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Chapter 734 Seaside Mansion

Chen Mo plans to develop ten themes, and in addition, he takes out Drake's house in the final chapter and makes it into an independent unit and gives it to players who have purchased "Underworld".

The theme of the VR game cabin is similar to the computer theme, which is the background I saw when I first logged in.

In a computer, the theme may be just a wallpaper/live wallpaper with unique interfaces, while in the game cabin, the theme is a completely independent scene.

After purchasing the game cabin theme, players enter the game cabin and enter a special space, and then enter different games through this space.

This space can be decorated with different scenery. There are special companies that go to all over the world to shoot some excellent scenery, or make some beautiful scenes to make them into a game cabin theme.

After all, everyone has a love for beauty, and many people still like to dress up their game cabin scenes beautifully.

The theme of "The Uncharted Sea" selected by Chen Mo is basically all of which are particularly beautiful, such as the scene of [Chapter 12: On the Sea]. The sea is green and green, as clear and transparent as crystal, and the blue sky and white clouds are as poetic as oil paintings.

Islands dotted on the sea like gems, with beaches, caves, lush plants, and lost relics. Looking out from the top of the tower, you can see everything around you, which is beautiful.

Moreover, this kind of scene is unique because it has been exaggerated by artistic exaggeration. In reality, it is absolutely difficult to encounter a small island that is rarely visited.

It is not difficult to make these themes, because the scenes are ready-made in the game and can be used to change them. The only thing that needs to be changed is to reduce the scale and reduce the required game cabin performance. Otherwise, it would be inappropriate to load a theme like loading a game.

Moreover, these themes can be used as a soothing mode scene, allowing players to have a good rest here.

In addition to these themes, Chen Mo also intends to create a home for players in the VR game cabin.

Similar ideas have been made by other designers, but so far, no particularly popular products have appeared.

The reason is very simple, not doing well enough.

You should know that the current VR technology in the parallel world does not achieve the reality of "soul-piercing". It is higher than Chen Mo's previous life's technical level, but it is far from the idea in online games.

"Preparing a mansion for players in the game cabin" does sound like a very good idea, but many designers only discovered that there are many problems when they are actually making it.

The scenes in the game cabin are fake after all. Players can watch TV, lie on the sofa, cook, look in the mirror, and change clothes in the "home" in the game cabin... But there is a prerequisite for this, that is, the scene is extremely real.

Extremely real means extremely high investment.

We must do high-precision scenes, complex character actions, scene interactions... and these are things that some small companies cannot afford.

For large companies, they should also consider whether making these things can recover the cost.

Players will pay for VR games, but few people will pay for a scene without any plot.

There are some similar products on the market, but overall, they still follow the "low quality and low price" route, focusing on creating gimmicks.

Create a home scene with a less high quality and sell it to interested players (especially female players) at a relatively cheap price to maintain the profitability of the product.

But for Chen Mo, there is no problem of investment, because these are all ready-made scraps in "Underworld".

There is no need to consider profit issues. Any player who spends a certain amount on the Thunder Game platform will be given away.

There is such a scene in the final chapter of "Unknown Seas". Nathan and Elena settled in a beachfront mansion. As soon as they went out, they were beaches and seas, with coconut trees and cliffs next to them, and a cottage was specially designed for storage rooms and studios.

There are lounge chairs, hammocks on the beach, and a small trestle to moor yachts.

There are also many interactive props in Drake's residence, such as guitar, wardrobe, TV game console, photo album, camera, bookshelves, record machines, and a dog.

Of course, there will be some modifications compared to the original scene in "Underworld".

First, we deleted some overly-living parts in the scene, such as clothes thrown everywhere, debris on the sink, etc. After all, in order to highlight the atmosphere of life in the original work, Nathan's home was too messy.

The second is to add interactive props.

For example, players can change their clothes next to the closet, play games on Sith in front of the TV, look at the album to view screenshots of themselves in the game, read books purchased online on the bookshelf, listen to music on the record machine, and interact with dogs.

Even if these interactive content is expanded, it can be made into some small games.

For example, when interacting with a dog, you can add feeding, bathing, hair cutting, training and other contents, and make this module a gameplay similar to "electronic pets".

This house can constantly add new content, update and iterate, and even support players to DIY the room in the paid purchase scenario online.

Of course, these are all subsequent development plans, and the first version is just a gimmick.

From the current point of view, since the duration of the VR game is difficult to guarantee, players' gaming time is very precious, so in addition to the soothing mode, players basically do not waste their normal play time staying in this room too much.

However, if the technology breakthroughs again in the future, players will no longer be so tired in the game cabin?

If the degree of imitation is further improved in the future, players can even truly experience the VR technology of back-head intubation?

Will there be many players who don’t like the real world and choose to enjoy it in the game cabin and in the virtual world?

Everything is hard to say in the parallel world, so Chen Mo can be considered an early layout.

Use the advantages established so far to expand the market share in those marginal fields as much as possible, and establish more first-mover advantages than other game providers. When the technology breaks through again, you can be one step ahead.

Now it looks like a flashy toy, but it may become a key scene that everyone cannot live without in the future.

The name of this scene is designated as "Haibei Mansion" and will be an independent scene (also seen as a mini game). Anyone who spends 2888 soft girl coins on the Thunder Game platform can receive free gifts.

Of course, this is just the initial version, with room types fixed, only some simple interactive functions, and no extended services such as custom room decoration, large room types, etc.
Chapter completed!
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