Chapter 929 It's really a lawn mowing game
"Wow, I'm so strong!"
Lin Xue didn't expect that this big-looking herbivorous dragon fell down so easily, which was a bit unexpected.
It seems that the knife in my hand is even more powerful than I imagined!
Lin Xue could feel a different tremor when she swung each knife. When the Taidao cuts on the softer part, the vibration of her hands is lighter; but when she cuts on the hard part, not only will the knife be flashed, but also the more violent tremor will be heard on her hands.
Coupled with excellent actions, sound effects, physics engines, the damage of each knife will be reflected in the monster's body, and the whole process is like real hunting.
Of course, considering the bloodiness of the entire picture and the special physiological structure of the monster in "Monster Hunter", the amount of bleeding is not particularly large, but it is maintained to a level where the monster's wound can be clearly judged; even if Lin Xue directly cut off the neck of the herbivorous dragon, the blood flowed out was only a small pool of blood flowing on the ground.
In the system settings, the vr version of "Monster Hunter" does not turn on damage display by default, because the vr version of "Monster Hunter" and Chen Mo's previous life used different methods when calculating damage.
Traditional games give monsters a fixed amount of health, and then calculate the damage of each knife of each sword based on the damage value of the weapon, the defense coefficients of each part of the monster, etc. When a certain part is damaged to a certain value, special effects such as tail breaking, angle breaking, and damage will be produced. When the monster's blood volume drops to a certain level, it will trigger effects such as escape, rage or death.
However, due to technical reasons, the vr version of "Monster Hunter" can achieve higher mimicry. For example, relying solely on pedicures will only cause the monster to become lame and lose blood, but it does not mean that the monster will die if it hits enough numerical damage.
Moreover, the damage is no longer completely digital. The same knife may break the tail when chopping on the tail. Cutting on the body may just create a bleeding wound. Cutting on the head where the bones are damaged may directly kill... In other words, the entire damage mechanism is more complicated and closer to the real situation.
In this case, displaying damage values is not particularly scientific and may even have a certain misleading effect on the player.
For example, when players see that the damage number of slashing the hind legs is high, they all happily cut the hind legs. But in fact, if the player keeps hitting the head, although the damage is low, once the monster's skull is destroyed, they can be killed in one blow. In fact, these situations cannot be reflected by the damage number.
If players really want to know how they have caused the damage to the monster, the best way is to carefully observe the wounds on the monster and the reactions of the monster being hit, and guess based on various factors.
Just like the real hunting, it is impossible to get a number to float out with one shot.
However, considering that novices are completely unclear about monster weaknesses, players can choose to turn on the damage number as a basic damage guide. When turning on this option, players will see the official instructions. When they gradually get used to it, they can turn off the damage number.
Lin Xue bent down next to the herbivorous dragon, took out a dagger and started collecting it.
The entire collection process is automatic. Lin Xue's character uses a dagger to break the herbivorous dragon's belly, and then skillfully peels off useful parts of it.
This is also slightly different from the original work. Although it is "stripping materials", the mechanism of this thing is actually "dropping". Sometimes a large monster is killed with hard work, but in the end, only three or four pieces of materials can be collected. After collecting the body, it disappears. It is really unscientific.
In the vr version of "Monster Hunter", each monster has a corresponding collection process, such as the male fire dragon. When the player peels it, he first peels the scales, then the outer part of the carapace, wing membrane, tail, etc., and then the high-level materials in the belly such as the broken belly peeling fire flame bag, bone marrow, and red jade.
The specific amount of things a player can peel is not random, but is set as soon as the monster is born. Both are male fire dragons, and the number of materials that can be peeled is different. Moreover, when players fight with monsters, they will also destroy some materials.
For example, if the player keeps playing with the wings of the Fire Dragon, he will break all the wing membranes, and then he will not be able to peel the wing membranes or peel them very little.
Some rare props are not necessarily removed, such as the red jade of the male fire dragon. This thing can be seen as a stone growing in the dragon's body. Some dragons grow but some are not growing. It is reasonable to not see one of the male fire dragons even if they brush a hundred male fire dragons. After all, the male fire dragon is not a herbivorous animal, so it is not necessary to grow stones.
However, it is too unreasonable to not fall off the wing membrane and scales. After all, if such a large corpse is placed there, I can see the scales of the dragon, but you can't peel it?
Therefore, certain changes have been made in terms of material extraction to make it closer to the real situation.
Of course, what follows is that all aspects of the material need to be adjusted numerical, such as the more materials needed to build weapons, the problem of material allocation of multiple teams, etc. However, these are relatively minor issues and are not difficult to change.
There was not much material available on the herbivorous dragon, so Lin Xue dug out two pieces of raw meat, and there was nothing else to peel. The corpse did not disappear out of thin air, but it still fell somewhere, attracting a group of birds to eat.
At this time, a prompt appeared in Lin Xue's vision, and she could catch it with a hunting net. Lin Xue tried to catch it, but she successfully caught it. The name of the bird was "Hate the Dori" and added 12 survey points to Lin Xue.
"Wow, it's so interesting!"
Lin Xue was walking around the ancient tree forest like a curious baby, with materials that could be collected everywhere, such as herbs, honey, special fruits, insects, etc. While walking towards the target location of the mission, Lin Xue collected various materials with the guidance of the guide, running around and running, having a lot of fun.
Soon, Lin Xue arrived at the mission location. As soon as she emerged, she saw a group of little ferocious jackals surrounding her.
"Hey! Look at me!"
Lin Xue rushed forward with a slash of swords. She was still a little worried, but when she started fighting, she realized that her worries were simply redundant!
The damage of Taidao is very high. These small fierce jackal dragons are nothing more than big giant lizards. When they are cut up, they are like a knife to penetrate the flesh. Lin Xue's certain sword blade slashed and even slashed directly into the head of one of the small fierce jackal dragons and killed them on the spot.
Moreover, Lin Xue's leather armor is also quite reliable. These little evil jackal dragons bit her body without any pain or itching, and the blood strips don't fall off much, not to mention that there are many blood recovery medicines.
Chapter completed!