Chapter 65 The Three Axes of Card Games
Chen Mo Yile: "Well, right, I have to draw the first ten consecutive draws before leaving."
Jia Peng clicked on the mall and placed his hand on the ten-sweep button, and was a little nervous.
As a French chief who has always been very sorry for his luck, Jia Peng is actually very worried about this kind of lottery operation. He feels very panicked every time he involves probability.
"I've smoked!"
Jia Peng gritted his teeth and pressed the ten consecutive draw button.
Chen Mo laughed secretly, no wonder you are a No. 1 Chief. Before drawing cards, you don’t even have the preparations for washing your face and hands. You’re not sincere at first glance.
Swish swish swish swish...
Ten cards appeared on the screen, flipped over one by one, Jia Peng licked his lips, staring at the borders of these cards with all concentration.
"God bless you, give me a purple card..."
Blue card, blue card, blue card, fragments...
Jia Peng felt a little cold and felt that he was about to retreat in the next second. As a result, the second-to-last card flipped over, and the purple square brick uncle!
"Ah! Purple Card! I also drew Purple Card!"
Jia Peng was so happy that he was so happy that as a non-general, he stood on the same starting line with Wen Lingwei for the first time.
"Who?" Chang Xiuya and Wen Lingwei both came over.
Jia Peng said: "Square bricks are the human square-headed wizard."
Wen Lingwei said: "Tsk, it's not bad. You can actually draw the purple card?"
"Hehe, there must be a time to turn luck!"
Jia Peng happily opened the card details of Uncle Square Brick to check his skills.
"Blizzard? It feels so great, hurry up and upgrade him."
Jia Peng also had a bunch of useless monster cards in his bag, and he used them all to upgrade the square bricks, and then stopped until purple+.
"Well, you need another square brick to advance. Forget it, let's do it first."
Jia Peng looked at his new card happily, then adjusted his lineup, and challenged the new level with anticipation.
The others also saved up enough runes and drew ten consecutive times.
"Min is purple mourning wood, uh, it seems useless?"
"Purple thief, it seems to be OK, you can play the instant kill stream."
"I should have to pile up purple card with higher attributes in the early stage, right? I will focus on cultivating it first."
Everyone drew the purple card and happily replaced it into their lineup.
Chen Mo smiled but said nothing.
In fact, these are all set. The first ten consecutive draws will definitely give out a relatively good purple protagonist card. There is no difference between the No. 10 and the European Emperor.
However, if you go to the ten consecutive draws later, there will be a certain probability of fluctuation. Although there is a guaranteed purple card, there will be a certain chance of drawing out the ambassador, Death Rivendell, and Mayor monster purple card, which does not have much value in cultivation.
If the cumulative ten consecutive draws reach a certain number of times, some rare cards will be produced, such as Bad Sister, Tyrant Shinnosuke, etc.
These are all routines.
For the first ten consecutive draws, if the player cannot draw a good card, there is a high probability of losing it, so it must be adjusted to increase the overall drop probability of the ten consecutive draws, and there must be a drop package that must produce the protagonist's purple card.
In the next ten consecutive draws, the player's speed of obtaining runes will slow down, and the good cards must be kept, and the normal probability will be restored. If the player wants to get more good cards, he must recharge.
For some local tyrants who have been recharged a lot, some guarantee must be set up so that the money they spend can basically be worth the money to prevent some local tyrants from being dissatisfied.
This is basically the unspoken rule of domestic card mobile games. Of course, there are also people who are more willful and do not do this, such as "Onmyoji".
"Onmyoji" seems to have no guarantee measures. Whether you can draw SR depends entirely on your face. Therefore, the phenomenon of selling the first number will only occur in the early stage of the game, which has caused a series of problems.
Of course, the quality of "Onmyoji" itself is too high, so it is fully qualified to do it. Chen Mo's current 3D art level is still far from "Onmyoji". He dare not be so willful when making card mobile games like "My Name is MT".
Jia Peng has added Uncle Fang Chao to his lineup.
The monsters in the dungeon basically have no power to fight back. Uncle Fang Chao raised his hand and it was a blizzard. Basically, all the monsters were in full seconds. Even if they encountered the boss, they could kill the other cards and make up for them by one person. The progress of the dungeon progressed quickly.
"It's so good!"
Jia Peng played it one by one, and received some rewards for each chapter, including treasure chests for the level card, tasks and achievement rewards. When you can't play, you will use the rewards to train cards. After you advance a few cards, you will continue to advance to the new level...
"Uh, it seems that I can upgrade again, but there are not enough monster cards. Forget it, let's play another chapter..."
Jia Peng clicked on the next chapter again.
Chen Mo looked at everyone's reaction.
Su Jinyu frowned, looking reluctant, but she still kept playing.
Jia Peng was a little poisoned and kept playing hard.
Wen Lingwei did not keep pushing the level, but was looking through the card illustrations. Obviously, she was considering the issue of lineup matching.
Basically, so far, the three-pronged approaches for domestic card games have been working pretty well.
IP attracts players into the game.
High-level card battles show card abilities.
A simple guide to beginners introduces gameplay.
Various gameplays eliminate players' fatigue.
Send runes to players to draw good cards.
Good card crushing dungeons give players a sense of growth.
With this combination of punches, basically within 2 hours, players can get enough pleasure in the game and make players identify with the virtual property in the game.
This sense of pleasure and recognition of virtual property will prompt players to continue online and pursue better cards the next day.
The most important influence of IP on card games is in the first step, that is, to attract players. The better IP, the more players it attracts and the more loyal it is, the larger the player base of the game.
As the size increases, the profit will naturally increase.
However, will IP determine the life and death of a card game? It may not be.
On the premise that the amount of absorption is similar, the data that determines profit retention, long-term retention, and per capita payment are all based on the quality of the game itself, and the IP bonus is very small.
Everyone says that IP is important to card mobile games, which is compared with other card mobile games. It means that it is easier to make differentiate with IP and break through a lot of card mobile games.
What if it is a card mobile game compared to other general mobile games? In fact, if you take off the IP, you will also win with the card mobile game.
Playing a card game to the middle and late stages is actually equivalent to hanging up and completing tasks. The gameplay itself has little appeal to players and is almost negligible. However, the numerical stimulation of the card game, the probability of card output and virtual property, makes players increasingly unable to give up, and they become more addictive.
Numerical stimulation: There are new levels and new rewards every day, and the protagonist card can be upgraded again, and it can be upgraded again...
Probability of card issuance: I have collected all the money I have drawn ten consecutive times. This time I should be able to get a good card...
Virtual Property: I have spent hundreds of dollars in this game, the perfect lineup, now do you want me to withdraw from the game?
At this stage, the impact of IP has become very small.
These three firmly tie players to this game, and there are recharge activities that constantly trick you into rechargeing money.
Chapter completed!