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Chapter 192 It's so hard to make games

With the technology to realize virtual reality, what needs to be done later is the collection of "emotions", and virtual reality games are the best way to collect "emotions".

Of course, Li Ang can pull anyone in the world into the virtual reality world anytime, anywhere, but this does not mean that Li Ang can collect their "emotions".

Because the alien's request is "voluntary", the person must voluntarily agree to be collected for "emotion".

Just like Gao Daqiang and Mr. Zhao before, although they were diligent and asked questions and were serious in class, they had a lot of touching emotions, but even if these "emotions" were collected, they were still uncountable.

Because they don’t want to attend classes, nor do they want to have these emotions, it is completely against their wishes.

But just imagine, it’s an ordinary person who slept well at home, but suddenly he was pulled into a mysterious space with a clear mind, telling him that as long as he agrees to be collected, he can enter the virtual reality game world to play. How many people will choose to agree?

Anyone who is a little alert will be resistant to these unknown and unexplained phenomena.

Even if I carefully screened and found a fool who agreed with 1 million clicks, what if the aliens raised the standards and had to collect 100 million emotions in the next mission? It is difficult to find a fool with 100 million.

Therefore, to be safe, prevent any troubles in the subsequent tasks of aliens. Using the virtual reality game helmet as a guise and the terms of service before the game starts as a cover-up, let the virtual reality game appear in a way that players can understand, so that they can willingly enter the game and accept the collection of "emotions". This is the best strategy.

Of course, the launch of virtual reality helmets and the release of virtual reality games will also attract the attention and covetment of many people. Li Ang already has some preliminary plans for these issues.

What he is doing now is some preparations before the virtual reality game.

As a cross-age game mode, virtual reality games will naturally face all aspects of problems, and their improvement work is equally important.

For example, the first question is, when the virtual reality game is in progress, is the better to sleep or wake up?

Of course, everyone knows that it is better to sleep. Playing games for a night will not affect your study and work the next day. You are still as energetic as if you are full of sleep. This is the real virtual reality game that everyone expects.

But sleep is very important to humans. Under sleep, human brain activity will decrease significantly, and brain metabolism will only begin under sleep.

When entering virtual reality games and playing, players are inevitably awake and move their brains.

There is a contradiction between the two.

After many more experiments, Li Ang finally found a suitable solution.

The most important reason why humans need to sleep is the metabolism of the brain.

Metabolism is the renewal process of matter and energy in the organism.

For example, urination and sweating are the most intuitive, and what is not intuitive are the detoxification of the kidneys and liver and the immunity of the spleen lymph. These internal organs are constantly flowing through the blood, performing the human body's metabolism.

The same is true for the brain. The brain is a big energy-consuming user of the human body. Every moment, countless blood comes to the brain with oxygen and nutrients to supply it.

As the brain works for a long time, a lot of garbage proteins and biological waste will inevitably be produced. Once more of these "garbage" accumulates, the work efficiency of neurons will also begin to decline, and people will feel tired of their brains and want to sleep.

In order to ensure the continued operation of the brain, a sewage discharge system is needed to perform metabolism and discharge these "garbage".

However, there is no lymphatic system in the human brain and spinal cord, and these "garbage" cannot be directly input to the lymphatic system and then entered into the liver and other organs for processing.

The human brain uses another system called the glial lymph system. When humans sleep, the glial lymph system will enter the brain with spinal fluid, directly contact the brain tissue, absorb various "garbage", and then transport them out of the brain, connect with ordinary lymphatic tissue, and finally transport them to the liver through the lymphatic system to detoxify.

However, the work of the glial lymphatic system is closely related to the flow of spinal fluid. Only when the flow of spinal fluid is large enough can it smoothly contact, cover brain tissue, and work.

The flow of spinal fluid is also related to the cerebral vascular space.

Only when sleeping can the gap between blood vessels in the human brain become larger, giving up enough roads to increase the spinal fluid flow and the glial lymphatic system works smoothly.

If the brain is active violently and the nutrients required increase, the blood vessels in the brain will expand, the gaps between the blood vessels will shrink, the spinal fluid will not flow, the glial lymph system will stop working, and the "garbage" will naturally not be discharged.

Faced with such a dilemma, Li Ang’s method is simple and rough.

When players sleep, the [Proton Computer] directly takes over the supply of brain energy: directly absorbs vacuum zero-point energy and generates bioelectricity to supply neuron cells!

It no longer requires large-scale transportation of nutrients, and is still in a contraction state, and even contracts a little more than before, ensuring the flow of spinal fluid and the smooth working of the glial lymph system.

This ensures that even if players try hard to play games while sleeping, they can still study and work as if they are full of sleep the next day!

Then an important question is the player's safety issue.

As we all know, when people sleep, they also have a certain feeling about the surrounding situation. For example, if someone opens the door and comes in, if there is a lot of noise, people will wake up.

But if the player enters the virtual reality game and devotes himself to the game, he will definitely not feel the outside world.

So what if a thief or something burglaries are robbed, not only does he steal things, but also put the player on the game, and finally the player ends the game and takes off his helmet, wouldn’t he be confused?

There is also the physical condition of the player. If he gets sick, such as having a stomachache, and after playing for a night, he wakes up and finds that he has a bed, wouldn’t he be confused?

There are also external feelings of hot and cold, such as if you forget to turn off the electric blanket, you will be baked all night, or the air conditioner temperature will be low, and you will be frozen all night, and you will eventually get seriously ill. Wouldn’t you be confused?

Therefore, an accidental observation system is necessary. No matter what strange things are outside or what happens to the player's body, this system will be reported to the player as soon as possible and left to them to deal with. If it is really serious, the link will be directly cut off to let the player wake up and solve it, and even help the player dial 110.

In addition to the problems in the real world of players, virtual games themselves also have certain problems that need to be solved.

Theoretically, with the ability of third-order artificial intelligence living organisms, it is possible to simulate a virtual world that is exactly the same as reality.

Simply put, what players can do in reality can also do in the virtual world, and even do things that cannot be done in reality, and what they can feel in reality can also be felt in the virtual world, and even more.

But the virtual world is a virtual world after all, and there must be some differences from the real world.

The most important difference is the protection measures for pain.

Most people can feel pain, which is also one of the most important feelings for humans to perceive the outside world and themselves.

There are many types of pain, such as being punched by someone and being cut by a knife, the pain you feel is completely different.

Depending on your different feelings about pain, it is easy for everyone to know how they are hurt.

For example, if someone slashes on the arm, some of them have just broken their skin and does not affect their movements; some have a large wound, which may not be able to exert much effort; some have injured bones, and this arm will probably be useless for a long time...

However, depending on the will, humans have different tolerance for pain. When the pain reaches their limits, their bodies will automatically trigger emergency measures. In order to prevent greater mental damage, shock and coma.

But even in coma and shock, huge amounts of pain will still cause damage to people's mental health.

In virtual reality games, there are also inevitable battles and injuries. If they follow the real thing, wouldn’t there be countless people suffering from pain every day?

Therefore, it is also very important to protect pain. It is necessary to provide protection for various pains according to different people and different levels of willpower to bear.

This kind of protection cannot affect their judgment of their own injuries, which is very difficult.

Fortunately, Li Ang had just found two good students and collected a lot of precious data from them, which improved the entire protection system for pain and fear.

Moreover, Li Ang does not intend to leave this system to players to set by themselves, because players cannot know themselves well. If someone is stupid and read online game novels, the protagonist in the learning process adjusts the pain to 100%, but he can't stand it, and he gets shocked, and causes mental damage. Wouldn't that be trouble?
Chapter completed!
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