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Chapter 777 Four Occupations

After exploring the new combat system, Lin Xue found that it seemed to be using the combat system of "Dark Souls" as a template, and then added some special professional skills...

In battle, players can roll and use weapons to attack. The specific hit is completely calculated based on the effects of the physics engine.

Lin Xue recalled the days when she suffered in "Dark Souls", and she was a little natural rejection of this combat system, but after thinking about it, she felt that this was indeed the best combat system at present, and it was more in line with the Western Fantasy World View.

What made Lin Xue even more interested was the newly learned thief skills.

Stealing can make your body translucent and almost invisible, and you will only be seen a little outline when you are close to the enemy.

Backstab can launch special attacks behind the enemy, causing a lot of additional damage.

Kidney strikes can cause the target to enter a short coma effect.

However, backstab and kidney strike are not 100% sure to win. If the player operates properly, he can avoid it.

It’s just that different skills have different parameters, such as kidney strike, which is the key skill of the thief, so its judgment range will be larger, and the enemy may not be able to avoid it after rolling.

At the beginning, Lin Xue was a little confused. Is this skill too unbalanced after adding it?

If according to the data in "Dark Souls", one-third of the blood will be lost if a backstab is executed. Wouldn't the thief sneaking behind the player a backstab, which would have taken too much advantage...

However, Lin Xue immediately realized that Chen Mo did not completely copy the numerical system of "Dark Souls", but made some adjustments to it.

In the current combat system, players are no longer life thinner than paper, and a backstab in the early stage will not completely determine the outcome of a battle.

Lin Xue was a little curious. She had successfully changed her job and became a thief. So what professions have other players chosen? How many professions have been opened in total now?

...

Lin Xue wandered around Storm City and met many other players.

These players are like Lin Xue, immersed in the beautiful scenery of Stormwind City, running here and there, just like sightseeing.

In the square at the entrance of the auction house in the trade zone, players were chatting in groups of three or five. After Lin Xue adjusted her voice channel to [Nearby Channel], she could hear what these people were saying.

"I just walked around Stormwind City, it's so awesome! Such a big scene is like a bunker!"

"Have you found the recharge entrance? I'm so poor that I really want to buy something! As a result, I'm so poor now that I can't afford a bottle of wine!"

"I don't know, I'm still confused now and I don't have any guidance from beginners."

"What newbie guidance do you need! Don't you think this is more interesting? Explore the entire city by yourself, and randomly trigger tasks with NPC, which is more realistic!"

"Emm, high is high, but it's a bit troublesome to play. I still like to bring an exclamation mark on the NPC head and just get the task."

"I don't know, maybe Chen Mo is trying it, and decide which mode to make based on player feedback."

"You guys say that Chen Mo is paving the way for the Azeroth world to make this Stormwind City? If he can make the entire Azeroth, then... tsk tsk tsk, that's awesome!"

"It's hard to say, the investment is too great. Such a big VR world is hundreds of times larger than Stormwind City. The funds are burning..."

"Mom, I, Cyrent, are almost losing money, are you talking to me about money?"

"By the way, I found that special career tasks can be triggered! Now it seems that four professions have been discovered..."

The players talked about what they saw and heard in Stormwind City.

At present, there are four professions that players have determined, namely warrior, thief, mage, and priest. The specific triggering condition is that the player must choose a set of armor when entering Stormwind City. Choosing mail will be won over by the warrior trainer, those who choose leather armor will be won over by the thief trainer, and those who choose cloth armor can be won over by the mage and priest, and they can choose freely.

The skills of the four professions are also different. For example, the priest's skills are True Word Technique, Shield, Healing Technique and Punishment. From the perspective of positioning, they are obviously auxiliary professions.

But this does not mean that the priest is useless except for adding blood. From the perspective of positioning, this guy is more like a combat priest...

Just like the priests in "Dark Souls" can knock people with a small hammer, the priests here also have the ability to fight hand-to-hand. Although their output ability has slightly decreased, if they fight one-on-one, because of their blood increase ability, they will be relatively equal to other professions because of their ability to fight.

What Lin Xue didn't know was that if it came to the official version, the priest would have other combat skills.

...

If we follow the traditional design idea, the priest should be a pure blood-added profession, tank, output, healing, and iron triangle mode.

However, based on the current design concept, this iron triangle model overemphasizes teamwork, and the gaming experience is not good for tanks and healing professions.

Most players want to output, so they will inevitably cause an imbalance in the number of people in output professions, tanks and healing professions, which will lead to a series of problems.

For example, equipment requirements, dungeon queue problems, etc.

Therefore, Chen Mo basically adheres to two principles for the new career planning issue.

The first is that the profession characteristics must be prominent to avoid the problem of career homogeneity. A certain skill must be only available in a special profession, and I cannot have it and you can do it.

The second is that every profession must be able to have a relatively comprehensive game fun, especially tanks and nurses, who have good output abilities.

Of course, since the output ability of tanks and nurses has been improved, their tank level and milk volume must be reduced accordingly.

In other words, everyone is a warrior and has the ability to fight alone. However, depending on the profession, the specific characteristics and the fighting style are different.

This is also a relatively basic attempt made according to the Dark Soul's idea.

In Chen Mo's previous life, World of Warcraft adopted the practice of completely separate PVE and PVP, which evolved into two completely different gameplays.

This approach has its pros and cons, but Chen Mo does not agree with this approach very much.

The biggest problem is that the career balance is basically comprehensive. For the same skill and profession, you need to consider both PVP and PVE when adjusting. This happens to be two completely different systems. The final result is that the more you adjust, it becomes more and more messy, and it is difficult to take into account both.

At the same time, the separation of PVP and PVE means that if the player wants to be proficient in both, even if his or her skills have met the standards, it will take twice as long to get the corresponding equipment.
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