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Chapter 160 Since the ambition is in the world, how can it be possible to give up half of the countr

After producing the planning plan for "The World of Cultivation", Li Ang's ideas were gradually opened up, gradually getting rid of the constraints of traditional games, and his ideas became more and more bold.

Then he began to plan the third game.

After thinking for a while, he decided to make a female-oriented game.

As a former game planner who is determined to become a palace-level game producer, he must be more tolerant. It doesn't make sense that he only plays games for men and ignores the women's market that already accounts for half of the market.

In fact, in the mobile game field, female players are also a force that cannot be underestimated, and in a sense, this force is even more powerful than male players!

After all, many male players will play computer games and console games when they are not playing with their mobile phones. There is a lot of room for choice and may not only play mobile games.

As for female players, the proportion of computer games is much smaller than that of male players, and there are very few people who play console games. They can occasionally see one or two of them among some female anchors, but almost everyone has one on their mobile phones.

In many people's concepts, there is always a view that girls don't like playing games, they prefer to take photos with their mobile phones, chat on WeChat, watch dramas, and read novels...

But in fact, this is not the case. They don’t like to play games, they don’t like to play male-oriented games.

Whether it is a mobile phone or a computer or a host, it goes without saying that most of the games released in it are male-oriented, full of fighting, killing, bloody violence, fighting for strength and victory, royal map dominance... and other elements that male players like.

Although many games have learned their lessons, in order to attract female players, the picture is made more cute, the operation is made simpler, and the characters and monsters are also soft and cute.

But these are not very useful! These games are essentially fighting and killing, comparing variously, and tense atmosphere of chasing each other... They are still some games made from a male perspective, and the most sought-after things are what men like.

Perhaps some girls will try to play those games because of those cute styles, but often after playing for a while, they will choose to abandon the pit and leave a sentence "It's no point to play games". From then on, they will never touch games again, take photos, chat, watch dramas, and read novels with peace of mind.

The reason for this is very simple, because what women pursue is never the same as men.

Just like the same novel in Qing Dynasty, men are all about farming, accumulating soldiers, rebelling, killing Tartars... to save the nation from danger and achieve a lifetime of great achievements.

Women are all about harems, house fights, fights, polyangs... fighting with charming sluts, entangled with many handsome men, and finally gaining true love.

The pursuit of each other is very different. In the eyes of the other party, what the other party values ​​and insists on is worthless.

Here we have to mention the famous large-scale multiplayer online blind date game "Sword Net 3". This game initially looks like a localized "World of Warcraft", with many of the settings and arrangements in it very similar to "World of Warcraft".

But why are there so many female players playing this game?

Because its essential core is different from "World of Warcraft"! "World of Warcraft" pursues high-end equipment, high-segment PVP, magical artifact, a powerful enemy of the God of War, and its essential core is still a male-oriented one.

In many cases, what you watch is not your equipment rating, PVP segments, or even whether you wear equipment or not. What everyone cares about is whether your appearance is good, whether you have the latest fashion, whether you have red hair, white hair, blonde hair, whether you have void chairs, and the flame dragon foal...

With these, you can find a group of relatives and friends, a gang, or even a relationship, and then brush a dungeon, and you don’t have to worry about things like that. Just howl in yy, and naturally there will be a big brother and big sister, wet, and I will teach you step by step.

In addition, it is more in line with Chinese people and women's perspectives, various beautiful fashion equipment, simplified and easy-to-get game operations, and a complete social system of master-apprentice love...

The overall atmosphere is very friendly to new players, especially female players. Even if you don’t go to the dungeon to fight the battlefield, you can chat with your relatives and friends, go out to see the scenery with love, and go to Tieba to watch 818... It’s all very relaxing and comfortable.

In addition, the official promotional items are mainly used for ancient fashions, players get married in reality, and the post 818 popular posts are very good to satisfy female players' needs for beautiful things, beautiful love, and gossip, so naturally there are more female players.

As there are more female players, male players will naturally follow, and the whole game becomes popular.

This is the impact on the game after the change of the essential core of the entire game.

If you really don’t understand, you might as well go to the "Sword Net 3" bar and other MORPG iron bars to watch and compare them, and you will naturally understand.

But although "Sword Net III" is doing well, it is not a purely female-oriented game after all, and it still has some congenital defects that cannot attract most female players.

So what is pure female-oriented gaming?

To give a few examples: "Happy·Eliminate Music", "Everyone·Let's Find Fault", "Rhythm·Master", "Harde·The Legend of Zhen Huan", "Xi·The Legend of Concubine", "Miracle·Nuannuan", "Dream Kingdom·The Sleeping 100 Princes".

Simply put, it is a small game that can pass the time by simple operation, or an IP-oriented palace fighting game, a text adventure game launched for fans of the original work, or a collection of various beautiful clothes, and a collection of various handsome men's crazy and fuji games.

Although these games look inconspicuous, in fact, the download volume of each game is amazing. There are many people on the best-selling rankings. Except for a few that are really shoddy, most of them sell well and have a group of loyal fans.

In terms of the proportion of popular products and the proportion of money, it can be said that women-oriented games are far more than the number of male-oriented games, with fierce competition and almost bayonets.

Of course, there are also reasons why there are too few female games here.

But because of this, Li Ang also saw the huge potential behind the women's game market. It was an almost blank market. As long as you really stand from the perspective of women and develop games with excellent quality and well-versed in their psychology, you will definitely be able to sell well and make money!

However, it is useless to analyze the principle, and you have to find a way to make a product!

What kind of game do women, or most women, like?
Chapter completed!
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