays, it is the price.
Yes, as long as the player is willing to pay, he can conduct the same script again and again, see the same NPC, fight against the same monsters, and encounter the same dangers... Until he finally understands the entire script thoroughly, wherever there is, how to avoid danger, and how to defeat the enemy, all of them are clearly understood, clearly.
Just like the famous science fiction movie "Tomorrow's Edge", players can optimize strategies, hone their skills again and again like the protagonist in the movie, strengthen themselves again and again, become a real warrior, until they finally save the world and embrace the beauty!
Learning such things is essentially a process in which practice makes perfect.
The school’s education model has always been very monotonous, just like after learning a knowledge point, then doing questions crazy. If you do more questions, the accuracy rate will increase. Naturally, you will master the knowledge point and you will not panic when you take the exam.
Just like learning table tennis, even if you don’t have much talent, you play with people on the stage for seven or eight hours every day. Over time, you will naturally learn how to play, and naturally you will play better than those amateurs who play casually.
The same is true in the game. If you can't use the gun after getting it, you can't fire it correctly, and you can't waste bullets. What should I do? Then just shoot more! I practice the script for a few hours every time, and I naturally feel like I'll go up. If I practice thirty or forty times, I'm still afraid of not being able to fire it accurately? I'm still afraid of wasting bullets?
Don’t know how to dodge attacks, don’t know how to explore enemies, don’t know how to find a way out, don’t know how to escape pursuit... These headaches are actually small problems. If you practice too much in the dungeon, you will naturally get it!
Of course, there are some skills that need to be taught, so an NPC was arranged next to the player.
After all, if you say training a hundred times, it may not be better than a practical battle! After four or five hours of practical training every day, what kind of guns are used, cold weapons are used, practical footwork, and how to save physical strength, you can learn it after all.
But training is boring after all, so it is necessary to give players a certain amount of motivation and give them the strength to support the training.
This is also the reason why the game script is difficult, why players want to like NPCs, and why NPCs often die for players!
Chapter completed!