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Chapter 134 Labor and management are artists, do you understand artists?

After thinking about emotional issues, Li Ang began to plan his career.

Simply put, it is to consider how to make money.

Before, when he bought a factory, recruited workers, designed fees, and purchased production lines... After spending this series of money, the money he earned from selling games was almost over, and there were many places that needed to spend money in the future.

For example, the laying of helmet sales channels, the establishment of helmet stores in major cities, media publicity costs when it is launched, the cost of online water army, upstream material suppliers... are all places where money is spent.

Of course, he hasn't bought the production line yet, and he has about a year to prepare for the installation and commissioning, training of employees, trial operation, formal production, and stockpiling of goods in advance.

Then use the last year to release helmets, launch games, collect emotions, and complete alien missions.

With third-level artificial intelligence living organisms, making money is not a big problem for Li Ang. He has countless ways to make countless money in an instant.

For example, the famous IQ tax, digital virtual currency, Bitcoin, Litet, Kent Bitcoin, etc. He wants to mine as much as he wants.

Even if you are more cruel, you can let the artificial intelligence mine them all without a second, and grab all the digital virtual currencies in the hands of other holders, causing the entire digital virtual currency market to collapse, the mine crashes and the mine owners to lose everything.

For example, high-frequency trading seeks computerized transactions in extremely short market changes that people cannot take advantage of. For example, some securities stocks buy low and sell high, and they can complete the transaction instantly by the right time. Each transaction may only make a few cents, but once the number of transactions increases, it will accumulate a lot, and it is easy to make hundreds of millions or even billions.

For example, intercepting online black money, online casinos, dark web transactions, etc., there are many ways to do so. Even if Li Ang is willing, he can transfer the money paid by others to his own account.

But Li Ang didn't want to make money like this. First, the origin was not correct and the explanation was unclear. Second, many of these methods of making money were illegal and troublesome. Third, he always had some resistance to alien technology, and he tried not to use it when he could not use it.

Whether it is pedantic or hypocrite, it is too idealistic or too naive, Li Ang just wants to make money by making portions of games.

It is now the end of June, and the dividends from Penguin Company and Microhard Company will be paid in the first quarter.

The number of players in "Fighting Mountains and Seas" has stabilized, with about 500,000 people online, and their income is also very stable, and they can bring about a share of about 60 million in each quarter.

The sales of the Chinese version of the "Anti-Japanese Legend" Penguin Agent's computer-sided Chinese version have declined a bit, but the current total sales are almost 1.5 million, but it is just a one-time transaction, with a share of about 20 million.

However, its foreign console version "Superman on the Far East Battlefield" has a very gratifying sales. So far, 400,000 units have been sold. At 39.99 meters of gold each, it earns almost 16 million meters of gold. After deducting various miscellaneous expenses, slightly hard channel fees, publicity fees, taxes, etc., it can almost get 40%, which is 6.4 million meters of gold and 42 million Chinese yuan.

Then there is "Jianghuxing". Due to the low price and reputation fermentation, the configuration requirements are low. On the Penguin game platform, "Jianghuxing" has sold 800,000 copies, which is hitting a million copies, and is expected to be divided into about 25 million.

In this way, "Fighting Mountains and Seas" has always made the most money. As a level 3A game, "The Legend of the Anti-Japanese Heroes" is sold at home and abroad, so it is barely comparable to it.

In reality, the development difficulty of both is the investment of funds each day, but the money earned is similar. No wonder so many companies have switched to online games.

If you want to make more money, there is no other way, you can only launch new games.

However, "The Journey to the Star Sea" is still in production, and the progress has only reached 20%. The novel "The Tomb Robbers League" has not been serialized yet and the popularity has not yet begun to be launched in a short period of time.

Then there is only the only way to develop a brand new game!

While thinking, I opened the computer and opened the "Beloved Game Planning Project" folder.

Looking at the planning cases in front of him, he fell into hesitation.

If you want to make money quickly, you cannot develop small productions, but if you continuously develop large productions, the company will be noticed by those who are interested and cause unnecessary trouble. If someone is curious and investigates, he will have to deal with the aftermath by himself.

After looking around in the folder, Li Ang couldn't find a small production game planning project that could make a lot of money.

Of course there are several plans for mini-games, among which Li Ang is confident that he can sell it. For example, the horizontal version of the Shanhai Jing Jing's ancient scroll style pass game "Shanhaijian" and the Chinese assassin's open-minded action game "Biography of Assassin", but there is no doubt that they can't buy the price and make money too slowly.

If you want to make money, stand-alone players are still not as quick as online games to make money...

Li Ang is not very disgusted with online games. After all, online games are like stand-alone games, and some stand-alone games also have online battles or cooperation functions, which is actually not much different from online games.

What Li Ang disliked was the kind of garbage online games that looked ugly and were purely for the sake of cheating money! In his opinion, those garbage online games that put money first can no longer be considered electronic games, but can only be considered electronic products and electronic garbage!

A real electronic game should be a work of art. Even if it is bought and sold, it should be like a noble lady. She has a slightly opened cherry mouth, half-covered small hands, pursed her mouth, chewing it silently and swallowing slowly... The food looks good!

After thinking about it, Li Ang decided to make a mobile online game!

The so-called mobile game is naturally a game played on mobile phones and tablets.

The mobile terminal is also the most popular gaming platform at present.

After all, it is far less convenient to play with a computer than a mobile phone. The mobile phone is in your pocket. As long as you find a free time, you can take it out to play anytime and anywhere, and the use of players' fragmented time has reached the extreme.

There are countless games that sell well on mobile, and many of them make more money than traditional computer online games and web games.

There are many reasons for this, such as the number of players, which makes people who didn’t play games become gamers. The fragmented time utilization rate of the game is high, the actual game time is long, the mobile game viscosity is strong, and the payment is convenient... etc.

For example, some successful games, such as "King of Glory", a new skin can be sold for 100 million yuan, and some other popular eleven consecutive games are also the ones who are trying to die of ecstasy.

Of course, mobile games also have certain limitations. For example, the game screen is not as strong as computer games, and the operation cannot be too complicated, and the incompatibility of various models and equipment...

However, Li Ang did not have any mobile game planning plan in his computer, so he had to start thinking hard again.

How to make a mobile game that makes money and looks good?
Chapter completed!
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