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Chapter 280 Find a strong reason for every battle

A few days ago, although he lost his love, Li Ang decisively devoted his grief and anger to his work, thinking about and developing the fourth virtual reality game.

In fact, in the minds of most users of Good Dream Helmets and virtual reality world players, the three virtual reality games currently launched are not considered real virtual reality games, and are very different from the virtual reality games in their minds.

The reason is very simple. "One Man's Isolated Island" is a survival game in the deserted island, "Taotie Pavilion" is a cooking teaching game, and "Virtual Stadium" is a sports game. These three game types are currently niche types in the Chinese game industry, and even niches among the niches. Many players have never even come into contact with these three electronic game types.

What they are familiar with are the most traditional types of games, they are holding guns, slashing with swords, rubbing fireballs with staff, driving a car to collide everywhere, brushing monsters and experience, fighting BOSS in the dungeon, forcing the tower, pushing the high ground with dragons, Voldemort to the finals... It is role-playing, action adventure, MMOPRG, MOBA, upgrade, equipment, battle, competition, competition...

They are used to these games and believe that these traditional, universal, and popular games are the electronic games themselves, and that the others are not real electronic games.

Although this view is somewhat narrow, it is not wrong.

Just like in the forums discussing various virtual reality games in Red Star Brand Good Dream Helmets online, there have always been posts calling for the official to make real virtual reality games.

Of course, there are requirements, and since players have such calls, Li Ang will naturally not ignore it for the sake of sales of helmets and to make more huge profits.

Therefore, the fourth virtual reality game he is developing now is what most players think of. Although those "real virtual reality games" are still stand-alone, they are indeed the most orthodox game type of combat adventure!

Such a game is naturally not difficult to make, and even some of the single-player games from Tian'ang before can be easily made. For example, "The Legend of the Anti-Japanese War", such as "The Legend of the Warriors", allows players to kill the devils in the virtual reality world, feel the flames of anti-Japanese wars, explore the martial arts world in the virtual reality world, and experience the sinister world.

However, as a game producer with dignity, ambition and dreams, Li Ang doesn't like to stir up cold rice. He doesn't like to do the same things again in different forms! He likes to innovate! Do things that have never been done before!

Therefore, the theme of this fourth virtual reality game must be brand new!

Therefore, the process of developing this game was not smooth, and Li Ang is now facing a very big difficulty.

That's why players have to fight!

In combat adventure games, adventure is the game background, and combat is the most important element.

This is a real battle. Players need to really pick up all kinds of weapons and fight against one terrible monster after another, or even fight for life and death!

Players will be injured, bleed, feel pain, and even experience death... They will experience failures again and again, time and energy dedication again and again.

But fighting requires reasons!

The users of helmets are all Chinese, and China is a rule of law society. Most people may not fight once a year, let alone chopping people with a knife.

Just like a wolf standing there, how many people have the courage to lift the knife and kill it? Although they may be strong, the wolf does not look tall and not difficult to deal with.

However, fighting is dangerous. If you kill a wolf, you will be bitten by the wolf, and the bite will be fuzzy! Death in virtual reality may not be terrible. Although the pain is protected by systematically and not too severe, it is also something that players have to endure by themselves.

For players, the frustration in failure, the effort of time and energy, the resistance to danger, and the tolerance to pain... are all their efforts!

And what you give is often the pursuit of reward!

What they need is not simply fighting or taking risks, they want to get something through fighting or adventure!

Of course, every player who knows the game knows how to solve this problem, just fight monsters and give experience, money, and equipment.

The more difficult the monster gives, the more experience, the more money, and the better equipment, so that players will naturally fight and find ways to challenge it.

The solution seems simple, but in Li Ang’s opinion, this is not enough!

The reason is also very simple. What is the player's purpose for gaining experience, or money, or better equipment?

Is it just a stronger strength? A higher ranking on the ranking?

High ranking may bring a certain sense of vanity, but what about stronger strength? Why should players pursue stronger strength?

The virtual reality game world is not as good as reality. The higher strength in the game is just to be able to deal with stronger monsters.

Challenge monsters, become stronger, challenge stronger monsters, become stronger... This cycle is repeated, monotonous, and boring.

This is also one of the reasons why most MMOPRG-type games are gradually declining. This set of loops may be very interesting when I first played, but after playing for a long time, with the update of the game version again and again, new dungeons appear, new BOSS appears, new equipment appears, and new systems appear, players' past equipment cannot keep up with the form, they must go to download new dungeons, make new BOSS, refresh equipment... Time and again, players will still be bored after all, and it is reflected that it is the abandonment of old players.

Once the loss speed of old players exceeds the influx speed of new players, the lifespan of that game will come to an end.

Fighting requires reasons, not just becoming stronger!

Many game producers know this, and their method is very simple, that is, the plot, adding one story after another to the game.

It is boring to kill a group of monsters alone, but what if these monsters are gangsters who have just slaughtered the entire village? Then it gives players a reason to fight in the area. Through the description of NPC, they have enough anger to support the next monotonous and boring monster killing!

Such plots are not uncommon in various games. Just like some side plots in "Warcraft? World", they are often deeply touching and make people feel very immersive. However, how many players will now carefully understand the plot in the game?

Similarly, Li Ang also wants to find a reason for the players' battle in this fourth virtual reality game, a real reason, and a more direct reason than weaving the plot, allowing players to avoid it!

Just like every plot has a theme, the reasons must also be themes. Revenge, punish evil, save people, do heroic justice, pretend to be pigs and eat tigers?

Li Ang thought about this reason for many days, but he had not made a decision.

But now, after carefully watching his "wife" from all angles for 6 hours and 47 minutes, Li Ang found this reason!

Why do you fight?
Chapter completed!
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