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Chapter 844 618 Event Planning

Shortly after the release of Assassin's Creed: Origin, subsequent activities followed one after another.

First is the game cabin theme of Assassin's Creed: Origins.

Like "The Uncharted Sea", how can this kind of tourist-type game not have a theme? There are also ten themes, corresponding to scenes of different styles, such as deserts, oasis, pyramids, Alexandria, Nile scenery, etc. Basically, these iconic locations in ancient Egypt have all become themes for players to choose from.

As for the price, it is still a theme of 10 yuan. If you can't buy it for 10 yuan, you will suffer losses, if you can't buy it for 10 yuan, you can't buy it for 10 yuan, and if you buy it for 10 yuan, you can urge you to buy the game "Assassin's Creed: Origin". Well, spend money to buy advertisements, completely ojbk.

Secondly, Orgrimmar, the second city in the Azeroth world, is almost completed and will soon be released as a follow-up addition to "Horizon Mansion" for players to experience.

With the launch of Orgrimmar, not only the city has begun to meet players, but also more race models for players to choose from.

In the Stormwind version, the player defaults to being a human, but you can also see dwarves, gnomes, night elves and other npcs in Stormwind. The same is true in the Orgrimmar version. The player defaults to being a blood elves. In Orgrimmar, you can see various orcs, undeads, taurens, etc.

As for why the default race is a blood elf instead of an orc... don't you know what you think?

By default, the orc is probably going to persuade more than 90% of female players to withdraw. If the Azeroth world has not been launched yet, just castrate yourself before it is launched?

Orgrimmar is similar to Stormwind City, and is mainly touristy. Although the city has a copy, it is also for players to have fun. The main function of this city is to flatten the players' camp tendencies. Otherwise, everyone will wander around Stormwind City every day and subconsciously choose humans, so the camp balance will not be done.

Now that the blood elves with great appearance are available, the tribe can also attract a group of young ladies, and tribe players will not be full of love every day.

Of course, since Chen Mo's VR version of Azeroth World uses the latest physics engine and art level, and also integrates many aesthetics that are more oriental, humans and night elves look much better than the original World of Warcraft, especially human men are no longer squishy, ​​short and fat, and their appearance has increased a lot.

As for when will it be online...

Chen Mo calculated with his fingers and said, he was 618!

Double 11 will take half a year, too long, what should players do? It doesn’t matter, Chen Mo’s e-commerce companies in his previous life have thought about it. The day of 618 is just right, very good, and it’s half a year away from Double 11. In terms of time, it can be said that it is very perfect.

As for the 618 event, Chen Mo plans to distinguish it from the Double 11 event.

The Double 11 event is ultimately just one sentence, all of which are half priced. But if 618 is also half priced, the positioning of these two festivals is actually a bit conflicting, and it is also unbearable for players to make too much Serent.

Therefore, Chen Mo gave 618 a unique positioning, which is to attract activeness.

What game dealers care about is just two data, one is profit and the other is the active data of players. In a sense, the active data of players is even more important than the profit data of games, because the high activity of players means that there are many people playing the game and fresh blood is added. Even if the profit is not high for the time being, it will always rise slowly in the future.

Since Double 11 has focused on revenue, 618 focuses on players' activity, allowing players to spend more time to indulge in the VR world.

In addition, other versions of Assassin's Creed are also being developed in an orderly manner.

In Chen Mo's previous life, the main works of "Assassin's Creed" were basically one a year before its origin, so it was also called "New Year's goods" by some fans. In fact, one every year is still short for such a 3A masterpiece, so many bugs appear in "Assassin's Creed", which are nicknamed by players as "buy bugs and get games", "You may be the victim of genuine games", etc.

In parallel worlds, the technical level, development methods, etc. are different. There is a huge library of art resources. Chen Mo does not need to spend too much time thinking about the gameplay repeatedly, so the development time is greatly shortened. But no matter what, it is impossible for so many "Assassin's Creed" in his previous life to make all of them all at once, so he still has to take it slowly.

The project team that developed "Assassin's Creed: Origin" continued to develop other works of "Assassin's Creed" and released them one after another.

In addition, Chen Mo also plans to develop a new game at the same time.

The main goal of this game is to collect the players' resentment values.

From "Dark Souls" to now, Chen Mo has basically not developed any games that can retaliate against society. Although the "Dark Souls" series is enough to allow players to continue to contribute resentment values, and new players have been involved in the trap, no matter what, this speed has slowed down.

For many players who have never played "Dark Souls", this game has been regarded as a masterpiece by many old fans, combat systems, level design and other aspects, but its difficulty has also discouraged many players.

Nearly two years have passed since the release of "Dark Souls". Players who bought it, whether they have passed the level or been dissuaded from the game, have basically experienced it. Except for a few players who are so hard-core that they cannot be more hard-core, others will not experience it over and over again.

Moreover, even those hardcore players who have passed the level several times have their suffering thresholds getting higher and higher, and the resentment value has long been much worse than before.

Therefore, Chen Mo plans to make a game that can harvest the resentment of players this time.

There is no need to be a big game. Just be as short and concise as "Escape". The important thing is to bring players continuous depression and torture. It is best to be developed in a short period of time. It would be even better if you can catch up with the 618 event.

If there are rich levels and combat systems like "Dark Souls", the R&D time will definitely be extended accordingly, and it should be difficult to complete as scheduled.

Therefore, horror games are the most suitable. After all, since "Escape", players have gradually forgotten the fear of being dominated by the director of the mental hospital Serent.

However, considering Serent's current reputation, this game must still have rich connotations. It is not only scary and abused enough, but also the player must be mentally baptized after passing the level. Otherwise, a game that is mainly about creating negative energy and has no artistic connotations will easily affect the players and game media's evaluation of this game.
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