Chapter 921 Serent's Sinister Intentions
After finishing the design concept draft, most of the people here understood Serent's sinister intentions.
I'm afraid it won't be worth the life of the player!
"Dark Souls" has set the difficulty at the beginning, and the monster can hurt you. Guda directly persuades him to withdraw. Strictly speaking, this game is quite kind, at least giving you a chance to refund.
But "Monster Hunter" is quite thief. The tasks at the beginning were very simple. The monsters in front were all fierce jackal dragons, crowned dragons, and weak ones.
But the difficulty in the future is added bit by bit. By the middle of the game, the male fire dragon and ceratops will have a very strong dissuasion effect; as for the various cool ancient dragons in the later stages, such as the Destroy Dragon, the Steel Dragon and the Flame King Dragon, you will have no discussion in minutes, and the difficulty is directly aimed at the top boss of "Dark Souls", and it takes a longer time.
The key problem is that when I hit the Ceratops, the refund time had passed long ago...
"Dark Souls" is a bit like a robbery on the road. When you come up, you will pop up "I'm building this mountain, I plant this tree." If you encounter it, you'll be done with money; while "Monster Hunter" is more like a black boatman, "When you get to Jiangxin, ask you whether to eat hob noodles or wontons." If you pay for it, you may be kicked off the boat directly. It's like a scam that makes people die and don't deserve their lives...
Everyone shuddered and made up their minds secretly.
After this game is made, no matter how well it is done, it will never be played!
To talk about the difficulty, "Monster Hunter" is actually lower than "Dark Souls", because the whole process is in the boss battle, and "Dark Souls" may be more difficult to deal with than the boss.
But this does not mean that the old Ass of "Dark Souls" can have a smooth journey when playing "Monster Hunter".
Because "Monster Hunter" has its own gameplay, the combat system looks a bit similar to "Dark Souls" on the surface, but in fact it is very different.
If you want to play "Monster Hunter", you must first be proficient in using various props to strike targeted attacks on dragons; secondly, you must understand the monster's habits, including its movement laws, attack laws, flesh quality, etc.; then you can output the opportunity like "Dark Souls", not be greedy for swords, avoid timely avoidance, etc.
What's more, although there are certain variables when doing "Dark Souls", in general, it's still a back-mounted battle. As long as you can remember the boss's attack rules, you can still pass the level; but the monsters in "Monster Hunter" are all self-aware and may not only know how to escape after being in low health. It becomes very difficult to predict the behavior of monsters.
In other words, the hunting in "Monster Hunter" is as intense and exciting as hunting in real life, and it is full of dangers. What's more, the humans here do not have the advantage of force and are completely crushed by monsters. This is truly dancing on the tip of a knife.
However, since Chen Mo wants to do it, then do it. Anyway, the players are the ones who are abused...
Maybe when this game comes out, those jiggling ms who like "Dark Souls" will cheer!
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The production progress of "Monster Hunter" is very fast, because the main workload is on all kinds of monsters. As for the construction of the entire scene, since there are many corresponding resources in the art resource library, it will be much faster to make.
Although the different weapons, actions, equipment, etc. used by players also need to be made from scratch, those are not technical jobs and are quickly produced with original paintings.
What's more, relying on the powerful effects of Pangu engine, the physical rules of the entire world are also ready-made and do not need to be adjusted repeatedly. Just fine-tune some features of "Monster Hunter".
For example... no matter how high a place you fall, the hunter will not be injured.
As long as everything is done, the entire jungle becomes a complete ecosystem, and then fill all kinds of monsters in it, the jungle will immediately revitalize and become like the real jungle.
On the other hand, the promotional materials for "Monster Hunter" are also being prepared simultaneously.
In this promotional information, the protagonist is no longer a player, but one of the strongest monsters in the game, Demon Dragon, known as Demon Son.
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As for why Chen Mo wants to be "Monster Hunter"...
Very simple, resentment is worth it!
Although "Silent Hill" used to collect resentment values before, the speed is still a bit unsatisfactory. After all, mainstream games, such as "The Legend of Zelda", bring a lot of happiness to players and are continuously generated.
Since the "Dark Souls" was played, most players who like this type of game have basically figured it out, and there have been no new soul games on the market, which makes the players of Doum feel very lonely.
It’s time for everyone to experience the pleasure of being abused again!
Oh no, it's time for everyone to experience the pleasure of wearing everything with the big sword again! (That's strange
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Many players on the Internet are discussing brand new artificial intelligence.
The living cats and dogs really surprise many players, but if you suck it carefully, you will feel that it is too useless?
"I've really felt good about petting cats and dogs these days! But it seems something is wrong."
"Yes, I also think that it is a bit too much to just use such a good artificial intelligence technology to be an electronic pet..."
"But, think about it carefully, what else can you do? Animal-related games?"
"The World of Elf is said to be adding this intelligent system, but it's just a rumor and has not yet been confirmed."
"It is said that in Europe, vusoft is going to release a game called "Wilderness Hunting", which says it will use the latest artificial intelligence to freely hunt down various preys within a range of dozens of square kilometers."
"Hmm? It sounds good! I must play it when I make it. Is it an FPS game?"
"Yes, FPS games. But it's not a strict PFS game, because this game is not the most important thing. Think about it, even if a large prey is hit by a hunting gun, it will be directly gged, and it is impossible to show artificial intelligence if it is really made into a pure FPS game. Therefore, the key to this game is to track prey and fight wits and courage with prey. When you really shoot, you have to make a final decision."
"Isn't that just a 'hunting simulator'? That's OK, after all, most players have no similar experiences. It should be a good thing to be able to experience hunting in the VR world."
"Hmm? Wait, look at Chen Mo's Weibo, I'll have a new game!"
"New game? Yes, it's almost time to release a new game, what game?"
Chapter completed!